Next Episode Of Telltale’s The Walking Dead Out Next Week

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Next Episode Of Telltale’s The Walking Dead Out Next Week

The wait for Season 2, Episode 3 of Telltale’s The Walking Dead is almost over. Telltale has announced that the latest installment will be available across most platforms next week.

PC, Mac, and North American PlayStation 3 players will get access on Tuesday, May 13. PlayStation 3 players in Europe and all Xbox 360 users will be able to download it on Wednesday, May 14. Those playing on iOS devices can download on Thursday.

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Tripwire Announces A New Blast Of Gore In Killing Floor 2

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Tripwire Announces A New Blast Of Gore In Killing Floor 2

Sometimes it seems like you can't keep a zed down. Tripwire Interactive has announced that it's working on a sequel to its 2009 shooter, Killing Floor. Killing Floor 2 includes improvements to its melee combat, expanded perks, and a new blood system.

The game is set in Europe, one month after the events from the first game. Society is rapidly crumbling, and it's up to the player (either solo or with five friends) to try and clean up the mess that Horzine Biotech created. They'll do so using traditional firepower as well as so-called "Mad Scientist" weapons. As players progress, they can unlock perks to tailor their character to their own unique playstyles.

Tripwire seems especially proud of its new persistent blood system. As players slaughter the failed clones, they'll paint the walls with guts, gore, and severed body parts. Enemies can do the same, so it pays to stick close to your group, if you have one.

10 Things You Need To Know

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10 Things You Need To Know

Earlier today we revealed new, hands-on details about Insomniac’s new Xbox One-exclusive title, Sunset Overdrive. This colorful, third-person open-world game is a new direction for Insomniac, and there’s a lot to digest. From Tony Hawk-like traversal to Ratchet & Clank-inspired gunplay, we’ve boiled down everything you need to know.

It’s An Open-World Game

The sprawling, colorful landscape of Sunset City awaits you. Rails and power lines connect buildings of various heights. Demented, soda-infused mutants roam the streets ready to be blasted with your weapons. Completing side missions and exploring unlocks new implements of destruction and other incentives. Even at this early stage in development, Sunset City looks like a promising open-world environment with lots of fun things to do on par with heavy hitters like Infamous and Batman: Arkham City.

Sunset Overdrive Gets Its First Gameplay Trailer And Day One Edition

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Earlier today, we shared with you a preview of Insomniac’s upcoming Xbox One shooter, Sunset Overdrive. You’ve also seen some screenshots and read an interview with company founder Ted Price. Now, see the game in action.

Sunset Overdrive takes place in 2027 in the middle of an energy drink-fueled mutant outbreak. You’ll meet characters from a number of different factions, like Troop Bushido and the Fargarths.

You’ll also get your hands on some typically far out Insomniac weapons like the Captain Ahab and the Roman Candle Gun. The video also includes some information on the amp system, which can drastically change the way you play.

Meet Watch Dogs’ Miscreants And Malefactors

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Aiden Pearce won’t be going it alone with Watch Dogs arrives at the end of this month. He’ll need them if he’s going to take on gang leaders and the man who has Chicago’s organized crime firmly in his grasp.

A new trailer gives us a look at some of the faces we’ve seen along the way. Aiden will have the assistance of hacker Clara Lille, demolitions aficionado T-Bone Grady, and fixer Jordi Chin.

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Insomniac’s Colorful, Open-World Theme Park Of Violence

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Insomniac’s Colorful, Open-World Theme Park Of Violence

Insomniac built a legacy on Spyro the Dragon’s colorful words, Ratchet & Clank’s creative weapons, and later on blasting aliens in the Resistance franchise. The studios latest IP, Sunset Overdrive, blends all these fun components into a big, beautiful open world. Insomniac recently invited me to its studio in Burbank, CA for an extended hands-on session with the third-person open-world title. My time grinding across the vivid environment and experimenting with goofy artillery like exploding teddy bears left me hopeful for Insomniac’s first foray into open-world game design.

Sunset Overdrive abandons the gritty, desperate tone of most post-apocalyptic games including Insomniac’s own Resistance series. Insomniac calls their catastrophe an “awesomepocalypse”, emphasizing the fun of free reign during end times. The protagonist is working a dead end job when a tragic energy drink launch party turns citizens into soda-infused mutants. With the city quarantined and the government abandoned, aesthetically customizable protagonists can run amuck blasting mutants and exploring the colorful world with the goal of eventual escape.

Drink In Insomniac's Colorful Open World

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Insomniac has unleashed a plethora of colorful screenshots and concept art showing off the wacky world of Sunset City. Mutants infused with the energy drink Overdrive Delirium XT roam the streets, ready for players’ customized characters to deal some damage. Fizzco’s huge, jolly mascot Fizzie even squares off with players in a boss fight.

The screens and concept art show off a variety of mutant soda monsters, complete with infused construction equipment and leaf blowers. Players can chain together rail grinds and hang from power lines to build up a combo meter, which strengthens the wacky weaponry. The protagonist is also highly customizable, so don’t worry if you don’t like the hero shown in the screens. 

After you’re done checking out the media gallery below, be sure to read up on my hands-on impressions and interview with Insomniac president and CEO Ted Price.

Insomniac’s Ted Price Talks Open World, Lessons Learned From Fuse

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Insomniac’s Ted Price Talks Open World, Lessons Learned From Fuse

Right now is an exciting time not only for Insomniac Games, but the video game industry as a whole. The new generation of consoles has renewed developers’ enthusiasm towards open-world games. Insomniac Games is venturing into the open-world genre with the colorful, frenetic action of Sunset Overdrive. Insomniac president and CEO Ted Price discusses the studio’s foray into the new space, developing for the Xbox One, and lessons learned from its first multiplatform title Fuse.

Do you that agree the popular trend in triple-A game development is leaning away from shooters and towards the open-world genre?Yeah, I do. I think part of it is that as developers we can do more. We can create bigger worlds and players want more and more as well. They want more to explore. They want more to experience. They want bigger stories.

Risen 3: Titan Lords Casts Its Spell In August

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Risen 3: Titan Lords Casts Its Spell In August

Deep Silver’s Risen series has managed to combine the swashbuckling pirate life with the mystical attraction of spell-slinging. The third entry in the series, Risen 3: Titan Lords, is on track for release this August, but Deep Silver suggests that players get ready for a challenge.

Despite the heavy fantasy stylings of the new trailer (and the return of magic), the pirate motif isn’t completely gone. The title features three different guilds with which players can align themselves, a new combat system with improved animations, and a more diverse set of environments.

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Our Choices In Always Sometimes Monsters: Murder And Defecation

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Our Choices In Always Sometimes Monsters: Murder And Defecation

I was excited when I found out that Vagabond Dog’s Always Sometimes Monsters was going to be at PAX East. I greatly enjoyed the game when I stumbled upon it in the PAX Prime Indie Megabooth in August. If you haven’t read that preview, I’d strongly recommend doing that first.

This time around, the demo was completely different. Instead of choosing our player character and significant other, they were randomly assigned. It just so happens that the random number generator picked a white male player character and a white female love interest. 

For me, that’s the most boring of possibilities, but I made the most out of it, allowing a friend to drive the demo while I watched how he chose to tackle the situations. Observing his choices was fascinating.