The Evil Within Could Be The Resident Evil We've Desired

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Former Capcom developer Shinji Mikami is the father of the legendary Resident Evil franchise. Resident Evil has changed dramatically over the years, along with Capcom itself. Mikami has since left Capcom to form Tango Gameworks, but the spirit of Resident Evil's intense survival horror is still with him. Free of the Capcom franchise's existing characters and conventions, Mikami is at liberty to play sinister tricks on players, ratchet up the gore to new levels, and continue delivering the third-person horror gameplay he excels at. I played through a harrowing section of The Evil Within during E3, and I'm convinced this is the Resident Evil 4-style follow-up we've been waiting for.

Before I dive into how scary The Evil Within is, it's important to describe how the game plays. At a glance the over-the-shoulder third-person perspective looks like Resident Evil 4, and the gameplay backs up that sensation. Enemy undead can be targeted in the leg to cause them to topple over, or shot in the head for a potential decapitation. The controls are slicker and more responsive than the Resident Evil series, but don't feel as twitchy as other third-person shooters.

Bloodborne Looks Incredible, But Is It A "Souls" Game?

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Bloodborne Looks Incredible, But Is It A

Weeks ago footage of an unannounced game by From Software codenamed Project Beast leaked. The video showed a dark warrior wielding an old-fashioned firearm and a bladed weapon. This E3, From Software showed off more of the game, officially titled Bloodborne, in action. The live gameplay presentation I saw reveals the aggressive new combat design, gorgeous gothic visuals, and a corrupted town of villagers wielding torches and pitchforks. I watched the presentation through the lens of a fan of the Dark Souls series, and noticed several key similarities to - and departures from - the Dark Souls series.

Twisted, Foreboding Environments Return

Be Vice President Of The World In Citizens Of Earth

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This retro-inspired RPG from publisher Atlus and developer Eden Industries has players saving the world through the power of delegation.

As Earth's vice president, you rally people to your cause when the world goes crazy. 40 citiizens are available as allies, and as a bureaucrat, one of your skills is assigning tasks. The party members have unique skills that surface in battle and in world exploration.

The trailer and screens below should give you a sense of the game's humor and style. Look for it to download this fall, just in time for midterm election season.

Slicing Up Foes In Bethesda's Free-To-Play BattleCry

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Slicing Up Foes In Bethesda's Free-To-Play BattleCry

We got hands-on time with BattleCry Studios' inaugural free-to-play multiplayer action title, and walked away impressed.

Bethesda announced BattleCry as a 32-player free-to-play action game back in May. Set in an alternate pre-WWI universe where gun powder has been banned by the world powers, BattleCry blends fast-paced swordplay, melee, and ranged combat in frenetic team-versus-team matches. Players choose to support one of three factions (the Royal Marines and Cossack Empire were available in our demo) which will feed into an overall meta-game conflict.

BattleCry will offer players five character classes at launch, but our hands-on demo only featured three. The Enforcer is a tank character and wields a massive sword that can also transform into a shield. The Duelist is a speedier dual-wielding sword master, who can temporarily cloak herself and perform a deadly phase strike. Finally, the Tech Archer can power up her ranged bow attacks and throw out daggers at nearby enemies.

Taking Down A Fortress With A Friend In Far Cry 4

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Taking Down A Fortress With A Friend In Far Cry 4

With open worlds teeming with animals to hunt and outposts to overtake, the Far Cry campaigns have always seemed like natural candidates for cooperative play. For Far Cry 4, Ubisoft Montreal is finally making that leap.   

Ubisoft had a small co-op demo that gave teams of players a few different options for taking down a fortress, one of the new regional buildings that will give players more of a run for their money than the traditional outposts littered throughout Kyrat. Ubisoft says these will be nearly impenetrable when you first venture into a region, but as you knock off outposts and further the rebel cause its defenses will start to decay. 

I chose to test drive the new Buzzard, a small helicopter that offers minimal defense against incoming gunfire but gives you the advantage of air superiority against the soldiers positioned in the fortress. Using a grenade launcher, I lobbed explosives into clustered groups of enemies while my partner painted targets for me with his binoculars from the back seat. The soldiers responded by firing mortars in our direction, their new tactic when dealing with players who prefer to pick them off from afar.

Returning To The Decimated Streets Of The Division

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Returning To The Decimated Streets Of The Division

Last year Ubisoft freaked out its E3 audience by introducing The Division, a new online third-person shooter that takes place in New York City after a virus spreads through the streets of Manhattan, killing millions and decimating the infrastructure. This year we returned to the quarantine zone to get a deeper look at its evolving world and role-playing systems.

Two showcase the evolving nature of the world, Ubisoft walked us through two demos of the game. The first version you can see in the video below, in which a team of three players navigates through the 34th St. Station and up onto the streets of Midtown Manhattan to capture a new base of operation. The environments rendered by the Snowdrop engine are astonishing; we hope this is actual game footage and not doctored footage like we saw happen with Watch Dogs at previous E3s.

To eliminate the guards stationed in front of the base of operations, the players coordinate strikes using their gadgets and skills. A tactical read can highlight enemies in the area, a strobe drone can temporarily blind an enemy to expose him to fire, and an auto turret can keep some enemies occupied while a player rushes to heal a fallen comrade. 

A Closetful Of Costumes From Lego Batman 3: Beyond Gotham

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A Closetful Of Costumes From Lego Batman 3: Beyond Gotham

Switching between suits in Beyond Gotham is easier than in previous games, and these latest screens show off a number of the suits you'll be sliding into.

Suits confer different abilities, and with so many available you'll be able to tackle any job at hand.

Lego Batman 3: Beyond Gotham comes out this fall.

These New Screens Will Terrify You

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Bethesda and Resident Evil creator Shinji Mikami have teamed up to scare the pants off you with The Evil Within. These new screens look like they'll do the job.

The game releases this October, and Bethesda is showing it at its booth at E3, and released some new screens. We've also included the recently released "Terrified" trailer just to show you how scary this game apparently is.

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