E3 Trailer Introduces New Charming HenchOrc

about X hours ago from
E3 Trailer Introduces New Charming HenchOrc

Shadow of War, the sequel to Shadow of Mordor, is just a few months away from release and during Microsoft's E3 press conference, we got another glimpse at the game. The trailer included some more in-depth peeks at the revamped Nemesis system but also focused on something much more important: Bruz the Chopper.

Bruz is a massive orc capable of decapitating a foe with the flick of his wrist and he's got quite a lovely wit about him. You can watch the trailer (and get a load of Bruz) here:

(Please visit the site to view this media)

Modernizing While Remaining Faithful

about X hours ago from
Modernizing While Remaining Faithful

Following the prequel entry, Yakuza 0, the popular series is going back to its roots once again with Yakuza Kiwami, a full remake of the original Yakuza title from PlayStation 2.

In the 10 years that have passed since the events of Yakuza 0, much has changed. Kazuma Kiryu has returned to the streets to discover that his city has gone to hell. To top it all off, Goro Majima has seemingly gone off the deep end and is hunting him down, popping out where you least expect him. I encountered Majima twice in my time with Kiwami; he jumped out of a manhole one time, while he snuck up on me in a crowded street another. Majima is the master of multiple fighting styles, so both battles with him were drastically different.

Yakuza Kiwami brings the debut entry of the game to the current generation of consoles using the Yakuza 0 engine. That means that not only are the visuals more modern than the original, but it also plays better. The visuals are nearly indistinguishable from Yakuza 0, which released in North America earlier this year. Players will also notice new side activities to participate in.

Deities, Families, And Kratos' New Life

about X hours ago from
Deities, Families, And Kratos' New Life

The reveal trailer for God of War was one of the most talked-about moments of last year's E3, and Kratos is making a return appearance at this year's show. Like many fans, I still have many questions after seeing the latest footage, which features cool-looking combat, father-son bonding, and an enormous serpent. To shed some light on the mystery of Kratos' new adventure, I had a chat with God of War creative director Cory Barlog. Though the specifics of the story are still being kept mostly secret, Barlog shared plenty of interesting information about Kratos' current circumstances, his evolution as a character, and the main themes of this upcoming action/adventure game.    

Seven Things You Need To Know About The Prequel

about X hours ago from
Seven Things You Need To Know About The Prequel

This week, Square Enix announced Life is Strange: Before the Storm. The three-episode prequel focuses on Chloe and her life in Arcadia Bay before Max reenters it. This allows us to see her friendship with Rachel Amber before she went missing. At E3, we were treated to hands-off demo and interview to learn more about the project.

This Is Chloe's Story

Insomniac Answers Our 10 Biggest Questions

about X hours ago from
Insomniac Answers Our 10 Biggest Questions

Sony feels good enough about Insomniac’s Spider-Man game that closed out its E3 press conference, and the demo didn’t disappoint. With a mix of dynamic stealth and high-flying action, Spider-Man is definitely one to watch for 2018. Even though we’ve seen a good bit of gameplay, we still have several questions, so we sat down with a behind-closed-doors demo to get the full scoop.

Who’s behind the mask? The demo ended with a shot of Miles Morales – a Spider-Man originally from Marvel’s Ultimate comic line. However, we still don’t know how big of a role he’ll have in Insomniac’s Spider-Man game. This title stars Peter Parker, and the team hopes to focus on the drama of his personal life as well as his days swinging between skyscrapers fighting super villains.

Is this an open world game?
Yes. The demo briefly showed Spider-Man swinging through the open streets of New York during a helicopter chase, but players will be able to freely explore Manhattan between missions.

What Sets This Pirate Adventure Apart From Black Flag

about X hours ago from
What Sets This Pirate Adventure Apart From Black Flag

Skull & Bones is the new naval combat game from Ubisoft’s Singapore studio, and during its reveal, the company openly acknowledged that the title builds on the legacy of Assassin’s Creed IV: Black Flag. During my hands-on time with Skull & Bones, I was happy to discover that my many hours playing Black Flag paid off; the mechanics and controls are similar enough to make Black Flag fans instantly comfortable commanding their vessels.

However, after playing a few matches, it was clear the Skull & Bones also has its own identity; it’s not merely an isolated part of an old game. Though my time was limited, these are the things that stood out as the defining characteristics that set Skull & Bones apart from its predecessor.

