Fortnite Art Team Shows The Evolution From Scary To Playful

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Fortnite Art Team Shows The Evolution From Scary To Playful

When Epic Games first envisioned Fortnite, it was a realistic, terrifying experience. Throughout development, the art style changed to match the more playful action elements.

In a new video featuring art director Pete Ellis, we get a chance to see how one enemy type evolved from concept to implementation. The Husk still bears the original look of the skull ejecting from the mouth, but it now has a goofier look.

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Mordheim: City Of The Damned Introduces New Faction, Mechanics In Early Access

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Mordheim: City of the Damned is a digital adaptation of the Games Workshop tabletop game. We showed you the first video of the title, which is now in early access. The game has now moved into “phase two” of its pre-release.

In this trailer, you’ll meet the Sisters of Sigmar, a group of warrior priestesses that also offer healing magic and speed buffs to allied units. On the offensive front, the sisters can blast through armor with one of their faction abilities.

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Sony Releases PlayStation Experience Uncharted 4 Panel

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If you attended the PlayStation Experience this weekend in Las Vegas, you may have been able to attend to this panel in person. If not however, you can learn all about the evolution of Nathan Drake for Uncharted 4 in this video.

The video is an hour long, but if you ever wanted learn an exhaustive amount about Nathan Drake's arms, or building a human being that technically doesn't exist, check out the video below.

For more on Uncharted 4, you can check out some gameplay showcased during the PlayStation Experience.

Breaking Down The New Demo Of The Order: 1886

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Breaking Down The New Demo Of The Order: 1886

Ready at Dawn’s The Order: 1886 is only a few months away from release, hitting on February 20. The game captures Ready at Dawn’s vision of Victorian Era London where man uses advanced technology to battle evil. A new trailer recently debuted at the Game Awards and we got to play an extended version here at The PlayStation Experience in Las Vegas. From kitchen wars to rappelling down the side of an airship, The Order: 1886 is a hard game to pin down, but it’s intriguing for that reason. Andrew Reiner and I share our thoughts on our hands-on demo.  

Kim: We haven’t seen much of The Order: 1886 yet, which is surprising since it’s coming out in February. I’m always wondering what the game is actually going to entail. Do you feel like the demo gave you a better idea of what’s in store? 

Reiner: I do. I played 45 minutes of it, and walked away both surprised and pleased by it. You are right, they haven’t shown much up until this point. I feared they were hiding something, but I now think this may be a case of Ready at Dawn being overly protective of it, and not wanting to give out story spoilers.

An Interview With Mortal Kombat X's Shaun Himmerick

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An Interview With Mortal Kombat X's Shaun Himmerick

"I can't believe people are figuring out Fatalities," says Shaun Himmerick, Mortal Kombat X's executive producer, as he watches gamers brutally slay each other in matches of the game at today's PlayStation Experience expo in Las Vegas. "I don't know how they are doing this. It's unreal."

Mortal Kombat X doesn't release until April 14, 2015, yet it appears fans are already figuring out the game's secrets from the brief time they have with it at conventions. I talked to Shaun for 15 minutes as he watched people step up and play his game, and we were interrupted twice by different groups of fans performing Fatalities with different characters. I saw Kano blast a hole through someone's skull with his eye laser, and Ferra and Torr tear an opponent in two.

In between the moments of disbelief, Shaun and I talk about the progress made to Mortal Kombat X, and director Ed Boon's stick figure Fatality illustrations.

Hands-On Preview: Until Dawn Wants To Torment You

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Hands-On Preview: Until Dawn Wants To Torment You

What's scary for one person is rarely the same for another. Some of us get squeamish at the sight of blood, others believe in the supernatural and wouldn't dare touch an Ouija board. At the same time, plenty of people can face these things without any fear. Until Dawn is intriguing because it takes into account that not all players are the same, offering choices in your scares and how you survive.

Little has been revealed about Until Dawn, but its premise has always intrigued me. I just love the concept of a story-driven horror game that focuses on creating an emotional experience by directly involving the player in the decisions. Telltale's The Walking Dead has already proven how effective this can be, especially in the areas of suspense and emotional investment. As a fan of horror, I find it even more appealing in a game that tests your instincts and your ability to rise above your fears. After some hands-on time at the PlayStation Experience event, I'm optimistic about the direction of the game. 

Bandai Namco Announces New Tracks For Project Cars

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Racing game enthusiasts may have been dismayed when Bandai Namco delayed Project Cars from its holiday release.  To ease fans' wait, the publisher has released a set of screens showing off the racer’s new tracks.  

Project Cars’ new tracks are the Mazda Raceway Laguna Seca, Donington Park, Snetterton. Each has its own challenges – like Laguna Seca’s corkscrew – that will keep players on their toes as they compete in the 24 Hours of Le Mans race.

Project Cars is out on PlayStation 4, Xbox One, and PC on March 17, 2015, with a Wii U release to be determined. Get a better feel for the racer by checking out Matt Kato’s preview here

Master Alchemy And Save The World In This Upcoming RPG

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Master Alchemy And Save The World In This Upcoming RPG

Today Koei Tecmo America released the first trailer for Gust's upcoming PlayStation 3 RPG Atelier Shallie: Alchemists of the Dusk Sea. The game, which follows the story of two girls name Shallie on their quest to save a dying world, will release for PlayStation 3 on March 10, 2015. To see the game in action and get a better understanding of its story, check out the trailer below. 

As we mentioned in this preview from a month back, Alchemists of the Dusk Sea is the final entry in the Atelier Dusk series. It features two playable protagonists with different stories and endings. It is also the first title in the series with a 360 degree camera that will allow players to completely explore its world. 

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DI:E In The MOBA Ring With A Free Open Beta

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DI:E In The MOBA Ring With A Free Open Beta

Dead Island: Epidemic, the MOBA installment of Deep Silver’s Dead Island series, is now in free open beta on Steam. The announcement comes with a host of improvements to the game’s systems, including a new PvE mode and an overhaul of the game’s progression and crafting systems.

Crossroads, Epidemic’s new PvE mode, offers a greater challenge and more variation to the MOBA formula. Individual character levels have been removed, instituting a global level that applies to every character. Crafting and loot systems have also been reworked, offering a smarter drop system and loot-based weapon modification instead of workbench levels. Watch the trailer below if you’re dying to see what Epidemic’s gameplay looks like.

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Comically Bloody Shooter Loadout Arrives On PS4 In December

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Edge of Reality is showing off its free-to-play shooter Loadout at the PlayStation Experience this weekend. If you aren’t going to be in Las Vegas though, you won’t have to wait long to get your hands on it.

The game will be out on December 16 for PlayStation 4, with an added bonus for PlayStation Plus members. Those users will be getting a “super fan bonus pack” with blue and white body paint (and one design that reminds us of God of War’s Kratos).

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