Out With The Old

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Ever since its announcement, Ubisoft has declared that Assassin’s Creed Unity is a fresh start for the franchise. Beyond the new setting of French Revolution-era Paris, the philosophy of change extends to gameplay, character progression, and online integration. I recently had the chance to see those changes first-hand and dive into an early preview build for five hours of exploration. More than anything, I was struck by how profoundly different Unity feels from recent entries in the franchise, and the ways in which a few core structural features recall the earliest games in the series.

Built Around Character Progression 

One of Unity’s biggest changes is the focus on character growth and progression. Arno is constantly acquiring various currencies to improve both his skills and gear, and the game provides a large number of customization options along the way. Money is used to buy new gear and equipment, and skill points provide fundamentally new abilities. Sync points allow players to upgrade those abilities. Finally, hack points are bought with real money, and let you have a shortcut to purchasing powerful items – sometimes much sooner than you could get them otherwise. 

Styx: Master Of Shadows Sneaks In A Launch Trailer Before Tomorrow’s Release

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One of October 7’s many releases is designed to scratch your itch for stealth and murder. Focus Home Interactive is releasing Styx: Master of Shadows on Xbox One, PlayStation 4, and PC this week.

In a new launch trailer, you’ll hear from the sneaky goblin himself. If you want to see a bit more of the action, you can check out trailers that highlight Styx’s abilities and assassination techniques.

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'Fight For Life' Trailer Highlights Evil Within's Horrifying Enemies

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'Fight For Life' Trailer Highlights Evil Within's Horrifying Enemies

The Evil Within is populated with a variety of freakish creatures, each of which apparently has a single goal: To end your life. In a new trailer for the game, you'll get a glimpse of some of these enemies, as well as how Sebastian Castellanos can help even the odds.

One of the things that makes the game so disturbing is how you can plainly see the underlying humanity beneath the surface of each monster. Unraveling how (or why) they turned into what they are now is bound to be a central mystery for Detective Castellanos. The trailer gives considerable time to Keeper, the guy in the picture above, whose head is obscured by a barbed wire-wrapped safe. Players can disarm the traps he sets out to gain special shots for the agony crossbow. Or, as they also show, they can disarm the trap by stepping on it. That's probably not recommended.

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Take A Look At 500 Of N++ On PlayStation 4's Over 1000 Levels

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Metanet Software, the developer behind the N+ series, posted a blog showcasing a massive, thumbnail-style look at many of the levels coming to N++ on PlayStation 4.

Above and below you will find two of the five images shared on Metanet's blog, which represents five years of work and is only a small sampling of the levels that will be making their way to N++ on PlayStation 4 – which releases soonish.

For more on N++, head here.

How About Some Puzzles With Your Pinball?

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The latest trailer for Rollers of the Realm – a pinball RPG from developer Phantom Compass and publisher Atlus – showcases some of the game's puzzle elements.

By holding the ball with the bumper, you can cycle through your party, represented by different balls with different powers, to unlock areas or activate things like lights in darkened locations. You can check out the trailer below.

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Formerly PC-Exclusive Weapons And Maps Coming To Halo: Master Chief Collection

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Halo and Halo 2 received extra exclusive maps and weapons when they made their way to PC, and that content will be making its way to Halo: Master Chief Collection on Xbox One.

In an FAQ recently posted on Halo Waypoint,343 Industries confirmed that the exclusive maps will appear in Master Chief Collection, and will be available in both matchmaking and custom games. Halo PC's Flamethrower or Fuel Rod Gun will also be in the game, but can be turned off in the "classic" game mode.

343 Industries also plans to reveal more about how the original Halo's inclusion in the game soon with video. Most of its coverage so far has focused on Halo 2. For more on Halo: Master Chief Collection, check out our report from PAX here.

Hurk And His Monkeys Return As Far Cry 4 Pre-Order Bonus

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Hurk And His Monkeys Return As Far Cry 4 Pre-Order Bonus

If you played Far Cry 3, you might remember the slightly off-kilter Hurk and his pack of explosive monkeys. If you have something against simians, you might want to get in on this action.

This time around, Hurk brings more than his weird attraction to monkeys to the table. As you can see from the image above, he offers up a weapon we expect will help create some interesting screenshots.

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Can You Handle An Entire Borderlands Game Playing As Claptrap?

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Can You Handle An Entire Borderlands Game Playing As Claptrap?

Whether it’s been your greatest Borderlands desire to play as Claptrap or your deepest fear to have him with you at all times, steel yourself. He is coming.

In the latest developer walkthrough for Borderlands: The Pre-Sequel, we get a closer look at what it’s like to be the bot, the myth, the legend. The video below dives into his different skill trees, the randomness of the VaultHunter.exe active ability, and a bit more of the story.

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NBA Live 15 Sharpens Its Focus On The Court

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To say NBA Live 14 had a rough debut is an understatement. With sluggish transitions, almost no off-ball movement, and a troubled shooting system that saw some A.I players take shots with their backs to the basket, the play resembled the Washington Generals more than a true NBA team. The developers at EA Tiburon owned up to the game's shortcomings, and rather than sulking immediately went to work on getting the Live gameplay to a competent level. Part of that effort includes bringing on longtime NBA Live and NCAA Basketball vet Connor Dougan back into the fold as a producer.

Dougan and the rest of the Live team set out with a four-part plan. First, they wanted to improve the responsiveness of every action taken on the court, from dribbling and passing to shooting and driving. To do so, they replaced every transitional animation to give players instantaneous changes of direction and the feeling that actions happen at the push of a button. The pass reception system was also overhauled to ensure that players square up to the basket and get into proper position to shoot or drive. 

New Trailer Reveals Mega Rayquaza

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New Trailer Reveals Mega Rayquaza

Check out the mega evolved version of the Legendary Pokémon in this new video.

You also get a look at his Delta Stream ability and Dragon Ascent attack move. Pretty impressive.

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