TeamworkWhenever your ship in Black Flag would run into an opposing fleet, the battle was a one-versus-many affair that left you facing daunting odds. Though Skull & Bones will have a solo mode, the multiplayer modes provide an opportunity to coordinate their efforts and take down an array of foes that would have been impossible to beat in Black Flag. You can communicate with your team to flank, distract, and otherwise maneuver around your foes in a more tactical version of ship-to-ship combat.

Taking Out Cultists In Rural Montana

about X hours ago from
Taking Out Cultists In Rural Montana

While the Far Cry series is often known to transport players to exotic locations like the Himalayas, this newest entry hits closer to home. Set in Hope County, a fictional locale in Montana, Far Cry 5 has you go head-to-head with an extremist cult. With its overt political themes and religious imagery, Far Cry 5 is creating a lot of buzz. We got a chance to go hands-on with the game at E3 to see how it fares.

The demo I played begins with having to choose a gun-for-hire companion; an interesting recruitment system that can give you an edge when deciding how to approach hostile areas. You can select one of three characters to help you overcome enemies. These include Boomer, a dog that helps identify and pick off foes; Grace, a deadly sniper; and Nick, a pilot who uses his biplane to shoot from above. In the two sessions I played, I chose both Boomer and Gracie on separate occasions. Boomer stealthily took down enemies without unwanted attention, and when I had Grace, I ordered her to climb up a water tower so she could kill cultists from afar with her sniper rifle. 

A Brutal Open World Playground

about X hours ago from
A Brutal Open World Playground

Last year, Bend Studio showed off a first look at Days Gone, in which hero Deacon St. John fled and fought his way through a desperate escape from what appeared to be zombies. After that early demo, many aspects of the game remain undetailed. This year’s E3 presentation painted a far different picture, and made it clear that Days Gone is in fact an open world action and survival game, filled with brutal violence, constant danger, and a variety of solutions to any encounter. 

Bend showed off one version of its 2017 E3 demo at Sony’s press conference, but it was only after I saw the game played behind closed doors the next day that the real sense of the game emerged. That second demo showed off the same major beats of encounters as the one that was presented on stage, but a different time of day, weather, and pathing vector into the battles made the experience feel totally different.

With the cold of winter snow, the freakers (infected humans) are more powerful, and at night there are more of these freakers moving through the world. Setting off to save his friend from some marauders, Deacon rides on his signature motorcycle; Bend says that Deacon’s connection to his bike is a central aspect of the game experience, and it seems like there will be ways to improve it over time. 

Samus Looks And Feels Great On 3DS

about X hours ago from
Samus Looks And Feels Great On 3DS

Arguably the biggest surprise of E3 2017 was the announcement, finally, of a new 2D Metroid game. And not only was it announced, but it isn't too far away. Metroid Prime 4 exists in the ambiguous future of, "beyond 2017," but we will be able to play Metroid: Samus Returns on September 15.

For my hands on time with the game, I got to play the game's opening. It wasn't an isolated demo created for E3 as far as I know, as they let me play through the game's opening and quite literally had take the 3DS out of my hand in order to prevent me from progressing any further.

A few stills open the game's story, which benefit from the stereoscopic 3D. The game's producer (and director of Super Metroid) Yoshio Sakamoto says the game's story is unchanged from the original Metroid II released on Game Boy in 1991. After outlining her destination, Samus lands on the planet and departs from her ship. The game feels fantastic. Holding down the left trigger plants Samus' feet so she can aim in any direction and the X button performs a melee attack that can counter enemy attacks. The prompts to counter are clearly broadcasted with audio and visual cues, and though I missed the first few prompts, it did not take long to block and blast nearly every enemy that I attacked.

A Fun Mix Of Pinball And Adventure

about X hours ago from
A Fun Mix Of Pinball And Adventure

The idea of making a pinball game that ventures outside the pinball table isn't new. Games like Sonic Spinball, Odama, and Kirby's Pinball Land have melded the progression of a single-player game with the speed and timing of pinball to varying results. Yoku's Island Express is the latest game to give the idea a go, and from I played of it at this year's E3, it has a lot of potential.

Playing as Yoku the Dung Beetle, you land on the island of Mokumana to replace its current mailman. As is usually the case in situations like this, it's not that simple. Pushing a small boulder around, you quickly find that much of the path has been blocked off, and can only be traversed tethering yourself to the boulder and and using the many flippers and bumpers strewn around the island to move around. Though the colored pinball components look out of place on the island, moving with the analog stick and bouncing around the island feels completely natural. After a short learning period, I never felt the instinctual urge to press the A button to jump. I did, however, occasionally forget which trigger to press to activate which flipper, though the game color codes these (yellow for right, blue for left).