We Had A Hellraid Of A Time With Techland's Open-World RPG

about X hours ago from

If you’re a big fan of Skyrim’s open world and first-person combat, then Techland has a game for you. It’s called Hellraid, and coincidentally enough, you’re reading a preview about that game right now.

Hellraid will have players jumping into the boots of a medieval warrior who is the last living member of a cursed family. Your goal throughout the game will be to fight back the minions of hell who are homebent on destroying our planet – something that I’ve always wanted to do, but never really had the opportunity to accomplish myself.

Every class of weapon in Hellraid functions slightly differently. For example, during our Gamescom demo, we watched as our hero picked up a mace. These strong, blunt instruments are useful for stunning enemies and can also shatter skeletons. Our Hellraid hero also has a dash move, which is extremely useful for avoiding enemy attacks and closing the distance to ranged fighters.

Invade A Friend's World In Techland's Zombie Apocalypse

about X hours ago from
Invade A Friend's World In Techland's Zombie Apocalypse

Techland's spiritual successor to Dead Island lets players free-run across a zombie-filled open world. We’ve already gotten our hands dirty with the game, but at this year’s Gamescom we got a chance to partner up for a run though the city in co-op.

During our hands-on with the game, our goal was to set up a bunch of explosives inside an apartment complex in order to send out a signal to other survivors who might be out there. However, this larger goal was punctuated by several smaller challenges that pitted us against our partner.

While in co-op, you’ll want to spend a lot of time working together to ensure that you and your friend survive, but during these co-op challenges, you’ll be presented with the opportunity to have some friendly competition. One challenge had my co-op partner and I competing to see who could kill the most zombies in a set amount of time, while another challenge had us racing to get through a section of the sewers faster.

New Trailer Focuses On Zant And His Scimitar

about X hours ago from
New Trailer Focuses On Zant And His Scimitar

The latest trailer for Hyrule Warriors focuses on the bizarre antics of Zant, the Twilight Princess antagonist.

Zant has always been one of the stranger characters of the Zelda universe, and his bizarre moveset has moved over to Hyrule Warriors without sacrifice. He can shrink and grow, summon objects from the Twilight realm, and summon a giant version of his head to attack with.

You can check out the trailer below. Hyrule Warriors is coming to Wii U September 26. For more on the game, check out trailers for Link wielding the Master Sword and the Fire Rod, Zelda, and Impa. You can also read about our hands-on impressions from E3, an interview with the team, and the title's E3 trailer.

Meta Knight Confirmed

about X hours ago from
Meta Knight Confirmed

After making his first appearance in Super Smash Bros. Brawl, Meta Knight will be returning for the Wii U and 3DS version of the fighter.

On the Miiverse post accompanying his reveal, director Masuhiro Sakurai wrote, "'Looks like there was an impostor in the earlier posts, so I introduced him to my sword!' ...I'll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!! We didn't forget the Battleship Halberd either!!"

Met Knight has apparently gone through some gameplay changes for his second appearance. Sakurai writes on the Miiverse, "Meta Knight's Up Special Move, Shuttle Loop, changed quite a bit in this game. The glide is gone, and the attack slashes opponents twice while spinning in a large loop. This has turned into a highly technical and effective move." You can check out some more image of Meta Knight in the gallery below.

The Return Of Kano And Raiden

about X hours ago from
The Return Of Kano And Raiden

Gamescom is our first opportunity to play around with returning favorites Kano and Raiden, but with the character variations system in Mortal Kombat X it's almost like trying more.

As you may recall from Mortal Kombat's debut at E3, each character has three variations you can choose from before the fight. Certain core moves remain the same no matter what you select, but many of them change drastically.

Raiden's Displacer variation is built around teleportation. He can teleport in the middle of a combo, in the air, and even disappear completely for a brief moment. Master of Storms is all about creating electric traps on the map to keep your opponent constantly wondering where the next one will appear. Thunder God expands the length and variety of combos. Raiden's X-ray launches opponents into the sky above the cloud level. He flies up to their body, grabs their spine, and lights them up with arcs of blue electricity before throwing them back down. Unfortunately, I didn't get to see his fatality.

