Playable Demo Available Now On 3DS

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Dragon Ball Z: Extreme Butoden doesn't come stateside until October, but you can get a taste of the game right now.

You can grab the demo right now from Nintendo's eShop on the 3DS. The game is developed by Arc Systems Works (known for the Guilty Gear series) and released in Japan in June. The game will be available on 3DS in North America on October 20.

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We Ruined A Cloud City In Crackdown 3’s Multiplayer

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We Ruined A Cloud City In Crackdown 3’s Multiplayer

Crackdown 3 is virtually split into two chunks, offering both a story-driven campaign as well as a dedicated multiplayer mode with destruction on an unparalleled level. I got to lay waste to the city with several other Agents in one of the messiest demos I’ve seen.

In this multiplayer demo, the game was stripped to its destructive essence. Agents couldn’t interact with vehicles strewn throughout the city, either by driving them or throwing them with superhuman strength, and god mode was turned on. That latter point is critical, because the four of us would have been put into permanent retirement moments after spawning otherwise, thanks to the amount of carnage that was possible.

While I also had access to a pistol and machine gun, the rocket launcher was the main attraction here. Thanks to an unending supply (and damage that was tuned just for the demo), I was able to punch holes in buildings and systematically take structures apart floor by floor. Each building is composed of several layers, such as decorative elements covering a concrete skin, which in turn covers an iron frame. Since these buildings are all based on physics, I could topple larger buildings by focusing my fire on weak spots such as corners.

Fallout 4's Weapons Are Loaded With Nifty Visual Touches

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Fallout 4's Weapons Are Loaded With Nifty Visual Touches

Fallout 4's last big showing was at Quakecon, where Bethesda's Todd Howard gave attendees a deep dive into the customization, combat, and more. Executive editor Andrew Reiner did a great job of covering that demo in his detailed preview. At Gamescom I saw a shortened version of the same presentation, and geeked out about something that players might not fixate on, but will be front and center through much of their adventures.

Weapon customization was one of the first thing Bethesda talked about with Fallout 4, and for good reason. As we wrote earlier, there are more than 50 base weapon types in the game, and 700 or so modifications for those weapons. The world of Fallout isn't exactly a utopia, after all, so those weapons are an integral part of the experience. 

Since Reiner covered the basic beat-by-beat moments from that Quakecon demo, I didn't have to frantically scribble down everything that flashed across the screen. Instead, I was able to soak it all in and fully appreciate what I was looking at. The biggest thing that jumped out at me was the impressive amount of animation that's gone into the weapons. 

Iconic X-Wings And TIE Fighters Lose Their Personalities In Star Wars Battlefront Fighter Squadron

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As we see more from Star Wars Battlefront, it's become clear that DICE isn't making a Battlefield game in Wookiee's clothing. The gameplay is more streamlined, with fewer tactical considerations. Action doesn't look quite as tight as the military precision of DICE's marquee franchise.

A lot of that is forgivable when you consider EA is shooting for mass appeal with its first Star Wars game under the new Disney license. A heavily tactical game isn't the right fit for an audience that will be hungry for a galaxy far, far away come the release of The Force Awakens.

Announced at Gamescom, the newly revealed Fighter Squadron mode pits two teams of 10 humans against one another with an additional 10 AI pilots in the skies to flesh things out. The first to 200 points wins, with AI kills counting for one, human pilot kills worth three, and major objectives in the form of AI shuttles worth twenty.

Lego Dimensions Is Full Of Fan Service, But It's Going To Cost You

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Lego Dimensions Is Full Of Fan Service, But It's Going To Cost You

The toys-to-life genre isn't an inexpensive one for fans. In addition to starter kits that cost more than the average game, each figure or expansion kit hits the wallet for at least $10. The latest entrant in the genre, Lego Dimensions, is going to be a hard one to resist purely on the basis of fan service.I got my first experience with the game today, and I was impressed at how well developer Traveller's Tales has integrated the physical toys with the classic Lego gameplay. Unlike Skylanders and Disney Infinity, Lego Dimensions makes use of the gateway as more than a way to get the toys into the games.

Seven spots exist on the base for characters or vehicles. Just like in any standalone Lego title, you can swap among the characters on screen. Any of the multiverse heroes, like Batman, Gandalf, Scooby Doo, The Doctor, and Chell from Portal can take control of any vehicle.

Two of my major concerns were assuaged during my demo. The vehicles can all change forms to solve puzzles or compete in races. While players are free to transform them during play, it isn't necessary. Going into the vehicle customization screen allows you to pick which unlocked form to use, writing the details (including chosen upgrades) onto the base piece. It's a painless process, but it means your vehicle on the base might not match what you see on screen.

Five Takeaways From The NHL 16 EASHL Beta

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Five Takeaways From The NHL 16 EASHL Beta

After a one-year hiatus, the EA Sports Hockey League is back. But is it better? We won't know for sure until NHL 16 releases on September 15, but the open beta has given players their first chance to lace up their skates and check out the 6v6 competitive play.

As with any beta, we had our share of failed connections and abrupt crashes that cost us time and wins, but tracking and fixing these issues is why these test periods exist. The occasional technical difficulty aside, the EASHL beta period was our first chance to get an extended feel for the NHL 16 gameplay and to kick the tires of this resurrected mode.

Here are five of our initial impressions:  

First Screenshots Hit From Downtown

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With the game nearly two months out from release, 2K has released the first screenshots of NBA 2K16. The shots focus on the game's three cover athletes: Steph Curry of the Warriors, James Harden of the Rockets, and Anthony Davis of the Pelicans.

Last week, 2K released a trailer detailing the new Pro-Am mode, but this is the first time we've seen any actual pictures of the game. Previously, 2K had confirmed that Spike Lee is working on the MyCareer story mode that will see players rise from being a top high school player to the ranks of the NBA's elite.

NBA 2K16 launches on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on September 29. Those who pre-order it from select retailers, however, will have access to the game on Friday, September 25, four days prior to the street date, giving dedicated players the weekend before the official launch to get ready for the rest of the competition.