How Lara Croft Has Evolved In Shadow Of The Tomb Raider

about X hours ago from
How Lara Croft Has Evolved In Shadow Of The Tomb Raider

Jill Murray is new to the Tomb Raider series. She previously worked on games like Moon Hunters, Lawbreakers, and Assassin's Creed IV: Black Flag. But now that Murray is lead writer on Shadow of the Tomb Raider, the process of designing a world-spanning adventure feels different.

“Well, first of all, only this game has Lara Croft. Obviously, it’s a huge honor to work on a character with such a lengthy history that spans decades,” Murray says. “She is so strong. She can handle a lot of challenge. With this game, sometimes unwittingly, she becomes her own worst enemy because she is so strong. Our antagonist in this game is a really interesting person, but in a way it's unnecessary to challenge Lara Croft, because Lara Croft is going to create her own challenges by always going so hard and obsessively and stubbornly on everything.”

Exploring Shadow Of The Tomb Raider’s Insanely Clever Difficulty System

about X hours ago from
Exploring Shadow Of The Tomb Raider’s Insanely Clever Difficulty System

The three major pillars of the Tomb Raider series are exploration, combat, and stealth, but chances are that you have a harder time engaging with one of those segments more than the others. In a clever move, developer Eidos Montreal has fragmented the difficulty settings so Shadow of the Tomb Raider players can individually adjust the challenge for each gameplay pillar. For example, if you enjoy puzzles but want to cruise through the combat sequences, you can kick up the difficulty of the puzzles and decrease the challenge of the combat. To better understand how this mechanic works, we sat down with Shadow of the Tomb Raider game director Daniel Bisson.

“This game, in general, is harder [than past Tomb Raider titles] and we want to make sure that people can tailor the difficulty based on their play style,” says Bisson. “Because we feature three different gameplay types, it's a very difficult game because you have puzzles, traversal, and combat and each of them needs to be balanced.”

Exploring Shadow Of The Tomb Raider’s Insanely Clever Difficulty System

about X hours ago from
Exploring Shadow Of The Tomb Raider’s Insanely Clever Difficulty System

The three major pillars of the Tomb Raider series are exploration, combat, and stealth, but chances are that you have a harder time engaging with one of those segments more than the others. In a clever move, developer Eidos Montreal has fragmented the difficulty settings so Shadow of the Tomb Raider players can individually adjust the challenge for each gameplay pillar. For example, if you enjoy puzzles but want to cruise through the combat sequences, you can kick up the difficulty of the puzzles and decrease the challenge of the combat. To better understand how this mechanic works, we sat down with Shadow of the Tomb Raider game director Daniel Bisson.

“This game, in general, is harder [than past Tomb Raider titles] and we want to make sure that people can tailor the difficulty based on their play style,” says Bisson. “Because we feature three different gameplay types, it's a very difficult game because you have puzzles, traversal, and combat and each of them needs to be balanced.”

Wear The Dragon Quest VIII Hero's Threads In Dragon Quest XI

about X hours ago from
Wear The Dragon Quest VIII Hero's Threads In Dragon Quest XI

Square Enix has announced that American owners of Dragon Quest XI will find some equipment in their starting bag that hits Dragon Quest fans right in the nostalgia. You can dress Dragon Quest XI's Luminary in the clothes of Dragon Quest VIII's hero from the get-go.

When you start Dragon Quest XI, you'll find two items in your bag: Trodain bandanna and Trodain togs. Putting on these two items named after the pivotal castle town in Dragon Quest VIII gets you Eight's clothes, though they're just clothes, so you're still the Luminary. The clothes are slightly better than your starting kit otherwise, but won't last you the whole game. However, you will get a recipe to create more powerful versions of the clothes for late game content.

You can check out the trailer for the costume below.

Wear The Dragon Quest VIII Hero's Threads In Dragon Quest XI

about X hours ago from
Wear The Dragon Quest VIII Hero's Threads In Dragon Quest XI

Square Enix has announced that American owners of Dragon Quest XI will find some equipment in their starting bag that hits Dragon Quest fans right in the nostalgia. You can dress Dragon Quest XI's Luminary in the clothes of Dragon Quest VIII's hero right from the get-go.

