Agent 47 Visits Coastal Italy In Latest Hitman Location Shoot

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Up until now, all we’ve seen of IO Interactive’s upcoming Hitman is the Showstopper fashion show level in Paris. Today, we take a trip with Agent 47 to the fictional town of Sapienza in the south of Italy.

The video below gives us a brief overview of the different locations we’ll be able to explore and use for our assassinations. The seaside villa, nearby ruins, and a church are just some of the venues available.

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The Ork Fleet Ravages The Galaxy In New Screenshots

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As hinted in the closing moments of the most recent gameplay trailer, Orks are coming to Battlefleet Gothic: Armada. You can admire these brutish creatures’ ships in some new screenshots.

Ork’s travel the cosmos in slapped-together warships comprised of scrap metal, remnants of other ships, and, occasionally, asteroids. Their fleets won’t win any beauty contests, but their high durability and overwhelming firepower compensate for any visual drawbacks.  

Battlestar Gothic: Armada is an RTS game adapted from Games Workshop's classic tabletop game. Players command and manage massive fleets of galactic battleships, which can be customized and dispatched into epic space conflicts. 

David Cage On Detroit: Become Human – 'We Didn't Want To Do Sci-Fi'

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David Cage On Detroit: Become Human – 'We Didn't Want To Do Sci-Fi'

Heavy Rain developer Quantic Dream debuted its new PS4 title, Detroit: Become Human yesterday at Sony's Paris Games Week press conference – a resurrection of the Kara tech demo the studio made in 2011. A new video for the game featuring creator David Cage sheds some more light on the game and the developer's approach.

In the video Cage discusses the reasoning behind choosing Detroit and the game's timeframe, the tech behind the title, and how it relates to the developer's previous story- and choice-based games.

For more on Detroit: Become Human, take a look at yesterday's debut in-game trailer. Also be sure to watch the riveting, original Kara tech demo and catch Cage's thoughts on tech demos.

Five Ups, Five Downs - The Good And Bad Of Battleborn Right Now

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A few weeks ago, I had the chance to go hands on with Battleborn again. The preview consisted of a new co-op story mission, our first opportunity to see how missions play out in single-player, and two multiplayer modes.

In many ways, playing Battleborn is like walking into a house that’s a fixer-upper. I can see the potential. The game has good “bones.” It just needs some love.

Gearbox has time to improve upon the things that work and fix the elements that aren't coming together yet. Here are five of the strong points and another five elements that need some attention before the game's February 9, 2016 launch.

Meet A Giant Mouse In The First Extensive Gameplay Trailer

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Meet A Giant Mouse In The First Extensive Gameplay Trailer

PlayStation and Media Molecule showed off an extensive first look at the gameplay of Dreams at the Paris Games Week event today. The demo showed off a verdant forest and spooky crypt the player can interact with.

Creative Director Mark Healey and Technical Director Alex Evans demoed Dreams in a new video. The demo featured the “Imp,” a primary tool of the game’s creation and manipulation engine.

The player character, in this case a cutesy bipedal bear, enters a gentle meadow, where the player can place objects like trees and manipulate the environment. Once inside a spooky crypt, the player meets a gargantuan mouse. The final portion features a massive mountain of cake the player can manipulate, including constructing a bridge of pink wafers to reach the top.

Check Out The First In-Game Footage Of New Heroes And Villains

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PlayStation debuted the first in-game footage of additional Star Wars hero and villain characters at the Paris Games Week event today. Characters including Han Solo, Leia Organa, Emperor Palpatine and more got their moment in the spotlight highlighting their various powers.

The trailer features all the confirmed playable hero and villain characters, including Boba Fett, Han Solo, Leia Organa, Emperor Palpatine, Darth Vader, and Luke Skywalker. Star Wars famous father and son were playable in the open beta this month.

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Card Games And Tactical RPGs Collide In Labyrinth

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The astounding success of Hearthstone has kicked off a gold rush in the digital collectible-card-game genre, and upcoming games like Duelyst and 5th Cell's recently announced Anchors In The Drift are exploring ways to blend CCG mechanics into other experiences. Genre fans can add a promising new project from Free Range Games to their list of anticipated titles. Labyrinth is an upcoming free-to-play roleplaying game that sports an intriguing mash-up of deck building, turn-based strategy combat, and the ability to design and populate your own dungeon.

Cards, Combat, And Loot

At first glance, Labyrinth's gameplay will look familiar to any fan of tactical RPGs. You assemble a party of heroes and lead them through multi-tiered dungeons, taking on minions and (eventually) bosses in turn-based combat that requires deft ability management, positioning, and coordination among your team members. However, nearly everything in Labyrinth is ruled by decks. Players will build individual decks for each party member, comprised of attack, spell, and equipment cards from that character's discipline(s).

Block Out Some Time For Minecraft: Story Mode’s Second Episode This Week

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Block Out Some Time For Minecraft: Story Mode’s Second Episode This Week

Usually, we have to wait a little while between Telltale episodes. Not so with Minecraft: Story Mode. You can dig in starting today.

The developer has been crafty, ensuring that Episode Two - Assembly Required is ready alongside the release of the game’s season pass disc. That hits retail today, giving players on Xbox One, Xbox 360, PlayStation 4, and PlayStation 3 (also PC in Europe) the opportunity to own a physical version of the game.

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Roller Coaster Tycoon World Enters Beta This Weekend

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Roller Coaster Tycoon World Enters Beta This Weekend

Roller Coaster Tycoon World isn’t leaving the station until December, but faithful fans can start playing this weekend. Atari is planning its first beta weekend to begin this Friday, October 30.

Anyone that has already purchased the game via Steam will be in the beta automatically. If you ordered directly from Atari, you’ll need to activate your copy on Steam. This test will focus on roller coaster building, so the financial model and peeps (your park visitors) won’t be active during this weekend.

You will be able to use the entire coaster building toolset, simulation, physics, first-person riding, scenery you can place in your park, and more will be featured. You’ll only have access to the forest scenery type this time out, though.