Hands-On With Battlefield Hardline

about X hours ago from
Hands-On With Battlefield Hardline

Dead Space developers Visceral and Battlefield studio DICE are two studios under the same umbrella at Electronic Arts, but there's something more that unites them - a mutual appreciation. About two years ago, Visceral general manager and executive producer Steve Papoutsis and DICE CEO Karl-Magnus Troedsson met and bonded over a love of each others' games. Out of that meeting came a desire to do something together.

First, however, Visceral had to get some seasoning with DICE's Frostbite engine and game design philosophies, so Visceral worked on Battlefield 3's End Game DLC to put in motorcycles and help on the different game modes. Despite this acclimation to the military multiplayer bent of the Battlefield series, the studios' collaboration would be something a little different - a cops and robbers Battlefield title.

With DICE providing feedback, Visceral took the reins on the new project, delivering the concept, art, code, and engineering. Creative director Ian Milham (formerly the art director on the Dead Space franchise) wanted to do something more relatable than the serious, hard-military titles that have rules the roost. "It felt like there was a really opportunity to something that was juicier and more fun," he says.

17 Details That Mark FIFA 15's True Foray Into The New Generation

about X hours ago from
17 Details That Mark FIFA 15's True Foray Into The New Generation

With the World Cup about to engulf the globe, now is a good time for EA Sports and developer EA Canada to unveil some of the first details about FIFA 15, out this fall.

We recently saw the game running on the new-gen systems (it will come out on the old systems, but we don't know that feature set yet), and the dev team is starting to capitalize on getting more time with the platforms. A new player emotion system and body model, overhauled lighting system, and improved A.I. are steps forward for a franchise that had a good debut on the new consoles, but which didn't truly wow. Here are the first things we noticed.

VISUALS/PRESENTATION

Simplifying Sims 4

about X hours ago from

Simplification is a key word for Sims 4, letting you create and play with less fuss. But that doesn't mean that the game is dumbed down any – it's just streamlined and smarter.

Previously EA talked about how the Sims 4 makes they physical side of character creation easier with better tools, no sliders, and more choices. After that, picking an aspiration sets up a long-term personality goal for your sim (these are based off of archetypes like nature, food, athletic, etc), and each aspiration comes with an appropriately paired trait (such as the Computer Whiz aspiration that's paired with the Quick Learner trait). Your aspiration can be changed at any time, but if you complete the aspiration's goal you'll be rewarded.

21 Things We Know About Madden NFL 15

about X hours ago from

This year's Madden has two big hurdles to overcome: Take advantage of the new systems, as well as take care of nagging legacy problems. Our first look at Madden NFL 15 on the new consoles shows that developer EA Tiburon has been very busy.

So far, EA Tiburon has highlighted a lot of changes on the defensive side of the ball, from reworking how linemen rush the passer to redoing defensive schemes. If these additions are tuned correctly, the title's new balance of power could make for some exciting chess matches between offenses and defenses. Here is what we know so far:

PRESENTATION

Make Your Own Murder Sprees With Hotline Miami 2 Level Creator

about X hours ago from
Make Your Own Murder Sprees With Hotline Miami 2 Level Creator

Everything we’ve played of Hotline Miami 2 so far has been more of the same, and that’s just fine by us. Today, developer Dennaton Games has revealed some major that sets the sequel apart from its predecessor.

In addition to the conclusion to the Hotline Miami story, the sequel includes a complete level editor. Not only can you decorate to your heart’s content, but you can put a variety of different enemies in place and brutally murder them. It’s just like The Sims.

(Please visit the site to view this media)

First Look At NBA Live 15

about X hours ago from
First Look At NBA Live 15

The NBA Live franchise didn't have a glorious return last year, but developer EA Tiburon is forging ahead. Today EA Sports has released the first screen of the game, as well as a behind-the-scenes look at bringing NBA players to life.

Last week, Sean O'Brien, the game's executive producer, said that the team knows it has work to do to recover from last year, and that the team is working hard to do so.

The game comes out on October 7 for the new-gen systems, and we'll likely hear more about it this week at E3.

New Star Citizen Commercial Sells You On A MISC Ship

about X hours ago from

Star Citizen's trailers don't play out like video game trailers. Instead, they play out like car commercials, and the latest tries to see you a MISC ship.

You'll learn about the ship's fuel efficient engines, shock-proof cargo area, and its impressive turrets which make short work of greedy pirates. It's the perfect ship for freelance transporters.

(Please visit the site to view this media)

DICE Releases Single Piece Of Mirror's Edge 2 Concept Art

about X hours ago from
DICE Releases Single Piece Of Mirror's Edge 2 Concept Art

Offered with only the subtitle, "#E32014" DICE has released a piece of concept art from Mirror's Edge 2.

The image features Faith looking over the city, presumably preparing to run along a wall or jump from an impossibly high height.

Presumably, we will learn more about the game this coming week.