Ubisoft Gives Heroes Of Might & Magic III The HD Treatment

about X hours ago from
Ubisoft Gives Heroes Of Might & Magic III The HD Treatment

Ubisoft is giving a new coat of polish to one of fans’ favorite Might & Magic titles. Developer DotEmu is working on an HD update to Heroes of Might & Magic III.

Originally released in 1999, Heroes of Might & Magic III features seven campaigns, fifty skirmish maps, and local multiplayer. The new HD version also features online competitive play.

The title is coming to PC, iOS, and Android on January 29. Those playing on the PC will also have access to a map editor.

Transfomers: Battle Tactics Heads To Mobile Devices 2015

about X hours ago from
Transfomers: Battle Tactics Heads To Mobile Devices 2015

The last time Transformers rolled out onto mobile devices, our titular heroes took on the tactically smart appearance of flightless birds. When the robots in disguise return next year in Transformers: Battle Tactics, they’ll have a more classic look to them, but they’ll also be smaller, cuter, and 100% more huggable.

In Battle Tactics, players will assemble a team of fan-favorite Autobots and Decepticons to take into the thick of turn-based battles. Players can take part in a single player campaign, or take on their friends in online multiplayer.

According to Battle Tactics developer Dena (pronounced DNA), the game will feature over 75 transformers, all rendered in an art style inspired by the Transformers Generations Combiner Wars comic series.

Watch 90 Seconds Of Space Combat In The Elite: Dangerous Launch Trailer

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Space flight and combat is the name of the game, and Elite Dangerous' cinematic launch trailer provides plenty of both. While it doesn’t consist of actual gameplay, it achieves its goal: to get your adrenaline pumping in anticipation of the game's release next week.

Originally Kickstarted in 2013, Elite: Dangerous plots out more than 400 billion star systems modeled after the Milky Way. Switching careers on the fly – from discoverer and fighter pilot to pirate and trader – lets players carve their own chunk out of the ever-expanding abyss. A host of spacecraft and their upgrades will ensure you’ll never have too many space credits on hand.

Along with the trailer, developer Frontier Developments announced that 1,000 in-game starting credits will be given to all players, new and returning, as part of the game's gamma 2.00 release. Progress made in pre-release versions of the game will transfer over when the game releases next week.

Atlus Delivers More Shin Megami Tensei On 3DS With Devil Survivor 2: Record Breaker

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Atlus has announced that the follow-up to Shin Megami Tensei: Devil Survivor is on its way to North America. Devil Survivor 2: Record Breaker will arrive on 3DS in early 2015.

This branch of the Shin Megami Tensei series features RPG elements and tactics gameplay. These elements are blended with the series staple demon fusion.

Devil Survivor 2 was originally released on the Nintendo DS in February 2012. The remake for 3DS includes improvements to voicing and dialog localization and content that extends the story.

Fortnite Art Team Shows The Evolution From Scary To Playful

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Fortnite Art Team Shows The Evolution From Scary To Playful

When Epic Games first envisioned Fortnite, it was a realistic, terrifying experience. Throughout development, the art style changed to match the more playful action elements.

In a new video featuring art director Pete Ellis, we get a chance to see how one enemy type evolved from concept to implementation. The Husk still bears the original look of the skull ejecting from the mouth, but it now has a goofier look.

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Mordheim: City Of The Damned Introduces New Faction, Mechanics In Early Access

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Mordheim: City of the Damned is a digital adaptation of the Games Workshop tabletop game. We showed you the first video of the title, which is now in early access. The game has now moved into “phase two” of its pre-release.

In this trailer, you’ll meet the Sisters of Sigmar, a group of warrior priestesses that also offer healing magic and speed buffs to allied units. On the offensive front, the sisters can blast through armor with one of their faction abilities.

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Sony Releases PlayStation Experience Uncharted 4 Panel

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If you attended the PlayStation Experience this weekend in Las Vegas, you may have been able to attend to this panel in person. If not however, you can learn all about the evolution of Nathan Drake for Uncharted 4 in this video.

The video is an hour long, but if you ever wanted learn an exhaustive amount about Nathan Drake's arms, or building a human being that technically doesn't exist, check out the video below.

For more on Uncharted 4, you can check out some gameplay showcased during the PlayStation Experience.

Breaking Down The New Demo Of The Order: 1886

about X hours ago from
Breaking Down The New Demo Of The Order: 1886

Ready at Dawn’s The Order: 1886 is only a few months away from release, hitting on February 20. The game captures Ready at Dawn’s vision of Victorian Era London where man uses advanced technology to battle evil. A new trailer recently debuted at the Game Awards and we got to play an extended version here at The PlayStation Experience in Las Vegas. From kitchen wars to rappelling down the side of an airship, The Order: 1886 is a hard game to pin down, but it’s intriguing for that reason. Andrew Reiner and I share our thoughts on our hands-on demo.  

Kim: We haven’t seen much of The Order: 1886 yet, which is surprising since it’s coming out in February. I’m always wondering what the game is actually going to entail. Do you feel like the demo gave you a better idea of what’s in store? 

Reiner: I do. I played 45 minutes of it, and walked away both surprised and pleased by it. You are right, they haven’t shown much up until this point. I feared they were hiding something, but I now think this may be a case of Ready at Dawn being overly protective of it, and not wanting to give out story spoilers.

An Interview With Mortal Kombat X's Shaun Himmerick

about X hours ago from
An Interview With Mortal Kombat X's Shaun Himmerick

"I can't believe people are figuring out Fatalities," says Shaun Himmerick, Mortal Kombat X's executive producer, as he watches gamers brutally slay each other in matches of the game at today's PlayStation Experience expo in Las Vegas. "I don't know how they are doing this. It's unreal."

Mortal Kombat X doesn't release until April 14, 2015, yet it appears fans are already figuring out the game's secrets from the brief time they have with it at conventions. I talked to Shaun for 15 minutes as he watched people step up and play his game, and we were interrupted twice by different groups of fans performing Fatalities with different characters. I saw Kano blast a hole through someone's skull with his eye laser, and Ferra and Torr tear an opponent in two.

In between the moments of disbelief, Shaun and I talk about the progress made to Mortal Kombat X, and director Ed Boon's stick figure Fatality illustrations.

Hands-On Preview: Until Dawn Wants To Torment You

about X hours ago from
Hands-On Preview: Until Dawn Wants To Torment You

What's scary for one person is rarely the same for another. Some of us get squeamish at the sight of blood, others believe in the supernatural and wouldn't dare touch an Ouija board. At the same time, plenty of people can face these things without any fear. Until Dawn is intriguing because it takes into account that not all players are the same, offering choices in your scares and how you survive.

Little has been revealed about Until Dawn, but its premise has always intrigued me. I just love the concept of a story-driven horror game that focuses on creating an emotional experience by directly involving the player in the decisions. Telltale's The Walking Dead has already proven how effective this can be, especially in the areas of suspense and emotional investment. As a fan of horror, I find it even more appealing in a game that tests your instincts and your ability to rise above your fears. After some hands-on time at the PlayStation Experience event, I'm optimistic about the direction of the game.