New Screenshots Show Off Premium Shows

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New Screenshots Show Off Premium Shows

Activision and FreeStyle Games today shared new info and images of the premium shows feature on the way in Guitar Hero Live. Premium shows are structured as a way to deliver playable concert footage, music videos, and other as yet undetailed music content.

In-game challenges must be completed to access premium shows, and players win rewards based on the difficulty on which they tackle the show. Rewards can include new note highways or custom player cards, as well as other options that increase the speed of leveling up or acquiring in-game currency.

The first announced premium show is a live concert featuring the band Black Veil Brides, which you can get a glimpse of in the screens below. Guitar Hero Live hits PlayStation 4, Xbox One, Wii U, PlayStation 3, Xbox 360, and select iOS and Android devices on October 20.

Surprise! You Can Play As A Bad-Ass Mech In Galak-Z

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Surprise! You Can Play As A Bad-Ass Mech In Galak-Z

17-Bit's top-down space shooter Galak-Z is a love letter to '80s Saturday morning cartoons and anime, but up until now, the developer has been keeping a major secret under wraps – your nimble ship can transform into a laser sword-wielding mech with the press of a button. Check out the video to see just how awesome the functionality is.

In hindsight, Galak-Z's mech mode makes perfect sense given the game's roots – what self-respecting anime-inspired shoot 'em up wouldn't let you transform into a towering robo-suit of doom? However, Mech mode is more than just a limited power-up; players can slip into the overpowered alternate form with the press of a button at any time. Once you've transformed, you have a whole new suite of abilities at your disposal, including the ability to dice enemies with your sword or grab and throw enemies with your extendable arm. Mech mode also gives players access to the Direction Shield, which can deflect incoming projectiles right back at attacking enemies. See the new abilities in action in the reveal trailer below:

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Get To Know Your Minions In New Overlord: Fellowship Of Evil Video

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The Overlord franchise isn't probably what most of us think of when the word "minion" is uttered these days, thanks in large part to these guys. That said, the yellow pill-shaped goofballs from the Despicable Me movies don't hold a candle to the impish creeps from Codemasters' wicked take on Pikmin when it comes to sheer bloodlust. Overlord: Fellowship of Evil is coming soon, and the Minionstry of Information has released a new trailer designed to reacquaint you with the game's ferocious critters.

Codemasters says the newest entry in the Overlord series isn't a true sequel, which is why it's not being called Overlord III. Instead, the spinoff has a slightly different take on the action. The most obvious change is that the camera has been pulled up from its closer over-the-shoulder third-person perspective to an isometric view similar to what you'd find in dungeon crawlers like Diablo. There's also a focus on co-op, with up to four players locally or online, though you're never really alone in the game. These minions won't ever leave your side. Well, that is, unless your carelessness kills them.

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Doom's Multiplayer Is Fast As Hell And Fun

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I got my hands on Doom's multiplayer at this year's QuakeCon, and walked away mighty impressed by its speed of combat, weapon functionality and feel, map design, massive amounts of carnage that can unfold at any given second, and, well, all of it. Id Software's first showing of Doom's multiplayer is exactly what I wanted it to be: fast-paced, retro in design, and a meat grinder of immediate action.

I played two 6v6 deathmatch rounds, both on the same map, which is inspired by the lava-based single-player stage that was shown last year at QuakeCon and again at this year's E3. The map is small, but offers plenty of paths and vertical areas. You never really feel safe on it. Almost every vector is an opening, and the sight lines are short, meaning an enemy could be on you at any given moment.

Audio Director Ben Minto Talks About His Process

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DICE has shared an inside look at the sound design in its upcoming shooter Star Wars: Battlefront. In a detailed essay, audio director Ben Minto explains the challenges behind designing ambient sounds for several planets in the Star Wars universe. Places like Tatooine and Hoth, for example, each possess their own distinct ambiance.

For Hoth, Minto's team focused on wind. They traveled to multiple locations in Scandanavia, sampling frigid gusts from Sweden and Norway. When wind alone proved insufficient in creating an appropriate atmosphere, Minto recorded the howls of a wapiti elk, a creaking door thrown open by a storm, the inside of a cave underneath a frozen waterfall and more. For those interested, a somewhat finalized version of Hoth's ambience lies at the bottom of the article.

Tatooine, on the other hand, was less about weather and more about its inhabitants. Although Minto again recorded wind, the emphasis shifted to wildlife. In the near finished Tatooine ambiences after the article, animal sounds take center stage behind a quieter breeze.

Weapon Foundries Explained And Detailed

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In its weekly community update, Bungie has detailed the long-promised but as yet unexplained weapon foundries, offering a wealth of detail about why foundries matter, what makes weapons distinct, and why players should be excited about the options.

Weapon foundries are manufacturers that produce multiple guns, but all of them share certain visual and functional characteristics. 

Hakke guns focus on “function over flare, ” with solid stats across the board in any given weapon. Talent grids have simplified, useable scopes, front-loaded perk nodes, and the stat upgrades are saved until the last column. In an interesting twist, Hakke pulse rifles shoot four bursts instead of three.

Swords Clash Violently In New Trailer

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Ubisoft announced its new IP, For Honor, at this year's E3. It's a gritty game that blends different ages of ancient combat with a focus on melee brawls. We enjoyed what we played of For Honor at E3, and it looks like a handful of other outlets also enjoyed their time with the game. This new trailer highlights the media's kind words for the game, but more importantly shows off some new scenes of intense battles with brutal-bladed takedowns.

While you watch the trailer below, pay special attention to the amount of detail that has gone into making the clashing swords look terrifyingly powerful. The steel briefly looks like it's warping under the sheer force of the strikes.

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Get Your First Look At XCOM 2's New Mutons

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The Muton enemies are getting an overhaul in XCOM 2, and the alien foot soldiers are more menacing than ever. Take a look at the creatures for the first time, and learn a few details about what new things they bring to the battlefield.

"The Muton benefits from human genetics in XCOM 2 meaning it now pairs its established brute force with the cunning intellect of the human mind," 2K says. "This makes the Muton more deadly than ever. The Muton also has several skills available including Suppression, which targets enemies and reduces their aim, while also providing a free reaction shot should that suppressed target decide to move. Additionally, Mutons still possess the Alien Grenade, allowing them to deal damage to groups of soldiers. So, be mindful of your soldiers’ spacing in the field."

Be sure to click on the image above for an expanded view of the alien. 

Things Go From Bad To Worse In Life Is Strange Episode 4 Trailer

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Things Go From Bad To Worse In Life Is Strange Episode 4 Trailer

The fourth installment in Dontnod Entertainment's five-part series Life is Strange is coming to consoles and PC next week, and a new trailer shows just how dire things are going to get for Max as she investigates a girl's disappearance. It looks like there may be more to that End of the World Party than a catchy name.

The new episode, Darkroom, is coming July 28 on PlayStation 4, Xbox One, PC, PlayStation 3, and Xbox 360.

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