I'm Too Small A Man To Play Little Mac In Super Smash Bros.

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I once spent over 30 hours playing Super Smash Bros. Brawl. You'd think I might be tired of the game at this point, but when I had the chance to play with some of the new characters in the Wii U version of the new game, I jumped at the chance.

The fighter list for Super Smash Bros. includes a lot of fun new faces including Mega Man (Mega Man), Villager (Animal Crossing), Wii Fit Trainer (Wii Fit), and Little Mac (Punch Out!!). I would have liked to have played with the recently announced Miis or Palutena, but they were not available at the show, so I settled on Little Mac. This tiny boxer packs and nice punch. He's a very close up fighter, but he's fast and likes to mix it up with quick jabs and uppercuts. Little Mac has a power-up move where he can charge up a one hit knockout attack.

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Getting By With A Little Help From Your Friends In LittleBigPlanet 3

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Sony received much enthusiasm for its E3 press conference announcement of LittleBigPlanet 3. The original platformer stood out for its creativity and adorable mascot Sackboy, but this time around, he has some friends to help him get through levels. We got to test out a 4-player co-operative level, showcasing what Sackboy’s new pals bring to the table.

Unlike previous entries in the series, where everyone had the same set of abilities, LittleBigPlanet 3 provides three new characters with their own unique powers. If you play as Swoop the bird, you can fly to high areas or pick up the other players, providing extra opportunities to collect hard-to-reach stickers. Oddsock is super fast and his speed allows him to wall jump. Toggle is a transformative character. In his regular form, he’s heavy, stands on switches, and he’s also your brawn. He can pull heavy objects barring the path forward to get the gang around. You can also transform him to a mini version that can squeeze through small areas. Honestly, from our demo, he was doing a lot of the heavy lifting as his abilities afford him a little more flexibility to get everyone around. 

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Fighting Through The Field As Princess Zelda In Hyrule Warriors

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Fighting Through The Field As Princess Zelda In Hyrule Warriors

This isn't the first time Princess Zelda has been a playable character, but the chance to take Zelda into the battlefield is still a welcome surprise.

From its first announcement Nintendo has not been shy about the fact that Hyrule Warriors sits comfortably alongside Dynasty Warriors. After spending some time, this is certainly true, but it has some Zelda touches, allowing the game to stand on its own.

As Zelda, I ran into a field crawling with moblins modeled after the version seen in Skyward Sword. I used Zelda's dash and melee attacks to move my way through the crowds. Impa, in another section of the map, was calling for my help so I began to make my way towards her. Before appearing to help, I had powered up my special attack and Zelda unleashed a gigantic light arrow taking out a huge swath of enemies all at once.

DriveClub May Be Gaming's Most Advanced Weather Simulator

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During a hands-off demo, Evolution Studios showed off how big of an impact DriveClub's advanced weather simulation has on racing.

Evolution started the demo by reiterating that the nearly yearlong delay is being used to boost DriveClub's social elements, making the game as seamless and connected as possible when racing with friends. The developer also confirmed that the game will run at 1080p and 30 frames per second. After showing off the game's new menu, which provides a constant feed of dynamic challenges and races, Evolution focused on a very specific aspect of the game that has a surprising effect on the feel of races: DriveClub's weather simulation.

In addition to featuring a day/night cycle with full real-time lighting and shadows, DriveClub also has an extensive weather system. The position of the sun is determined by the time of day and the real-world location of the track you're racing. Location also affects the type of weather you'll see; our first demo takes place on a winding track in Scotland, and the weather is appropriately misty and overcast. A large cloud bank blocks the sun, giving the track an eerily realistic muted look. Unlike most games, the clouds aren't merely a pretty skybox, but are fully simulated and different every time you play. They also move and mutate based on the direction and speed of the wind.

Discussing The New-Gen Transition Of NHL 15

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Discussing The New-Gen Transition Of NHL 15

After sitting last year out, EA Canada is finally prepping NHL for its conversion to the new generation consoles. With aged commentary, decaying game modes, and gameplay that was pushing the Xbox 360 and PlayStation 3 to the max, the series was certainly ready for the jump. At the E3 booth, Kim and I finally got our hands on the game to check out the new features.

