Returning To Halo Multiplayer's Roots

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Returning To Halo Multiplayer's Roots

Microsoft dropped a new trailer today for Halo 5: Guardians following its impactful Gamescom conference. The trailer reveals a slew of new information Halo 5's upcoming multiplayer beta.

For Halo 5, developer 343 Industries is looking to return to the game series' multiplayer roots. Seven small, enclosed maps tailored to 4v4 combat are included with the beta. The trailer gives us a quick look at a couple of potential ones, including a remake of Halo 2's Heretic.

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New Art Showcases Impressive Landscapes

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New Art Showcases Impressive Landscapes

A new collection of art from upcoming JRPG Ar Nosurge: Ode to an Unborn Star shows off the game's impressive vistas.

The science-fiction turn-based RPG follows two sets of two protagonists as they explore the universe in their journey to save Earth. You can check out the images in the gallery below.

Ar Nosurge: Ode to an Unborn is coming to PlayStation 3 September 23. For more on the game, including details on its special edition and the most recent trailer, follow the links.

An Uneasy Paris

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An Uneasy Paris

Ubisoft has released a new trailer for Assassin's Creed Unity that sets the scene of angry mobs, oblivious rich, and the movements of Assassin Arno Dorian.

Revolution is in the air as main character Arno traverses the city's rich landscape seeking his own redemption.

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Kano Returns In New Trailer

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A leaked video earlier today let the cat out of the bag regarding Kano’s moves, but Warner Bros. let us know that the video was not the final version. Warner Bros has now provided the final and complete HD version of that video, which helps to show off Kano’s brutal combat options.

In the video, we learn about Kano’s return to the upcoming Mortal Kombat X, and his three distinct combat variations: cutthroat, cybernetic, and commando. In a fight against new combatant D’vorah, each of the three variations offers new moves for the player. Cutthroat focuses on knife attacks and powerful slashing and throwing attacks. The Cybernetic variation focuses on long range and defense, with eye beam and grenade assaults taking center stage. The Commando build focuses on grappling skills and counters. 

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Power Changes Everything In Multiplayer Reveal Trailer

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Power Changes Everything In Multiplayer Reveal Trailer

Sledgehammer and Activision kicked Gamescom 2014 week off today by releasing the Call of Duty: Advanced Warfare multiplayer reveal trailer. The gameplay footage below illustrates how Advanced Warfare’s future technology will change the way we play Call of Duty multiplayer.

The most immediately apparent change noticeable in Advanced Warfare’s multiplayer gameplay comes from the shooter’s new Exo Armor. The player in the trailer leaps high into the air, breaks through plate glass windows, slams forcefully into enemies, and slides across the ground into cover. The Exo Armor abilities lend a level of verticality and physicality to map traversal and combat unprecedented in the series so far. New multiplayer maps are designed to accommodate this increased freedom of movement.

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Nine Things You Need To Know About Advanced Warfare's Multiplayer

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We've reached that time of year when Activision unveils the multiplayer component for the yearly Call of Duty title. Advanced Warfare isn’t Sledgehammer Games’ first Call of Duty game, but it is the studio’s maiden voyage as lead developer. The team built by co-founders Michael Condrey and Glen Schofield has put together a multiplayer experience that balances the familiar with the fresh.

BoostingNo, we're not talking about artificially farming XP. Boosting is a new method of traversal that is the single biggest change to how you’ll play Call of Duty: Advanced Warfare. Each player is equipped with an exoskeleton that serves as jump pack, tactical advantage, and weapons platform. Boost jumping, dodging, sliding, and slamming from above introduce a more vertical experience than the series has ever featured.

You won’t be wall-running like in Titanfall, but you will need to watch the skies and your corners while moving across the war zone. This has a profound impact on maps, as players move between tight corridors and more open spaces with crisscrossing lanes on different horizontal planes. For those that like the height advantage, one of the exo abilities enables a very limited hover.

Little Soldiers, Big Wars

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Little Soldiers, Big Wars

Ubisoft has announced its plans to continue the Toy Soldiers franchise. The publisher had previously announced in March that it had acquired the rights to Toy Soldiers from Microsoft. Developer Signal Studios, who also created the first two Toy Soldiers titles, seeks to propel the tower defense/action hybrid title into the next generation.

In Toy Soldiers: War Chest, you will be placing towers, commanding squads of units, and taking control of individual units for intense third-person combat. See the announcement trailer below for good taste of gameplay.

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New Trailer, Screens Show Off Terrifying New Enemies

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Tripwire Interactive released the second in a series of “Specimen Identification Training” Killing Floor 2 trailers today. The video and screens below detail more of the disgusting Zeds the Horzine Biotech Security Force will encounter when the first person shooter releases later this year.

The new enemies profiled in the trailer are: the Bloat, a large, slow moving creature that appears to vomit acid and wields two huge cleavers, the Gorefast, an aggressive, agile creature with a sword for its one arm, the Stalker, a quick, acrobatic Zed with the ability to become almost invisible, the Husk, a tall, pained looking humanoid with a flamethrower affixed to its burning body, and the Siren, a slow, limping Zed with a large mouth and debilitating shriek attack.

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Deep Silver's Decaying California Gets More Than A Little Bloody

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Deep Silver's Decaying California Gets More Than A Little Bloody

At E3, Deep Silver showed off a cinematic trailer for a proper Dead Island sequel. Under the care of new developer Yager, this updated take on the melee zombie slasher looks to include some smart tweaks to the formula.

One of the things that strikes us immediately is a more balanced approach to firearms. In past Dead Island titles, guns were a rarity. The melee crafting system (still clearly in place) was the centerpiece. Now, it looks like guns will be the subject of your workbench experiments, too.

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Dead Island 2 is here at Gamescom in Cologne, Germany. We'll be playing some new content this week and bringing you updated impressions. For more, be sure to check out our preview from E3.

Deep Silver is releasing the title in 2015 for Xbox One, PlayStation 4, and PC.