When you start Dragon Quest XI, you'll find two items in your bag: Trodain bandanna and Trodain togs. Putting on these two items named after the pivotal castle town in Dragon Quest VIII gets you Eight's clothes, though they're just clothes, so you're still the Luminary. The clothes are slightly better than your starting kit otherwise, but won't last you the whole game. However, you will get a recipe to create more powerful versions of the clothes for late game content.

You can check out the trailer for the costume below.

Eight Reasons To Be Excited For World Of Warcraft: Battle For Azeroth

about X hours ago from
Eight Reasons To Be Excited For World Of Warcraft: Battle For Azeroth

World of Warcraft’s Battle for Azeroth expansion arrives next week, and with it comes a host of new additions to the fantasy MMO. From new PVP and PVE modes to giant frog mounts, we break down the eight most exciting changes coming to World of Warcraft in Battle for Azeroth.

[SPOILERS for WoW: Legion and Battle for Azeroth follow.]

Battle for Azeroth picks up after World of Warcraft’s previous expansion, Legion, which concluded with the titan-turned-demon Sargeras stabbing a giant sword into the planet Azeroth. The wound caused a powerful material called Azerite to pop up all over the planet. The Horde rushed to obtain it, and the Alliance soon did the same.

Eight Reasons To Be Excited For World Of Warcraft: Battle For Azeroth

about X hours ago from
Eight Reasons To Be Excited For World Of Warcraft: Battle For Azeroth

World of Warcraft’s Battle for Azeroth expansion arrives next week, and with it comes a host of new additions to the fantasy MMO. From new PVP and PVE modes to giant frog mounts, we break down the eight most exciting changes coming to World of Warcraft in Battle for Azeroth.

[SPOILERS for WoW: Legion and Battle for Azeroth follow.]

Battle for Azeroth picks up after World of Warcraft’s previous expansion, Legion, which concluded with the titan-turned-demon Sargeras stabbing a giant sword into the planet Azeroth. The wound caused a powerful material called Azerite to pop up all over the planet. The Horde rushed to obtain it, and the Alliance soon did the same.

15 Standout Details From The Red Dead Redemption II Gameplay Trailer

about X hours ago from
15 Standout Details From The Red Dead Redemption II Gameplay Trailer

Today the public got its most in-depth look at Red Dead Redemption II to date with a six-minute gameplay trailer that highlighted the many new features coming to Rockstar's first game built from the ground up for the current-generation consoles. The richly detailed world – from striking vistas of pristine landscapes to densely packed shelves in the general store – proved the famed open-world developer is taking its craft to the next level.

The six-minute clip gives us a lot to digest, so we cut up the trailer to highlight the features we're most excited about.

Max Payne 3 featured some of the most detailed gun design ever seen in third-person shooters, and this aspiration for authenticity carries over to Red Dead Redemption II. In this trailer alone, we see unique reload and shooting animations for revolvers, repeaters, and shotguns. Morgan even takes time to polish one of his six-shooters, giving players a nice view of the weapon detail. Looking at the guns of the fellow outlaws, it looks like some have unique custom handles as well. We hope the gunsmiths let you tailor the look of your firearms.  

15 Standout Details From The Red Dead Redemption II Gameplay Trailer

about X hours ago from
15 Standout Details From The Red Dead Redemption II Gameplay Trailer

Today the public got its most in-depth look at Red Dead Redemption II to date with a six-minute gameplay trailer that highlighted the many new features coming to Rockstar's first game built from the ground up for the current-generation consoles. The richly detailed world – from striking vistas of pristine landscapes to densely packed shelves in the general store – proved the famed open-world developer is taking its craft to the next level.

The six-minute clip gives us a lot to digest, so we cut up the trailer to highlight the features we're most excited about.

Max Payne 3 featured some of the most detailed gun design ever seen in third-person shooters, and this aspiration for authenticity carries over to Red Dead Redemption II. In this trailer alone, we see unique reload and shooting animations for revolvers, repeaters, and shotguns. Morgan even takes time to polish one of his six-shooters, giving players a nice view of the weapon detail. Looking at the guns of the fellow outlaws, it looks like some have unique custom handles as well. We hope the gunsmiths let you tailor the look of your firearms.