The Writers Open Up About Villains

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The Dragon Age series lets gamers craft heroes, but those heroes' struggles are partially defined by the villains they face. Having a compelling antagonist helps get you invested in a story, especially when that character has interesting motives. The writers at BioWare recently talked about how the series addresses these points and how they apply to Dragon Age: Inquisition.

In a post on the official Dragon Age site, writers David Gaider, Sylvia Feketekuty, and Luke Kristjanson share their thoughts about the past, present, and future of evil in the Dragon Age universe. The whole Q&A is definitely worth reading, but you can find a few highlights below:

Is your process for writing enemies the same for writing heroes, or do you have to approach them differently? [DG]: Very differently. The story is largely from the hero's perspective, so you have to account for the villain's presence from that hero's viewpoint. The player is only aware of who the villain is and what they're doing insomuch as their character is aware of it, and you have to write the villain with the core idea of motivating the player to care about stopping them.

Atlus' RPG Priced, Delayed To November

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Atlus' RPG Priced, Delayed To November

Citizens of Earth is a retro-inspired RPG in which players control the vice president of Earth and embark on crazy adventures. The game was supposed to hit in October, but Atlus recently announced a delay, putting the new release date in November...right in time for election season.

For those who are looking forward to the game, there is a bit of good news that came alongside the delay; Citizens of Earth will only cost $14.99, and Atlus claims it offers 30+ hours of gameplay. 

Atlus also released a handful of new screens, which you can see in the gallery below. For more Citizens of Earth, check out the latest trailer.

Another Look At NHL 15 In Action

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NHL fans are curious about the title's transition to the new-generation of consoles, and two new videos for NHL 15 give a look at the game as you'll likely experience it.

The two videos below are about the game's overhead cameras, but you can also see the game's physics and skill stick works in practice – shorn of the quick edits and replay theater footage that accompanies most sizzle trailers for video games.

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The Gwent Card Game Comes To Life As Geralt Helps The Commoners

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The Gwent Card Game Comes To Life As Geralt Helps The Commoners

Although we won't be able to get our hands on The Witcher 3: Wild Hunt until next year, CD Projekt Red is still giving us plenty of reasons to be excited for the final chapter of its fantasy RPG series. Today, the developer unveiled the contents exclusive to the Xbox One Collector's Edition of the game, including two physical decks of the new Gwent card game and a cloth map of the game world.

Gwent is a two-player card game within The Witcher 3 in which players choose from four factions and battle against their opponent. The Xbox One Collector's Edition features physical counterparts to the virtual card decks: The Nilfgaardian Empire, the Northern Realms, the Scoia’tael, and the monsters of No Man's Land.

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Hands-On With The Catacomb Mission

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Hands-On With The Catacomb Mission

You've seen a lengthy video of single-player assassinations, a screen gallery, and a written hands-on of co-op with two Game Informer editors. Now we've played one of the co-op side missions to see what's new.

I went over to an NPC in the town square to pick up the mission. When you talk to him, a menu appears offering a public or private play or to directly invite a friend. The mission involves stealing back artifacts that templars have taken and hidden in the underground passages beneath Notre-Dame. This particular mission allows a maximum of two players, so I invited a Ubisoft developer to join in.

We warped to the top of a building and stealthily entered the underground tunnels. At a split in the hall, I assassinated the guy on the right while my partner got the guy on the left. Every time you play a side mission, guards will appear in different places and they won't follow predictable routines. This is meant to keep things fresh and encourage replaying side missions again and again. Instead of having bonus objectives to earn extra rewards like in recent Assassin's Creed games, Unity with have a more analog meter that decreases every time you're spotted in a stealth mission. The only way to get the full bounty is to remain completely undetected the entire mission. 

17-Bit's Shooter Impresses At Gamescom With Fresh New Trailer

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I've seen a lot of great stuff here at Gamesom, but 17-Bit's ode to anime and shooters is the best title I've seen today, but you don't have to take my word for it, check out this latest trailer here.

The 17-Bit team is very apologetic about the state of their game, but it's completely unnecessary, because Galax-Z is a blast. This shooter looks a lot like a Japanese anime from the '80s, and thankfully it plays just as well as it looks. It took me awhile to get my head around the feel of the game. Generally, you don't want to roll into battle guns blazzing, because many of the enemies in the game outgun you. It's best to lead different enemy factions into each other and have them fight themselves and then pick up the strays.

Opposing pirates have a shield that only turn on in front when they are alerted, so you'll need to sneak up on them and kill them with missiles before they spot you. Or somehow loop around them and hit them from behind. Bugs on the other hand, are pretty dumb, so you can lead them into a pack of Imperials and have them duke it out. It's good to use floating debris as cover, and even turn off your booster and coast past enemies. If you're quiet and enemies are looking right at you, you can sneak by them.