Madden NFL 15 comes out on August 26, and celebs Kevin Hart and Dave Franco know that it's time to get serious.
The pair, along with the likes of Colin Kaepernick and Von Miller, start the season in earnest in this new commercial.
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I was a big fan of Lara Croft and the Guardian of Light and its top-down shooting, co-op puzzle-solving adventure. Thankfully, it looks like the upcoming 4-player follow-up is going to give me even more to love. It feels good to love again.
The basic setup for the game is that the ancient Egyptian god Set and his brother Osiris fought ages ago, but after Set was trapped in another dimension for a few millennia, the world is able to progress in relative peace. However, after Lara Croft and a rival archaeologist named Carter stumble upon the staff of Osiris, they accidentally awaken Set (of course) and put the world in danger of annihilation. Thankfully, Osiris' wife Isis and son Horus are also awakened, and they jump into battle.
Life is Strange, from Remember Me developer Dontnod, is an episodic adventure game about a high-school senior named Max who is studying photography in Oregon. The strange part about Max’s life is that she’s recently learned that she can rewind time, and she’ll use her new-found abilities to fix her life’s problems…which is turns out are many.
Following the lead of recent adventure games like The Walking Dead, Life is Strange lets players walk around a 3D world and interact with certain objects, talk with people, and solve puzzles. Max has recently moved back to her hometown in Oregon and reunited with her childhood friend, a girl named Chloe. However, since Max originally moved away over five years ago, Chloe has changed quite a lot, becoming more rebellious and making new friends. One of Chloe’s best friends has recently gone missing, so Chloe and Max team up to try to find out where the missing senior might have gone.
For a game that's coming out at the end of October, it's surprising that we haven't played WWE 2K15 or even seen it until now. However, it has helped build anticipation and prevented oversaturation that can sometimes sink in by the time a game is launched.
As we've heard, 2K is scanning in as many wrestlers as it can for inclusion in the game, including traveling to Shawn Michaels' remote home in Texas. Today we learned that the developers have traveled all over the U.S. with this mobile scanning setup and it wasn't just a one-off special favor. 2K confirmed that both Stone Cold Steve Austin and Sting were scanned in Los Angeles, and if the visuals we've seen so far are any indication, they're going to look great.
Currently, there are four playable fighters at Gamescom: John Cena, Randy Orton, Cesaro, and Goldust. As you can see in the screenshot above, the character models are impressively accurate. Everything from the shine on Goldust's suit to Randy Orton's smirk are spot on. You can even hear Cena yammering at the camera before he runs down the ramp in his entrance. Crowds look better with much more face and outfit variety, new child character models, and dynamic chants that respond to the situation at hand.
We all watched the eight-minute video of Quantum Break's intriguing time-freezing combat , but there's more content after that.
In case you missed it, give it a look below first.
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In 2012, Sony and Supermassive Games announced a horror title for PlayStation 3 that worked exclusively with the Move controller. After that reveal, the game disappeared until Sony's Gamescom press conference earlier this week.We had a chance to get an in-depth rundown from Until Dawn's executive producer Pete Samuels and executive creative director Will Byles. Supermassive Games has been hard at work on Until Dawn and a number of other Sony projects.
The team assisted with a Project Morpheus demo at E3 and worked closely with Guerrilla Games bringing the original Killzone to PlayStation 3 in HD. Supermassive also built maps for Killzone: Shadow Fall and created every playable level kit for both LittleBigPlanet and LittleBigPlanet 2.
The studio's re-revealed Until Dawn borrows some sensibilities from its earlier Move incarnation, with gyroscopic control of the game's flashlight. Everything else has been retooled for the Dual Shock 4. "The first thing I want to ask of you is to forget everything you knew about Until Dawn before this week," Samuels says. "Imagine instead a tense and terrifying horror that is realistic and believable and where you can create your own horror story through the decisions that you make and actions that you take."