New Screens And Trailer For Suda51's Let It Die

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You never quite know what to expect from a new Suda51 game, but these screens and trailer give us a tease of his new PS4 exclusive Let It Die.

Let It Die was previously known as Lily Bergamo. The game will be releasing for PS4 sometime in 2015. Not much is known about it, but given's Suda's track record with games like Killer7 and No More Heroes, it will probably be quite unique. While we wait, check out the game's official website (which is said to contain a special hidden Easter egg for fans) and look at these visuals.

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Getting Faster And Stronger In Dying Light

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Getting Faster And Stronger In Dying Light

Zombie games are not in short supply at E3. Deep Silver has partnered with developer Yager for Dead Island 2, but the studio behind the original Dead Island is working on a different first-person zombie apocalypse game. Techland and publisher Warner Bros. are joining forces to make Dying Light, a next-gen game that combines the visceral combat and open-world structure of Dead Island while injecting slick new traversal options and a day/night cycle. I played through a section that highlights player progression like crafted weapons, learning new abilities, and getting faster.

I played Dying Light at Gamescom last year, but this build felt even more polished and playable. The Mirror's Edge-esque mantling and sliding feels slick and fun. It's as simple as looking in the direction of the ledge you want to mantle and holding down a shoulder button. Timing jumps across gaps rooftop gaps, hopping up onto balconies, and aiming soft landings on to piles of garbage bags feels great. I felt liberated by the mobility options and actually looked forward to long treks across the area. Better yet, players only become more agile and speedy as they gain more experience.

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Final Pokémon E3 Trailer Gives Closer Look At New Mega Evolutions

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Final Pokémon E3 Trailer Gives Closer Look At New Mega Evolutions

Alongside a closer look at the new Hoenn, this trailer also showcases the starters' Mega Evolutions, and one for Diancie.

In the trailer below, you will see more gameplay footage, closer looks at Mega Sceptile, Mega Blaziken, Mega Swampert, new antagonists Team Magma and Team Aqua, and the reveal of Mega Diancie.

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Six Things To Expect From Tales of Xillia 2

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What started in Tales of Xillia is hardly over; Tales of Xillia 2 picks up one year later after the worlds of Rieze Maxia  and Elympios were united. The two worlds are different as night and day, which brings its own problems as the two populations try to coexist with one another. During E3, I stopped by Bandai Namco to see how the sequel due out this August is shaping up. Here are six things to expect when you set back into the Tales of Xillia universe.  

Two New Protagonists UniteWhile you will encounter characters from the first game, Tales of Xillia 2 has two brand new protagonists: Ludger and Elle. Elle is only 8 years old, but had to grow up fast. Her father is gunned down by mysterious assailants before her eyes; his last words are for her to save herself and find a place called Canaan. Ludger, age 20, is dealing with the fallout from failing an exam to become an agent at the Clanspia Corporation where his brother works. Ludger must take a job working for a train station instead. While Ludger is working at the train station, terrorists attack. During the chaos, Ludger finds Elle and feels protective over the young girl. From the get-go, you can tell Ludger’s heart is in the right place and that he’s going to look after her. He quickly agrees to help Elle in her mission to reach Canaan. 

Akiba’s Trip Is Downright Silly And That’s Why It’s Fun

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Akiba’s Trip Is Downright Silly And That’s Why It’s Fun

Last September, I had the pleasure of visiting Japan for the first time. Akihabara was first on the list for places I needed to visit – the Electric Town is a goldmine for anime and video game culture. Even knowing the enthusiasm Japan has for those things didn’t prepare me for the fanfare and crowded streets and shops. Around every bend, everything imaginable from anime and video games surrounds you, like shirts, figurines, and arcade games. Seeing such fervor was refreshing and I can’t wait to go back one day; I truly was a kid in the candy store.  Akiba’s Trip: Undead and Undressed immediately piqued my interest, as it takes place in Akihabara with recreated shops and nods to the culture of the city, so during E3 I made sure to stop by Xseed’s booth to check it out.

Akiba’s Trip is one zany ride, and as a complete satire on otaku culture, everything is dialed up to eleven. It doesn’t take itself seriously which works to its benefit. After all, vampires are taking over Akihabara and your job is fight them, then strip them of their clothes, shirt and pants (undergarments stay on), in battle.  The stripping angle might be too silly for some, but from what I saw it’s not as overtly sexual as many other Japanese games.  

