Check Out 25 Minutes Of Behind Closed Doors Deus Ex: Mankind Divided Gameplay

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The week(s) before E3 are full of leaks. E3 week is full of announcements. The week after E3 is all about showing you what we saw at the show, behind closed doors.

Square Enix is the latest up to bat with 25 minutes of Deus Ex: Mankind Divided. You’ll get a look at how the world has changed since Human Revolution, with augmented individuals suffering for their enhancements.

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New Mechanics Highlighted In Gameplay Video

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New Mechanics Highlighted In Gameplay Video

Shadow Warrior 2 was only announced a few weeks ago, and already developer Flying Wild Hog has released a gory gameplay video into the world. The fifteen minute gameplay demo contains just as much demonic combat as fans of the series would expect, but also offers a first look at the open world levels and stealth-based combat new to the Shadow Warrior games.

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The video above follows the main character from the first Shadow Warrior, Lo Wang, as he chops and slices his way through a demon infested town.  As you’ll see almost immediately in the demo, the linear level design from the first game is long gone. Instead, Wang is able to explore a wide and open level by running, sneaking, and climbing just about anywhere he wants.

Dive Deeper Into Rise Of The Tomb Raider In 15-Minute E3 Theater Presentation

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Dive Deeper Into Rise Of The Tomb Raider In 15-Minute E3 Theater Presentation

If you weren’t at E3 last week, you didn’t get a chance to see an extended Rise of the Tomb Raider demo. Thankfully, Microsoft has shared the theater presentation with us.

Here you’ll see Lara stranded in the Siberian wasteland, cold, alone, and in need of shelter. You’ll get a look at some of the crafting and upgrade features, as well as Lara stealthily taking out enemy forces.

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Tales From The Borderlands Boards The Pain Train In Episode 3 Launch Trailer

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Tales From The Borderlands Boards The Pain Train In Episode 3 Launch Trailer

Tales from the Borderlands Episode 3 is out today, which means it’s time for a Pandora-style launch trailer. This time out, we see a number of familiar faces going all the way back to the first Borderlands game.

We also get another look at Rhys’ little problem: the voice of Handsome Jack in his head. Given that Athena is in the mix, this likely won’t end well.

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Wasteland 2 GOTY Gets Name Change & New Trailer

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The Wasteland 2: GOTY edition for PC and new-gen consoles is still coming with all its upgrades, only now it's being called Wasteland 2: Director's Cut.

The game is coming out in late summer, and anyone who Kickstarted or bought the PC version will get the Director's Cut for free.

The Director's Cut features upgraded graphics and new game engine, fully-voiced dialog, and more. You can see it in action in the new trailer below.

Mega Man X And Zero Versus Sigma

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I spent a little time with Project X Zone 2 at E3, and much like the original game, seeing disparate characters together was its immediate highlight.

I saw Tekken characters, Yakuza characters, as well as Akira from Virtua Fighter among others, but when I saw I had Mega Man X and Zero on my team and Sigma was on the other, they took all of my focus. I never encountered Sigma in the first game (you can read my review here), so I was excited to take him down in a new setting. Mega Man X and Zero wore their typical outfits, but Sigma was modeled after his Mega Man X4 model, holding a scythe with boomerang weapons in his shoulder.

The gameplay, at least in the short time I spent with the game, seems virtually unchanged form the original. I moved my characters around on a grid, attacked by entering different attacks using the d-pad, and had to cut through enemy shields before actually breaking down their hit-points. Unfortunately, I didn't build up to any super attacks – a memorable spectacle from the first game – but I did defeat Sigma, which was my only goal during my demo.

21 Things We Know About Dishonored 2

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21 Things We Know About Dishonored 2

One of the most pleasant announcements at E3 2015 was the reveal of Dishonored 2, the sequel to Arkane Studio's sleeper 2012 hit that Game Informer immensely enjoyed. In the days following the first trailer viewing at the Bethesda Showcase, we sat down with joint creative directors Harvey Smith and Raphaël Colantonio to find out more about the stealth action sequel. Here is what we know so far.

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Look for more info on Dishonored 2 as we move closer to the Spring 2016 release. 

Shaping Worlds

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The Super Mario franchise has a rich history of strong, iconic level design. With Super Mario Maker, Nintendo puts the power to design these levels in your hands.

Upon first picking up the Wii U GamePad for my Super Mario Maker demo, I'm taken to a large list of pre-created levels. The list contains 40 total levels, which are split into worlds just like the Nintendo-designed Mario games. Answering the calls of many fans, Nintendo is enabling players to more or less create their own Mario games. Levels you create can be separated into worlds, which can then be ordered however you want. When you play the levels, you can set it to take you to the next sequential level after you complete it, giving it the feel of playing a legitimate Mario game.

From this list screen, you can select a level and jump right in to edit it. As you play more, you unlock more elements to drop into your levels. The list of enemies and assets I played around with was robust. Taking an existing medium difficulty stage, I dropped a few Bloopers into a non-water level, as well as a cannon that would normally fire Bullet Bills. Instead of placing Bullet Bills in the cannon, however, I dropped Cheep Cheeps into it. This caused the cannon to intermittently drop a fish, which would then skim across the bottom of the level, jumping up every so often.

Doom Reboot Amps Up Ultraviolence With Fast Combat And Brutal Finishing Moves

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The last time we saw the Doom series, creators id Software strove to frighten and surprise gamers with atmospheric, foreboding environments and monster closets. After an 11-year hiatus that included one scrapped concept, the first-person shooter that put the genre on the map returns with a new look much more closely aligned with the fast-paced, bombastic original.

To be successful at Doom, gamers need to unlearn all the conventions that have dominated the shooter space over the last decade. You won't be hiding behind cover while exchanging bullets, retreating from battle when your health is low, or keeping your distance from menacing beasts. Instead, Doom urges players to run headfirst into the fray with complete abandon and an itchy trigger finger.

This play style, which id has dubbed "push forward combat" is the only way to stay alive. With no ammo crates or health packs to be found in many of the arena environments, players must kill enemies and collect the loot that spills out of their remains to resupply. The best loot comes from conducting melee executions, which id has dubbed "glory kills" to fit the spirit of the series. 

Hands-on With The Metroid Game Fans Aren't Sure They Want

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Hands-on With The Metroid Game Fans Aren't Sure They Want

Metroid Prime: Federation Force and its accompanying game, Blast Ball, were not the Metroid announcements fans wanted from Nintendo at E3. Metroid in both its 2D and 3D Prime forms are known for contemplative alien worlds and in-depth exploration, but what we saw on display during Nintendo’s Direct presentation was co-op action-focused shooting, and a sporting event. I’m not sure why the game gets the Metroid name outside of its science-fiction aesthetic, and playing the game did little to convince me it needed it.

That is not to say I did not have fun. The only mode on display at E3 was the Blast Ball game, which will be included in the Federation Force package. The game uses Metroid Prime style controls, which was a little surprising considering we were playing on New 3DS handhelds with second control sticks, but I got used to it quickly. The left stick controls all movements, except vertical looking, and you hold buttons to lock-on, strafe, or stand still and look around, just like the two GameCube titles.