Square Enix Delivers New Details & Screens For FF XIV Heavensward Expansion

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At the recent Fan Festival event in Japan, Square Enix revealed a few new details about Final Fantasy XIV: A Realm Reborn's Heavensward expansion as well as the game's 2.5 patch.

The race is the Au Ra, and they will be joined by two new jobs (the Astrologian/healer role and the Machinist/DPS role), as well as a new raid challenge through the mechanical fortress of Alexander, and a collector's edition.

Screens including the two new jobs are in the gallery below. Astrologians use their star globe and divining deck to support others, while Machinists are adept at long-range weaponry.

Claire And Moira Are Kidnapped In The Opening Cinematic

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Claire And Moira Are Kidnapped In The Opening Cinematic

Capcom has released the opening cinematic for Resident Evil Revelations 2, setting up the story bio-terrorism-riddled world of Moira and Claire.

The cinematic begins with an infomercial for TerraSave, the company Claire and Moira work for, which appears to anti-bio-terrorist good samaritans. Things go wrong quickly, however, after a mysterious group appears to steal Claire and Moira away.

The first episode of Resident Evil Revelations 2 launches February 17.

New Trailer Shows Female Cid, Combat, And Story

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New Trailer Shows Female Cid, Combat, And Story

Square Enix showed a new trailer for Final Fantasy XV at the 2014 Jump Fiesta festival, showcasing lots of new details and gameplay.

In the trailer you can see some of the story setup related to government overthrow in the city of Insomnia, and we meet Final Fantasy's first female Cid, who goes by Cidney. We also see what appears to be a battle against a God of War III sized titan creature, and some inner-city exploration.

You can check out the trailer below which appeared at the Jump Fiesta Festival, an annual expo in Japan celebrating the Shōnen Jump magazine publication, which is home to many popular manga.

Tom Happ's Solitary Four Year Journey

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Many artists find comfort in collaboration. Where one de sign er is weak, another is strong. Even the leanest indie studios often seek help, having a friend assist with programming, outsourcing the art to a third party, or hiring a professional musician for the soundtrack. Few designers are talented enough – or crazy enough – to attempt to create a full game from scratch entirely on their own.

Tom Happ is that kind of crazy. Inspired by some of the best 8- and 16-bit games from his childhood, this designer has toiled tirelessly for nearly half a decade, creating the code, the sound, the art, and the story for Axiom Verge. Sacrificing sleep, personal relationships, and career security, Happ has laid it all on the line to prove that he has what it takes to make a complete game.

[Editor's Note: This feature originally appeared in Issue 260 of Game Informer Magazine]

The Creation Of Evolve's Monsters

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Evolve's player-controlled monsters can't just be a target for the hunters – they have to be fun and interesting in their own right. In the fifth and final installment of its behind-the-scenes video series for Evolve, developers at Turtle Rock talk about how they made playing as a monster in the game a compelling experience.

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Evolve is set to release on PlayStation 4, Xbox One, and PC on February 10.

Xbox Live Preview Members Get Early Access To Halo 5: Guardians Beta

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Xbox Live Preview Members Get Early Access To Halo 5: Guardians Beta

In just 10 days, you’re going to get to play your first rounds of Halo 5: Guardians Multiplayer, unless you are a member of the Xbox Live Preview Program. Those individuals will be getting access this weekend to help get ready for the flood of players coming later.

You should have a message in your Xbox Live inbox directing you to the Preview app. Once there, you’ll see a longer message indicating that two codes will be delivered to you tomorrow, December 19. 

One of these will download the beta. The other will unlock it for early play.

Find Out What Went In To Making The Halo 5 Multiplayer Beta

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Find Out What Went In To Making The Halo 5 Multiplayer Beta

Microsoft and 343 Industries are still recovering from the troubled launch of Halo: The Master Chief Collection. Despite the problems that title has faced, the Halo 5 multiplayer beta is moving forward on December 29.

The developer is giving players a look behind the scenes of what went into bringing the beta together. A new documentary series called The Sprint details the creation of the maps included in the upcoming test phase, how art teams work with level designers, and reactions to the maps from pro gamers.

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Meet The Heroes Of Final Fantasy Type-0 HD

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For those of you who like to get all sides of a story or just want to find out more about the members of Class Zero in Final Fantasy Type-0 HD, Square Enix has released a new pair of trailers featuring the students of the elite unit.

The students of Class Zero are either well-trained in their abilities or a bunch of petty, arrogant brats, depending on who you believe. The game contains party-based action combat featuring up to three characters you can switch between.

Final Fantasy Type-0 HD comes out on March 17 on Xbox One and PlayStation 4. For more info on the game's collector's edition (including a demo for FF XV), click here.

More Details On Bloodborne’s Procedurally Generated Chalice Dungeons Revealed

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More Details On Bloodborne’s Procedurally Generated Chalice Dungeons Revealed

Last month, we learned that Bloodborne will have procedurally generated elements restricted to a specific part of the game. We saw the Chalice Dungeons in action for the first time at PlayStation Experience, along with an enormous demon dog that serves as a warden of the shifting halls.

Today, producer Masaaki Yamagiwa reveals more about how players will access this area and what they’ll find. In order to gain access, you'll need a holy chalice. Each time you enter, the layout and scenery will be different, with new perils in wait. The dungeons are home to a variety of landscapes, including swamps and gothic halls. 

They are filled with traps and monsters guarding the dungeon protectors and ritual masters. These are creatures (like the one pictured above) that have never seen the light of day.