Pokémon Omega Ruby And Alpha Sapphire Are As Pretty As You’d Expect

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The Pokémon Company has dropped a new trailer in Japan for the upcoming Omega Ruby and Alpha Sapphire remakes due out this fall. In it, we get a look at mega-evolutions and the revamped world map in the same 3D style as last year’s Pokémon X and Y.

You’ll be able to catch ‘em all (all over again) when Alpha Sapphire and Omega Ruby arrive on 3DS on November 21. For more, check out our most recent preview.

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Get Your Butt To Mars For Destiny’s Dust Palace Strike

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Yesterday, we showed you a PlayStation-exclusive map for Destiny’s competitive Crucible mode. Today, we get a look at an exclusive strike on Mars, called Dust Palace.

Dust Palace is a three-person mission that, like the beta’s journey to conquer Sepkis Prime, will take you about half an hour to complete. You’ll meet the Cabal and the Vex there, including some tricky enemies that are vulnerable to specific damage types (discernible from the colors of their cloaks).

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Tears To Tiara II Getting A Limited Run Art Book

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Tears To Tiara II Getting A Limited Run Art Book

Tears to Tiara II: Heir of the Overlord, the upcoming Atlus strategy RPG the first printing of the game will come included with an art book.

The announcement of the art book also showcases the game's North American cover, which you can see above. The art book is 31 pages and is full color. You can check out an interactive sample of the book by heading here.

Tears to Tiara II: Heir of the Overlord is a strategy RPG with more than 80 hours of gameplay and visual novel elements, according to Atlus. For more on the game, its story, and gameplay, head here. The game arrives on October 14 on PlayStation 3.

10000000 Creator's Smarter Than You Launches This Month

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Smarter Than You, the social dueling mobile game from the creator of 10000000 is coming to iOS This month.

The game launches on September 25, and functions as a sort of rock, paper, scissors versus game, but you can try and trick your combatants into predicting your moves.

Its creator, Luca Redwood, still hasn't revealed exactly how the game will be monetized, but says it is something that hasn't been done before and probably won't make him much money. Redwood developed the game while taking a break from his 10000000 follow-up, You Must Build a Boat, which he says was one of the best decisions he's ever made as it gave him a mental break, re-energizing his desires to work on that title.

Bloodborne’s Horrific Setting Makes Combat Even More Intense

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Bloodborne’s Horrific Setting Makes Combat Even More Intense

I had the chance to play Bloodborne for the second time at PAX Prime 2014, and was able to take in a bit more of the big picture than my frantic scrambling with the title at Gamescom.

One of the big reasons Bloodborne feels so perfect is the Victorian era horror setting - While the Souls titles sort of dance around this by creating environments and encounters filled with tension and surprise, Bloodborne allows them to embrace this fully. You’re not just wary of fallen hollows on the wayside, you’re actively hearing terrifying cries, shrill screams, and facing down actual nightmare creatures.

The basilisks and other iconic Souls critters that are the bizarre stuff of bad dreams have nothing on the Bloodborne backdrop, crafted precisely to instill a healthy dose of dread alongside the precise combat. The chilling environment syncs up so well with the changes to core combat, and alongside the chance for From Software to push their haunting setting on current gen hardware, Bloodborne truly feels nothing less than incredible.

Get Another Look At Call Of Duty: Advanced Warfare Boosting And Exo Abilities

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Get Another Look At Call Of Duty: Advanced Warfare Boosting And Exo Abilities

Last month, we had our first chance to go hands-on with Call of Duty: Advanced Warfare’s multiplayer. Sledgehammer Games is making fundamental changes to how movement works in the game, with boost jumping, sliding, and slamming.

In a new video, you can get a look at how those movements work in combat. While they certainly change the way you’ll approach Call of Duty multiplayer, at its core, it doesn’t feel completely alien.

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Destiny’s Exodus Blue PvP Map Is A PlayStation Timed Exclusive

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The PlayStation versions of Destiny are getting a bit of timed exclusive content, which is out in less than a week. One of those bonuses is the Exodus Blue PvP Crucible map.

The PlayStation Blog offers us a look at this map, which is designed for on-foot combat with teams of three or six. You can play five different game types on the map: Skirmish (capture points, revives on), Control (capture points, revives off), Salvage (locate and scan relics), Clash (six-vs-six team deathmatch), and Rumble (six player deathmatch).

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Playing For The First Time

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Playing For The First Time

At PAX we got the opportunity to check out the Mighty No. 9 beta level that backers are currently playing..

Immediately after jumping into the game, I got a sense I was playing a lost Mega Man game. It feels like the bridge between Mega Man, and Mega Man X. The X series has always been much faster paced with expanded options for navigation with the wall jumping ability. Mega Man is paced a little slower with a stronger reliance on accurate platforming. Protagonist Beck walks at a reasonable pace. He can’t jump on walls, but he can dash and he is able to grab the edges of and climb ledges. It creates the perfect middle ground between the two iconic franchises making it feel different than both of them, but familiar enough that I got comfortable very quickly.

Beck can only shoot horizontally in front of him, much like Mega Man and X, but the way he takes out enemies is much different and changes the general play style dramatically. Beck has the ability to keep firing away at an enemy until they blow up, but the fastest way to dispatch them is to shoot them until they glow a certain color, and then dash through them.

Exploring Further With New Screens

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The Assassin's Creed series has taken us to a lot of places over the years, but we're excited to travel to Paris to take part in the French Revolution later this year. If you're not exited yet, these hot new screens might help get you there.

Earlier today, Ubisoft gave us another look at Assassin's Creed Rogue, but we wouldn't want to leave Unity high and dry, so here are a few new screens for the other Assassin's Creed title that comes out this year.

Watch the 11 minute Gamescom demo, or for more on Unity and it's sister game Rogue, check out our month-long cover hub. Assassin's Creed Unity releases for PS4 and XboxOne  on November 11.

Racing And Flying Through Portals And Leaping Over Obstacles In A Car

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It's rare that a racing game will fully command my attention, but Distance was difficult to ignore in the PAX Indie Megabooth.

The game stood out to me while watching people play from a distance as it reminded me of my time with games like Extreme-G and F-Zero on the Nintendo 64. I may not do well with racing simulators like Forza or Gran Turismo, but I've always enjoyed super high-speed racing with far too many neon lights in the future. – if that can be considered its own genre. Jumping into the game, however, revealed that Distance sets itself apart from all racers with a number of innovative mechanics.

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