Get In, Grab The Cash & Get Out In The Swindle

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Get In, Grab The Cash & Get Out In The Swindle

There was a time when Dan Marshall abandoned The Swindle, but thankfully development has resumed on the cybercrime title – complete with today's announcement trailer and news that the title is coming to consoles and PC.

The Swindle is a stealth/action caper where you must find your way into buildings, hack safes for money, and find your way out of the procedurally generated levels. The game features stealth elements, but trigger an alarm and all is not lost – it just means you have to swing into action and get out before the police arrive. When an alarm is tripped you can still hack safes, but their cash drains down while everyone is on alert.

Return safely to your airship base and you can equip bio-mods such as bombs, quad jumping, and bionic eyes, as well as hire thieves to help you out. These thieves can be upgraded, and when they die the upgrades you've purchased transfer over.

Splatoon Shopkeepers Sell You Items Based On How Cool You Are

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Nintendo has shared a collection of new details about Splatoon's assorted shops and shopkeepers, as well as some new screens.

Above you will meet Annie, Crusty Sean, and Jelonzo. Annie sells you headgear. Crusty Sean sells you shoes, and though he looks like a fried shrimp, it's apparently just a weird coat. Finally, Jelonzo sells you clothing. Jelonzo is a jellyfish, a common creature in Splatoon, but Jelonzo sets himself apart by being able to speak the Inkling language where other jellyfish cannot.

The items these three sell you are dependent on earned credit, but also your experience level, which dictates how cool you are. The items will also have more than just cosmetic attributes changing certain properties of your Inkling. You can see some more images from the assorted shops in the gallery below.

Story Trailer Reveals The Origins Of The Journey Into Space

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Story Trailer Reveals The Origins Of The Journey Into Space

A new trailer was released today for the upcoming Homeworld Remastered Collection that details the origins of humanity’s journey into space. The trailer also compares the 1999 PC original graphics and the new HD remastered look. Check it out here.

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If you want to see more of the game in action check out an earlier trailer here. The Homeworld Remastered Collection releases on PC on February 25th for an SRP of $34.99. 

Rhythm-Based Puzzle Game Now Available For Vita

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Developer Disco Pixel has announced Jungle Rumble, a rhythm-based puzzle game featuring colorful tribes of monkeys, for Vita.

In Jungle Rumble, players control a group of monkeys from the Mofongo tribe as they battle to regain control of their bananas from their neighbors – and ultimately to stop the human encroachment that caused the invasion. Gameplay involves drumming in time to screen prompts on a vertically-oriented Vita. 

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Atari Continues Its March Through Classic Franchises With Asteroids: Outpost

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After rebooting Haunted House and starting in on more recent franchise Alone in the Dark, Atari continues its romp through its back catalog. The latest franchise to get the once-over is Asteroids.

The refresh, Asteroids: Outpost, is a significant departure from the 1979 classic that put players in a triangular ship, blowing up minimalist space rocks. This time out, Asteroids is a survival game.

Players take on the role of a space miner, exploring, gathering resources, and building bases. There is a multiplayer component, as well. Elements of the original game will be present, as asteroid showers pepper the terrain.  

Follow-Up To Arcade Baseball Game Announced With New Features

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Follow-Up To Arcade Baseball Game Announced With New Features

Major League Baseball Advanced Media announced that it is developing R.B.I. Baseball 15, a follow-up to last year's troubled revitalization of the legendary baseball series. This year's edition brings with it numerous new features that would have helped make last year's game a more well-rounded release.

The latest from MLB Advanced Media includes redesigned authentic ballparks for each of the 30 teams in the league, online multiplayer, and new difficulty settings. The title also allows for game-to-game stat tracking in season mode, including league leaderboards, as well as full 25-man rosters for each team in the MLB.

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Mechanical Animals Battle An Insectoid Army In New Indie Platformer

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Mechanical Animals Battle An Insectoid Army In New Indie Platformer

A small indie developer named Good Mood Creators recently announced a new platformer called Mekazoo. As the name implies, Mekazoo is a 2D platformer featuring a small group of mechanical animals that will jump up and down in lively 3D world. The game is set for release near the end of the year on PC, Xbox One, PlayStation 4, and Wii U.

Mekazoo features five mekanimals, all with their own unique skill and ability to perform combos with other mekanimals. At some point in the game, these little guys run into an army of insectoids and must swing, boost, bounce, and fly through Mekazoo's level in order to combat this threat.

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Ninja Theory Details Vergil’s Bloody Palace Mode With Gameplay Footage

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Ninja Theory Details Vergil’s Bloody Palace Mode With Gameplay Footage

Ninja Theory has handed out a bit more information about a new game mode coming to the Devil May Cry: Definitive Edition. Vergil’s Bloody Palace, which features Dante’s brother Vergil, mimics the similarly named Bloody Palace that has been a series staple since Devil May Cry 2. Vergil’s Bloody Palace also comes with a difficulty twist.

Instead of starting on Human and ramping up through all of the difficulties, the new 60-stage game mode sets out on Nephilim difficulty and transitions every 20 levels until it hits Virgil Must Die difficulty. Ninja Theory developer Dominic Matthews says the mode was one of the first features the studio chose to develop when given the chance to update the game for new consoles.

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Director Offers More Details On The Recent Trailer

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Director Offers More Details On The Recent Trailer

Persona 5's first substantial trailer premiered earlier this week, and producer and director Katsura Hashino offered some deeper insight into what to expect from the game.

Posting on the Japanese Persona website, Hashino pre-wrote a statement before the trailer went live and shared some of his fear about waiting to hear what the fans would have to say. You can find the full translation of Hashino's message on Siliconera, but here are a pair of the highlights:

This time, it’s about a group of high school students that are being “chased” by unexpected occurrences due to the justice they believe in. We’re writing [the story] to convey a thrilling everyday life in the shoes of these characters, that are as large as life, in this juvenile school setting.