Warhammer 40,000 Eternal Crusade At PAX Prime 2014

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At PAX Prime 2014, I sat down with Behavior Interactive’s Warhammer 40,000 Eternal Crusade for a play session to see what was happening with the PC (And current-gen console) PVP-centric MMO. The combat still feels fluid and fresh, from blasting away with heavy mounted turrets, cruising in tanks and vehicles, and unleashing precision melee strikes from the sky on unsuspecting targets. Note that the image shown here is from the pre-alpha work in progress version.

Our play session highlighted a small forces objective capture (In the real game, such battles would probably include hundreds of players, not six) that had the aggressors move through a death canyon under heavy fire to set up a mobile spawn point and lay siege. We had the chance to use several units, including slow moving heavies with devastating gatling weapons and speedier jetpack loadouts.

Combat is skill-based, so someone who’s quick to learn the systems should have no problem taking on veteran players with augmented loadouts. There’s blocking, block breaking, dodging, a cover system, grenades, medpacks, and a host of other systems at work during any given skirmish, and with hundreds of players engaging in each battle things the action is sure to be unending.

Here’s Destiny’s Big Adventure On The Tiny Vita Screen

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Here’s Destiny’s Big Adventure On The Tiny Vita Screen

For those that have both a PlayStation 4 and a Vita, the ability to play remotely on the small screen is a neat feature. It doesn’t work well with every game, though. But Bungie has taken some extra steps to entice you to give it Destiny a try on the small screen.

In a new video, you can see the game in action as well as some of the control tweaks that make it usable. Of note, there are no back-touch functions, meaning you’re free to hold your Vita however you like.

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This War Of Mine Isn't A Game You Win, It's One You Survive

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This War Of Mine Isn't A Game You Win, It's One You Survive

At GDC, we had a chance to check out 11-bit's This War of Mine, which brings new perspective to life in a warzone. We're used to playing as the heroic soldier, mowing down countless, faceless enemies. This War of Mine puts us in control of the powerless refugees.

Since GDC, 11-bit has refined some of the game to reinforce the theme. In previous builds, you could get rewards for evil acts like stealing. The team has removed those incentives, and put in detrimental effects that take a mental toll on the survivors in your group.

This War of Mine keeps resource management at the center, and you'll need to manage your food, medicine, and crafting materials to keep everyone under your care whole. Knowing who to give a precious bed to overnight, whether to give food to a passing stranger (who may then join your group), and which location to scavenge at night are all smaller decisions that add up quickly.

See The Assassin Hunter In Action In New Trailer

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See The Assassin Hunter In Action In New Trailer

Shay Patrick Cormac's adventure is set between the events of Assassin's Creed IV: Black Flag and Assassin's Creed III, so it stands to reason that he'd run into a few prominent faces from that fictional history. A new Assassin's Creed Rogue trailer shows a few of them, as well as plenty of slow-motion action.

In the video, you can see Edward Kenway's comrade Adéwalé at the helm of a ship, and it's clear from his expression that he's not especially thrilled about Shay's conversion from Assassin to the Templar cause. A little after the 30-second mark, you can see flashes of Shay fighting someone who looks an awful lot like Achilles Davenport in his familiar home. Achilles mentored Conor in Assassin's Creed III, reluctantly at first, perhaps due to the sting of Shay's betrayal.

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New Trailer Focuses On Story And Characters

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Platinum Games' has released a lengthy new trailer for its Wii U exclusive Bayonetta 2, and the game continues to impress.

This time around, the footage focuses on the games (somewhat ludicrous) story and characters. This is definitely one that Wii U owners should get excited about.

If you missed our earlier story, we also learned today that Bayonetta 2 will feature a number of costumes inspired by classic Nintendo franchises.

InXile Teaches Us How To Build An A-Hole

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InXile Teaches Us How To Build An A-Hole

Sure, being an a-hole is popular now thanks to Guardians of the Galaxy, but Peter Quill isn’t the only jerk in the nerd-o-sphere. Wasteland 2, the long-awaited sequel to the 1988 PC game, will give you the chance to shape your Rangers in your image (even if you don’t happen to be very nice).

A new video shows off the game’s combat, which will look familiar to anyone who’s played a tactical RPG like Fallout (or the original Wasteland). You can name your Rangers and enter a backstory into their information screens.

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What You Need To Know About Skyhold

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What You Need To Know About Skyhold

During your time as Inquisitor, you will travel to far-off lands, fight exotic beasts, and explore ancient structures. However, at the end of all these adventures, you and your Inquisition still need a place to regroup – a place to call home. In Dragon Age: Inquisition, that home takes the form of a castle called Skyhold.

Though it serves as a nexus for many elements that are important in Inquisition, Skyhold is not just a utilitarian hub. During a visit to BioWare’s Edmonton studio, creative director Mike Laidlaw and producer Cameron Lee shared some tidbits about the unique functions the castle serves, and how Skyhold gives players a greater sense of the Inquisition’s power and progress.

It’s a fixer-upper You don’t start the game with Skyhold as your base of operations. For the early part of the adventure – before the Inquisition is even properly formed – you and your allies gather at the village of Haven. Even once you move the Inquisition to Skyhold, the castle isn’t exactly in prime condition. “When you first reach Skyhold, it’s not in good shape,” Laidlaw says. “There are holes in the roofs, it’s wrecked, you can’t even go to the entire castle because they haven’t cleared out the rubble yet.”

Tron Legacy Director Helms Destiny Live Action Trailer

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I was wondering when we were going to see another Bungie live action trailer. It’s been a long time since the Jon Favreau-directed “The Law of the Jungle” trailer that was released in May 2013.

Now, less than a week before Destiny arrives on store shelves, we have something a bit peppier. The new trailer shows off the exploits of a fireteam as they cross the solar system from the Moon to Venus to Mars.

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29 Reasons Why NBA 2K15's MyGM May Be The Future Of Franchise Modes

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Once the centerpiece of nearly every sports game, the franchise mode no longer stands alone as a destination mode. In modern games, franchise must compete with online versus, single-player modes, historical recreations like the Jordan Challenge, Ultimate Team, and other spin-offs for both followers and development resources.

Taking franchise mode online so players could share the league experience was the last major innovation seen in the genre, but since then the creativity being brought to these modes has slowed as developers focus on more lucrative initiatives littered with microtransactions. Some chalk this up to players no longer being interested in franchise mode, but Visual Concepts senior producer Erick Boenisch and producer Dave Zdyrko aren't buying that. With NBA 2K15, they hope to give the longstanding mode a jolt of new energy with several ambitious undertakings meant to deliver a deeper experience for both sim fans and those who slog through the 82-game NBA seasons. 

Wayforward’s Teenage Mutant Ninja Turtles Game Sounds Like Shelltroidvania

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The Teenage Mutant Ninja Turtles have a had a spotty video game history, but Activision and Wayforward are giving it another go this fall. Danger of the Ooze takes place between seasons two and three of the currently running cartoon take on the shellbacks.

Activision says the game is non-linear, and players will be able to swap among all four turtles on the fly (no, not Baxter Stockman). As you collect new gear and powers, you’ll be able to access new parts of New York and Dimension X.

The game will be out this fall for PlayStation 3, Xbox 360, and 3DS.