The most noticeable change is the presentation. Each matchup starts with an overhead shot of the arena and then cuts to the new commentary team, Doc Emrick and Eddie Olczyk, who share some brief thoughts about the teams before cutting away to the game. The real arenas and crowds that feature 9,000 unique fans are also showcased before the puck drops. The player models also look quite different. Kim, what did you think of the game’s new look,?

Gaze Into The Apocalypse With Screens From The Division

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Gaze Into The Apocalypse With Screens From The Division

The world of The Division is a bleak place. After being ravaged by disease, everything is broken and crumbling. All of the bullets flying everywhere probably aren't helping matters.

Ubisoft's multiplayer shooter isn't just about racking up a kill count; it's a strategic third-person shooter that requires careful coordination. The latest screens in the gallery below show some of the situations you and your friends may find yourselves in. 

For more on The Division, check out the gameplay demo and the impressive cinematic trailer.

Setting Rebels Ablaze In The Order: 1886

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Setting Rebels Ablaze In The Order: 1886

Game Informer is no stranger to The Order: 1886, considering we blew the lid open on the game with our exclusive cover story content. Amidst all that great info about the PS4 shooter, we never got our hands on it. During E3 2014, we finally had a chance to play through a section set in the grimy, enemy-infested streets of London.

The action picks up as Galahad and his agents of The Order move through a ghetto of London. Rebels begin attacking from the balconies and windows above, forcing the team into cover. Locking into cover is as simple as hitting a button. Holding down the left trigger to aim lets you pop out and take shots. It's a very familiar mechanic for fans of third-person shooters. Thankfully from the short bit of the game I played, the tried and true shooter core controls reliably.

Bayonetta Is A Hairy Girl, But I Still Like Her

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Bayonetta Is A Hairy Girl, But I Still Like Her

Bayonetta's more powerful attacks cause her clothes to fly off her body, but that's not why I like this game; I fell in love with Platinum Game's zany series for its hair raising action (see what I did there?)

Platinum Games' Bayonetta 2 is a Wii U exclusive, and I think that's great news for Nintendo. The original Bayonetta was an awesome action game full of wacky action and off-the-walls antics. During my Nintendo booth tour at E3, I got to play the game, and even though I couldn't hear what was going on, the game proved to be such a visual feast that it didn't matter if it hit all my senses.

Fighting As The Wii Fit Trainer In Super Smash Bros. On Wii U

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Fighting As The Wii Fit Trainer In Super Smash Bros. On Wii U

After spending some time with the 3DS version of the game, we finally got a chance to check out the older-brother version of the game in the Wii U.

Nintendo had the game set up with the option to use GameCube controllers, and it made me feel immediately at home with the game. I went with new fighter the Wii Fit trainer after spending some time with new characters Mega Man and Little Mac yesterday.

I took to her immediately. Her moves are mostly traditional, with a third jump wrapping her in hula hoops as she floats upwards. After getting my bearings and trying out the traditional tap and A button moves, I found the option to throw a soccer ball at my competitors, and stayed just out of the line of fire in order to pummel everyone from a safe distance. I focused mostly on Benjamin Reeves, who was playing as Greninja.

Visceral Shares More Details About Battlefield: Hardline

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Visceral Shares More Details About Battlefield: Hardline

As the first studio outside of DICE to lead the creation of a Battlefield title from start to finish, I wondered just how much of an affinity the Visceral team would have for the franchise. How much experience would the team have with the Battlefield legacy? In executive producer Steve Papoutsis' case, he's been with the series since the beginning. He says he first cut his teeth with Battlefield 1942, and frequently used the release of a new Battlefield game as a reason to upgrade his PC. After sharing his passion with DICE general manager Karl Magnus Troedsson, they brought up the idea of Visceral doing its own take on the brand. The idea they settled on, a cops and robbers motif, had actually been percolating through the DICE offices for some time

Before Visceral would be given the keys to DICE's flagship franchise, Papoutsis says they needed to get their "sea legs." To learn the ropes, the team led the development of the Battlefield 3 expansion pack End Game, which re-introduced capture the flag and included new vehicles like motorcycles. Once the team had its footing, it began the Hardline project in earnest.