Gollum Will Play A Key Role In Middle-earth: Shadow Of Mordor [New Trailer]

about X hours ago from
Gollum Will Play A Key Role In Middle-earth: Shadow Of Mordor [New Trailer]

Human ranger Talion and elf wraith Celebrimbor make a powerful duo against the evil Sauron, but they'll need the help of an unlikely ally to get the job done.

We saw a new area of Middle-earth: Shadow of Mordor focused on tracking down the strange, ring-loving Gollum. He wants the One Ring back from Bilbo Baggins and Celebrimbor needs a hand remembering what and who he was back when he was a living elf and not a weird ghost of vengeance.

The first task is to follow Gollum's trail, which can be seen as glowing blue tracks in the wraith world. Talion follows the trail up and down cliffs and notices that buildings that are ruins in the present day appear brand new in the wraith world. This will play into puzzles in the game somehow, but developer Monolith Productions isn't elaborating yet. 

Digging Deeper Into The Creation Tools

about X hours ago from
Digging Deeper Into The Creation Tools

Play, create, share has always been the mantra of the LittleBigPlanet series. Announced at E3, Sony focused on the play portion of that slogan for the third entry in the adorable platformer. During a Gamescom demo, we got to look at the Create portion.

Nearly 9 million levels have been created for the LittleBigPlanet series, which adds up to over 42 million hours users have spent generating content for the series. Sony and LittleBigPlanet 3 developer Sumo Digital want to make sure that all that content ports over.

But in addition to the 29 enhanced tools from LBP 2 and the 10 tools from Vita version, LittleBigPlanet 3 will feature over 70 new creation tools. Here are a few of the new tools we saw.

Insomniac's Shooter Makes No Sense, But We Like It That Way

about X hours ago from
Insomniac's Shooter Makes No Sense, But We Like It That Way

In Insomniac’s new traversal-based shooter, fun trumps realism, so if the team had a good idea, and they thought it would be fun, they included it regardless of the logistics. For example, you can bounce off bushes like they were trampolines. The result is a zany shooter with cartoon sensibilities and a story that makes no sense. [Excerp]

With Sunset Overdrive, Insomniac tried to make the apocalypse fun. During a release party for FizzCo, something goes terribly wrong, and everyone who drinks the soda turns into crazed mutants that Insomniac are calling ODes. In an effort to quell this outbreak, FizzCo sends out a collection of FizzCo robots to help clean up the mess. Players take on the role of a hero that they craft themselves and try to survive the apocalypse as one of the few survivors who didn’t drink FizzCo’s deadly beverage.

During our Gamescom demo, we got to see a new mission that takes place late in the game. Our hero character tries to impress one of the game's factions by getting the most powerful sword in the city at the top of a skyloft apartment. However, after breaking into the penthouse, we find the the swords is missing. The solution? Craft a bigger, better sword ourselves.

Refolded Into A Bigger, Better Package On PS4

about X hours ago from
Refolded Into A Bigger, Better Package On PS4

Tearaway is one of the Vita’s standout titles, but many gamers probably didn’t play Media Molecule’s platformer on Sony’s handheld. Thankfully, the papercraft platformer is headed to the PS4, and it looks to be the definitive addition of the game.

Instead of just porting Tearaway to the PS4, Media Molecule wanted to make proper use of the PS4’s unique hardware and controller. So you won’t see fingers poping through the floor after touching the back touchpad, because the PS4 controller doesn’t have a back touchpad. Instead you can fling objects into the world and blow gusts of wing through the environment via the PS4 controller top touchpad.

This means that much of Tearaway has been changed and players of the original might not recognize the game in certain places. For example, during our demo, we were dropped into one of the titles opening levels: Maple Fields. This area is about 50 percent larger than it was on the Vita, and the draw distance is much larger than the handheld version. Media Molecule says they’re continuing to add new areas and secrets to the game.