Remind Yourself Of The Shenmue Story Ahead Of The HD Remaster

about X hours ago from
Remind Yourself Of The Shenmue Story Ahead Of The HD Remaster

Shenmue I & II is anticipated by a lot of long-time Sega fans, but it has been almost 20 years since the first game released on the Dreamcast. That's a long time to remember a story for people who want to skip straight to Shenmue II or just rant to remind themselves of the game story to get hyped up.

Thankfully, Sega has released a retrospective for Shenmue, with the first episode focusing on the story. As a bonus, the video is narrated by Corey Marshall, the voice actor for Ryo Hazuki.

It's a good recollection of all the dive bars and sailors and fighting weird gremlin people in arcades and getting screwed out of a ticket to China by a shady travel agent firm.

New Trailer For The Sinking City Gets Under Your Skin

about X hours ago from
New Trailer For The Sinking City Gets Under Your Skin

The Sinking City, the open-world Lovecraftian game, has released a new trailer and it's definitely not for those who get queasy at the idea of small acts of body horror. The trailer, titled A Close Shave, the trailer sells the detective-meets-supernatural premise of the game with some genuinely off-putting images. 

"It starts with the nick of a razor blade, a small pool of blood forming on the surface of the skin," the description reads. "From there, it only gets weirder, my thoughts a whirlpool that drags me down, into a world unlike anything I’ve ever known. It all starts with the nick of a razor…"

Check out the trailer below.

about X hours ago from

Donut County, the puzzle game from developer Ben Esposito, has gotten a release date. The hole-based game will release on PlayStation 4, PC, and iOS on August 28.

Donut County gives you the power of holes to gradually expand and suck up an entire town. The game is very Katamari Damacy-like by having players start with smaller objects and get bigger to end up taking the entire town to the cavernous depths below.

We played the game at Sony's PSX show last year and really liked it. You can check out a release date trailer for the game below.

Donut County Opens Up On August 28 For PS4, PC, And IOS

about X hours ago from
Donut County Opens Up On August 28 For PS4, PC, And IOS

Donut County, the puzzle game from developer Ben Esposito, has gotten a release date. The hole-based game will release on PlayStation 4, PC, and iOS on August 28.

Donut County gives you the power of holes to gradually expand and suck up an entire town. The game is very Katamari Damacy-like by having players start with smaller objects and get bigger to end up taking the entire town to the cavernous depths below.

We played the game at Sony's PSX show last year and really liked it. You can check out a release date trailer for the game below.

New Footage For Xenoblade Chronicles 2's Torna Expansion Shows Familiar Faces

about X hours ago from
New Footage For Xenoblade Chronicles 2's Torna Expansion Shows Familiar Faces

Nintendo announced the latest DLC content for Xenoblade Chronicles 2 at E3 this year, showing off a brand new piece of story content named Torna: The Golden Country.

The developer released a new trailer today expanded a bit upon the initial trailer with new footage. Be warned that some parts of the trailer can be a bit of a spoiler for some of the story of the main game.

In other news, Nintendo revealed in their most recent financial briefing that Xenoblade Chronicles 2 has sold 1.42 million copies, making it developer Monolith Soft's biggest success.

New Footage For Xenoblade Chronicles 2's Torna Expansion Shows Familiar Faces

about X hours ago from
New Footage For Xenoblade Chronicles 2's Torna Expansion Shows Familiar Faces

Nintendo announced the latest DLC content for Xenoblade Chronicles 2 at E3 this year, showing off a brand new piece of story content named Torna: The Golden Country.

The developer released a new trailer today expanded a bit upon the initial trailer with new footage. Be warned that some parts of the trailer can be a bit of a spoiler for some of the story of the main game.

In other news, Nintendo revealed in their most recent financial briefing that Xenoblade Chronicles 2 has sold 1.42 million copies, making it developer Monolith Soft's biggest success.

Sci-Fi Sidescroller Planet Alpha Shows Off Wild Planets, Familiar Danger

about X hours ago from
Sci-Fi Sidescroller Planet Alpha Shows Off Wild Planets, Familiar Danger

The indie market abounds with atmospheric sidescrollers. Inside was one of our highest-rated games of 2016, titles like The Artful Escape are somewhere on the horizon, and in September we'll get a stylish new sci-fi take on the genre with Planet Alpha.

A new trailer for the game shows the player character, a lanky astronaut, running and jumping away from a variety of of flora, fauna, and robots. Like Inside, it doesn't look like there are ways to directly fight back against enemies. Most of the footage instead involves close escapes and tense stealth against larger-than-life enemies.

Planet Alpha looks gorgeous and varied. It'll be available to explore on all major platforms September 4.

Sci-Fi Sidescroller Planet Alpha Shows Off Wild Planets, Familiar Danger

about X hours ago from
Sci-Fi Sidescroller Planet Alpha Shows Off Wild Planets, Familiar Danger

The indie market abounds with atmospheric sidescrollers. Inside was one of our highest-rated games of 2016, titles like The Artful Escape are somewhere on the horizon, and in September we'll get a stylish new sci-fi take on the genre with Planet Alpha.

A new trailer for the game shows the player character, a lanky astronaut, running and jumping away from a variety of of flora, fauna, and robots. Like Inside, it doesn't look like there are ways to directly fight back against enemies. Most of the footage instead involves close escapes and tense stealth against larger-than-life enemies.

Planet Alpha looks gorgeous and varied. It'll be available to explore on all major platforms September 4.

A Harrowing Night Out: First Impressions Of Indie-Horror Title Beware

about X hours ago from
A Harrowing Night Out: First Impressions Of Indie-Horror Title Beware

Several times in his life, developer Ondrej Svadlena has found himself on the run. First as a political refugee, then as a frightened student, and even as a regular motorist, he knows what it’s like to feel chased. Therefore, it comes as no surprise that his new game reduced me to a bundle of nerves, anxiously looking over my shoulder while under tight pursuit. It’s right there in the title – Beware.

When I started my demo, all I knew was the basic premise: It’s survival horror in a car. And while cars usually offer protection in survival horror, Beware quickly proves that in the right circumstances, four doors and a motor are no reassurance at all.

The game opens in a trailer park at dusk. I’m already seated in my car. The family compact feels refreshingly tactile; the engine doesn’t turn on automatically, nor do the headlights. My perspective bounces around realistically as I pull out of the park, smacking against the side window when I accidentally drive into a ditch. The game makes a point of reminding me that I’m not controlling the car, just the nervous guy inside it.

A Harrowing Night Out: First Impressions Of Indie-Horror Title BEWARE

about X hours ago from
A Harrowing Night Out: First Impressions Of Indie-Horror Title BEWARE

Several times in his life, developer Ondrej Svadlena has found himself on the run. First as a political refugee, then as a frightened student, and even as a regular motorist, he knows what it’s like to feel chased. Therefore, it comes as no surprise that his new game reduced me to a bundle of nerves, anxiously looking over my shoulder while under tight pursuit. It’s right there in the title – Beware.

When I started my demo, all I knew was the basic premise: It’s survival horror in a car. And while cars usually offer protection in survival horror, Beware quickly proves that in the right circumstances, four doors and a motor are no reassurance at all.

The game opens in a trailer park at dusk. I’m already seated in my car. The family compact feels refreshingly tactile; the engine doesn’t turn on automatically, nor do the headlights. My perspective bounces around realistically as I pull out of the park, smacking against the side window when I accidentally drive into a ditch. The game makes a point of reminding me that I’m not controlling the car, just the nervous guy inside it.