Racing And Flying Through Portals And Leaping Over Obstacles In A Car

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It's rare that a racing game will fully command my attention, but Distance was difficult to ignore in the PAX Indie Megabooth.

The game stood out to me while watching people play from a distance as it reminded me of my time with games like Extreme-G and F-Zero on the Nintendo 64. I may not do well with racing simulators like Forza or Gran Turismo, but I've always enjoyed super high-speed racing with far too many neon lights in the future. – if that can be considered its own genre. Jumping into the game, however, revealed that Distance sets itself apart from all racers with a number of innovative mechanics.

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Alone In The Dark: Illumination Riffs On Left 4 Dead

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Earlier this month, Atari announced the return of two classic franchises, both due out this fall. Alone in the Dark: Illumination gets back to the series' Lovecraftian roots with a multiplayer twist.

The title, in development by Pure, is premium-priced, with four-player co-op planned for launch or shortly thereafter. Like Turtle Rock's Left 4 Dead, players work their way through multi-level campaigns toward an end fight with an unbeatable Cthulhu-like boss.

Defeating the campaigns requires escaping or trapping the monster (you can't kill a god, after all). You'll also unlock a new character class through victory.

We saw the gun-wielding hunter in action today, who represents the typical action hero. Killing enemies isn't simply about filling them with lead. You need lure monsters into the light to make them vulnerable. Don't expect  to camp though, as the creatures can drain the light.

New Screens Give Us Another Look

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Even after covering this year's PS3 and 360 Assassin's Creed release for over a month, we still can't get enough of the nordic naval-themed Assassin's Creed Rogue. Thankfully, Ubisoft hasn't run out of screenshots to show us.

Set during the Seven Years' War, Assassin's Creed Rogue will have players clambering over new locals in North America and the frozen North Atlantic. Rogue is players first chance to spend the whole game with a Templar and get a feel for their point of view. Check out some new screen below.

Check out our look at Assassin's Creed Rogue concept art, and for more on Rogue and it's sister game Unity, check out our month-long cover hub. Assassin's Creed Rogue releases for PS3 and Xbox 360 on November 11.

New NBA Live 15 Trailer Showcases Improved Visuals

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NBA Live 14 disappointed fans in a multitude of ways, including basics such as player visuals. For its second go-around on new-gen consoles, EA Tiburon is looking to shore up this glaring weakness in a major way.

Last month EA told us its plans for getting the visuals on par with rival NBA 2K15, which included using a new scanning technology. Looking at the trailer below, drastic improvements abound. Notice the improved player facial scans, body types, jerseys, shoes, animations and lighting. 

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See What's Going On Behind The Curtain In New Dev Video

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WWE 2K15 is the first game in the series to make it to new-gen consoles, and the developers at Visual Concepts and Yukes are using this milestone to start fresh in a number of ways. A new video shows a behind-the-curtain look at how the team is working with the personalities of the WWE to deliver the most faithful interpretation yet.

The clip shows team members from Visual Concepts outlining their goals with WWE 2K15. Essentially, they felt it was time to bring a new generation of wrestling to consoles. That includes using sophisticated new facial-scanning technology, and you can see Randy Orton and Hulk Hogan mugging it up during their sessions. The devs also took a cue from 2K Sports' own NBA games, and decided that it's time for the WWE games to try and faithfully emulate the broadcast presentation from the shows. Most important is the in-the-ring action. You can see some of the mo-cap sessions in the clip – and they're a little more involved than watching a guy peek behind a fake rock.

Dead Or Alive 5 Last Round Official For U.S.

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Koei Tecmo recently announced Dead or Alive 5 Last Round in Japan, and now the company has officially confirmed the game for these shores as well.

The game is slated for this coming spring, and it will land on the PlayStation 4/PS3 and Xbox One/360. The new-gen versions are both digital and regular retail, while the old-gen editions are digital only.

Developer Team Ninja says that Last Round will offer content from the previously released versions of DOA 5, including Ultimate, as well as new content. Rosters, costumes, and accessories bought for DOA Ultimate can be transferred from the last-gen systems over to the PS4 and Xbox One.

Roller Coaster Tycoon World Recaptures The Magic Of Visiting A Theme Park

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Roller Coaster Tycoon World Recaptures The Magic Of Visiting A Theme Park

Atari is deep into development on the next Roller Coaster Tycoon title, and the team is hoping to recapture the magic that has attracted so many players over the years. I had a chance to check out the game in action, and I'm pleased to say that Roller Coaster Tycoon World takes a big step toward accessibility without sacrificing the joy of micromanagement.

One of the biggest changes is in the roller coaster construction, which now has an extremely intuitive push/pull/twist interface. I watched a new coaster built in under a minute and adjusted using the smart tools available. The track snaps together, making it simple to create loops, corkscrews, cobra rolls, boomerangs, and more.

All of the building in Roller Coaster Tycoon World is now "remorseless." You can build before you buy (in case you don't have the money on hand), and you can move and rotate rides after they are build (instead of bulldozing and starting again).

Roller Coaster Tycoon World will ship with four landscapes (Forest, Canyon, Island, Science Fiction) and four themes (Americana, Western, Science Fiction, and Adventure). Each will offer about the same number of attractions, vendors, and the new sit-down restaurants.