Star Power Has Evolved

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Star Power Has Evolved

FreeStyleGames have revealed new information about the successor to Guitar Hero’s Star Power mechanic. Like Star Power, Hero Powers are activated by tilting the controller or pressing the dedicated button on the bridge. Guitar Hero Live has seven of these unique abilities, all purchased with in-game currency and usable in Guitar Hero TV.

The Clear Highway power removes all notes in the immediate vicinity on the screen. All notes removed this way are counted as hits, so your score and multiplier still climb. Another is Dial Up, which temporarily increases the frequency of notes. Brave players can use this ability to make certain passages harder – and score more points. 

Dial Down works in the opposite direction. Encounter a part of the song that is too difficult? Note frequency decreases when activated, which is perfect for coasting through a tough solo with your multiplier intact. Double Multiplier and Score Chaser are more basic powers similar to traditional Star Power. Double Multiplier doubles the player’s score multiplier for the duration of the ability. Score Chaser doubles the maximum possible multiplier.

Don’t Shoot The Food When Gauntlet: Slayer Edition Arrives On PS4 This Summer

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Before there was Diablo, there were four adventurers who just couldn’t stop shooting food. In 2014, Gauntlet made a comeback on PC, iterating on the classic dungeon-diving adventures of the Warrior, Valkyrie, Wizard, and Elf. This summer, a version of that game arrives on PlayStation 4.

Developer Arrowhead (Magicka 1, Helldivers) is retooling the game for its console debut. “This however, will not just be a straight port, but a stronger, cooler and more slayer-y version of the one we released on the PC,” writes game director Emil Englund. “We’ve been shaping up a lot of the assets in the game, both Characters and Environments, as well as improving on the game mechanics.”

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The Fist Of Death

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Stealth is often at the heart of the Metal Gear experience, but there have always been many ways to get the job done. This new gameplay video for MGS V: The Phantom Pain shows various ways to complete one of the title's early missions.

This new video shows off multiple ways to take out the game's third mission: A Hero's Way, which tasks you with taking out a Spetsnaz commander. Snake can do this on his own, use different buddies, or even go in hot and heavy with helicopter-guns blazing. Of course, there's also the remote-controlled fist. You've got to see this to believe it. The last method is also particularly funny, and not because the cardboard box is involved.

It's worth noting that players can replay missions at any time, and these different methods may depend on what kinds of buddies or equipment you've accumulated up into this point. Also, the video speeds up at various points only for convenience.

Journey Arrives On PlayStation 4 This Month With Cross-Buy

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It’s been a long wait, but Thatgamecompany’s Journey is finally wandering onto PlayStation 4. The best part is that you might already own it.

The PlayStation 4 port of the critically acclaimed PlayStation 3 title is cross-buy compatible. If you own the game on last-gen hardware, you’ll automatically be able to revisit it on July 21.

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A Video Tour Of Some New Features In Rory McIlroy PGA Tour

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A Video Tour Of Some New Features In Rory McIlroy PGA Tour

Rory McIlroy may have just blown out his ankle and endangered the defense of his Open championship, but at least his game is still on track to come out for new-gen systems on July 14. Here's video evidence that the show will indeed go on – complete even with some interesting new features.

Quick Rounds: This mode is designed so you can play a course's most important holes in a short amount of time. The video below shows the second round of the Arnold Palmer Invitational, at holes 12 through 15. The video's create-a-pro starts even, and scores applicable XP at the end of the mini-round by his/her performance. Note the commentary. There's more of it than in years past, it's more seamless with the action, and even talks about past performance. 

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First English Screenshots And Trailer Released

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First English Screenshots And Trailer Released

Digimon Story Cyber Sleuth, a game released last year in Japan as a Vita exclusive, will be releasing on PS4 and Vita in North America sometime next year. The localization was announced this past weekend at Anime Expo to celebrate the 15th anniversary of the original Digimon Adventure TV show.

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According to Bandai Namco, Digimon Story Cyber Sleuth has been one of the most requested games from North American Digimon fans. The trailer above gives those fans their first peek at an English version of the game. Set in the near future, players will traverse both the real and digital worlds in order to solve a mystery affecting both planes. Players are able to construct their team from over 200 Digimon, all of which can be raised and Digivolved through care and training.

Take On Alexander In Final Fantasy's Heavensward

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Soon you'll be able to face off with the enigmatic giant robot cathedral that is the Final Fantasy franchise's Alexander. Joe Juba penned a riveting piece exploring the history of this summon, but now we'll actually be squaring off against it (and, if the preview is any indicator, inside it) this week with a Heavensward content update.

This is the first significant content update since Heavensward's launch. The battle will be an 8-person ordeal for level 60 characters (and I would expect some kind of pretty hefty gear requirements), and is not a 24-person "raid raid"(we can expect that a bit further down the line, but not too far away).

I'm fairly excited to square off against this boss and I do hope he drops a Triple Triad card! Check out the video for a preview of the encounter.

New Trailer Sets Up The Story Without Gameplay

about X hours ago from
New Trailer Sets Up The Story Without Gameplay

The latest trailer for The Division details how "The Dark Zone" came to be.

It explains why there are so few civilians, and so many caches of powerful weapons left lying about in a city that is being forcibly forgotten by the rest of the world. And it does it all without gameplay.

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Dungeon-Crawling With A Dose Of Heavy-Metal Thunder

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Aside from encounters with the occasional boulder-slinging ogre, dungeon-crawlers have been light on hard rock. React Games is addressing that with its upcoming game, Super Dungeon Bros., a four-player co-op game where heavy metal isn’t just for smithing. We joined a full crew and played through one of its procedurally generated levels. From what we experienced, it looks like it’s on course to bring something different to the genre.

Anyone who’s played a dungeon-crawler can probably sketch out a rough outline of Super Dungeon Bros. without setting an eye on it. Procedurally generated dungeons? Check. Waves of trash mobs between tougher baddies? Check. Swords? Axes? Breakable crates? Check, check, check. One key thing that sets the game apart is its silly tone.