No Man's Sky Tech Shows Off Infinite Variations

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Hello Games came to E3 to accomplish two things: show off No Man's Sky at Sony's press conference and prove that the team's procedurally generated universe is real.

For the first time, we got to see No Man's Sky's universe running outside of trailer form. The demo starts within a dim cave full of stalactites, rock formations, and strange plantlife. Every player will begin inside their own unique cave on their own planet at the edge of the galaxy at the start of the game. The general goal of the game is to make your way towards the center of the universe, heading toward increasingly rare and powerful upgrades and, alternately, enemies. A bright, sunny landscape awaits outside. We look back and see another opening about a kilometer away. Heading outside we see abundant wildlife consisting of everything from deer to massive dinosaurs. A group of ships zip across the sky above, sending the wildlife scattering.

The Developer Of Amnesia: A Machine For Pigs Explores A Calmer Apocalypse

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A lot of modern post-apocalyptic fiction revolves around survivors in burnt-out cities fighting marauders and monsters just to persist. But what if the end of world isn't as generically dramatic as all that? This is the question raised by The Chinese Room, developer of Dear Esther and Amnesia: A Machine for Pigs. This story-driven PS4 exclusive invites players to explore beautiful locations where Armageddon's impact isn't immediately evident and discover what happened to the people who lived here.

The demo I saw during E3 2014 takes place in a calm rural settlement on the outskirts of London in the 1980s. The Chinese Room deliberately chose this setting for its apocalypse due to simpler living of the game world's inhabitants, less reliance on technology, and the Cold War tensions of the '80s. The section highlighted during the preview is unlike most post-apocalyptic games, with lush green trees, a lovely pond, and a charming dirt road weaving through a collection of quaint houses. The uninhabited, hauntingly beautiful world of Everyone's Gone to the Rapture looks great running on the PlayStation 4.

Joining My Crew And Ignoring The Track In Ubisoft’s Racing MMO

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Playing The Crew at E3 offered a slightly different experience than most games on the show floor. Typically you get a hands-off experience for a game, or jump on the controls with someone nearby to help answer any questions. For The Crew, groups of six were pulled into a small room for some explanation on the game, and then, as a group of six, you would decide what you wanted to play.

After deciding we wanted to race in Yosemite in a total off-road course, we split into groups of three and took each other on. I was part of team Bears as we took on team Eagles. Our first mission was practice before taking on our opponents. Us three were tasked with taking out another car. This was done by pushing them off the road and ramming into them. Ignoring the structure of the roads during the race was freeing. Obviously, I have played plenty of games where I am encouraged to leave the track and drive anywhere I want, but this game looks and feels more like a traditional racer. The complete lack of invisible walls and barriers encouraging you to stay the course was nice, and I took advantage of it whenever I could. Thankfully, whenever I got too off course, I could hold down a button to get pulled back onto the suggested course.

The Past Within Down Deep's PS4 Future

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Deep Down may be set in New York 2094, but people can travel in the past via magical artifacts. That past is apparently filled with scary monsters that need slaying.

The game hasn't been officially announced for America just yet (it's out in Japan this year), but Capcom has released a new trailer, which hopefully points to a North American release for the dungeon crawler at some point.

For more on the game, check out Tim's impressions from TGS 2013 and this previous trailer.

Techland's First-Person Demon-Bashing Adventure

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Fantasy games like Skyrim deliver epic adventures where players slowly gain the power to wield powerful weapons and strong magic. Techland, the studio behind Dead Island and Dying Light, is skipping straight to the good stuff with Hellraid, a first-person hack 'n' slash game set in a dark fantasy world. During this E3, Techland showed me a hands-off demo showcasing the ability to pick up and use any weapon no matter your level, along with the sinister demonic atmosphere of the game world.

The action begins in a stereotypical fantasy dungeon. This series of torture chambers looks decidedly next-gen, with glowing fires that illuminate rooms and detailed textures that sell the grime of the stone walls. Demonic creatures like skeleton warriors, undead archers, and goat-legged demons prowl the foreboding halls. The player character is exploring the underbelly of a monastery home to a well-meaning abbot who went mad trying to research the mysteries of hell in order to push back the demonic invasion. Thankfully, the player has a host of options for dismantling this demonic threat.