The Surge 2 Is One Of E3’s Biggest Surprises

about X hours ago from
The Surge 2 Is One Of E3’s Biggest Surprises

After the admirable Souls clone Lords Of The Fallen, Deck 13 tried its hand at a sci-fi action game called The Surge. The futuristic hack and slash title had some great narrative concepts that never realized their potential as well as a fun combat system centered around dismemberment that was brought down by receptive enemy types and a lackluster environment.

With The Surge 2, Deck 13 seems to have embraced all of these criticisms and worked hard to address them in the sequel. The result, from what we’ve seen from a demo presentation, is a promising action-adventure game that presents an intriguing world filled with secrets and hectic combat encounters.

Gone is the forgettable protagonist (seriously, what’s that dude’s name?) from the first game. With The Surge 2, you’ll have a character creator to make you own protagonist, customizing their gender and looks. The weapon types from the original game have been doubled, expanding from 5 to 10, with the new additions functioning a lot like the trick weapons in Bloodborne. That’s not the only thing that Deck 13 seems to be borrowing from From’s beloved Souls offshoot.

The Surge 2 Is One Of E3’s Biggest Surprises

about X hours ago from
The Surge 2 Is One Of E3’s Biggest Surprises

After the admirable Souls clone Lords Of The Fallen, Deck 13 tried its hand at a sci-fi action game called The Surge. The futuristic hack and slash title had some great narrative concepts that never realized their potential as well as a fun combat system centered around dismemberment that was brought down by receptive enemy types and a lackluster environment.

With The Surge 2, Deck 13 seems to have embraced all of these criticisms and worked hard to address them in the sequel. The result, from what we’ve seen from a demo presentation, is a promising action-adventure game that presents an intriguing world filled with secrets and hectic combat encounters.

Gone is the forgettable protagonist (seriously, what’s that dude’s name?) from the first game. With The Surge 2, you’ll have a character creator to make you own protagonist, customizing their gender and looks. The weapon types from the original game have been doubled, expanding from 5 to 10, with the new additions functioning a lot like the trick weapons in Bloodborne. That’s not the only thing that Deck 13 seems to be borrowing from From’s beloved Souls offshoot.

Mavericks: Proving Grounds Is An Ambitious-As-Hell Battle Royale With MMO Aspirations

about X hours ago from
Mavericks: Proving Grounds Is An Ambitious-As-Hell Battle Royale With MMO Aspirations

Mavericks is the next game to compete in the very competitive Battle Royale genre. It is talking a big game, and in some cases, even calling out what will likely be its direct competitor, PlayerUnknown’s Battlegrounds.

The developer, Automaton Games, is made up of folks who have worked on games like Killzone, APB, and Wipeout among a few other impressive titles. It started out its presentation detailing some of the things it hopes will set Mavericks apart from the competition. It promised different weather effects in the environments, like snow and rain, and said it has the technical capabilities to go as high as 400 players in a match. Automaton Games also wants, long-term, to have 1,000 players broken into a collection of five-person teams. The area of play for the battle royale mode will take place on a 10 x 10 km area (as opposed to PUBG’s 6 x 6 km area), and that will only be a portion of its planned larger 16 x 16 km playable area. Basically, Automaton Games is making an MMO shooter that will have missions taking place in this large area and battle royale will just be one mode present in the larger game.

Mavericks: Proving Ground Is An Ambitious-As-Hell Battle Royale With MMO Aspirations

about X hours ago from
Mavericks: Proving Ground Is An Ambitious-As-Hell Battle Royale With MMO Aspirations

Mavericks is the next game to compete in the very competitive Battle Royale genre. It is talking a big game, and in some cases, even calling out what will likely be its direct competitor, PlayerUnknown’s Battlegrounds.

The developer, Improbable, is made up of folks who have worked on games like Killzone, APB, and Wipeout among a few other impressive titles. It started out its presentation detailing some of the things it hopes will set Mavericks apart from the competition. It promised different weather effects in the environments, like snow and rain, and said it has the technical capabilities to go as high as 400 players in a match. Improbable also wants, long-term, to have 1,000 players broken into a collection of five-person teams. The area of play for the battle royale mode will take place on a 10 x 10 km area (as opposed to PUBG’s 6 x 6 km area), and that will only be a portion of its planned larger 16 x 16 km playable area. Basically, Improbable is making an MMO shooter that will have missions taking place in this large area and battle royale will just be one mode present in the larger game.

Schoolyard Arguments Find Resolution In Jump Force

about X hours ago from
Schoolyard Arguments Find Resolution In Jump Force

As part of Microsoft’s massive E3 conference, Phil Spencer introduced a fighting game from Bandai Namco as a way of communicating Microsoft’s commitment to Japanese games. The trailer showed Dragon Ball’s Goku and Freeza, the titular character of Naruto, and Luffy from One Piece all fighting each other in realistic modern environments. Bandai Namco introduced the world to Jump Force, a 3D fighting game celebrating manga magazine Shonen Jump’s 50th anniversary.

The story of the game is that our world – that is to say, the real world – is colliding with the world, or worlds, of various Jump series. Unlike previous Jump crossover games, Jump Force is intended to have a story mode explaining why the various heroes and villains are clashing, though Bandai Namco would not tell us the reason quite yet. They only hinted that it would involve the machinations of Light and the Shinigami Ryuk, who were seen observing the fights from the top of a building at the end of the reveal trailer.

The fights take place, at least from what we were shown, in real-world locations. At E3, the only two levels shown were New York City and the Matterhorn, rendered with fairly realistic graphics. There weren’t any citizens fleeing from Naruto’s Kyuubi super or Freeza’s finger lasers, which is good, because that might have been a bit too much to take in.

Schoolyard Arguments Find Resolution In Jump Force

about X hours ago from
Schoolyard Arguments Find Resolution In Jump Force

As part of Microsoft’s massive E3 conference, Phil Spencer introduced a fighting game from Bandai Namco as a way of communicating Microsoft’s commitment to Japanese games. The trailer showed Dragon Ball’s Goku and Freeza, the titular character of Naruto, and Luffy from One Piece all fighting each other in realistic modern environments. Bandai Namco introduced the world to Jump Force, a 3D fighting game celebrating manga magazine Shonen Jump’s 50th anniversary.

The story of the game is that our world – that is to say, the real world – is colliding with the world, or worlds, of various Jump series. Unlike previous Jump crossover games, Jump Force is intended to have a story mode explaining why the various heroes and villains are clashing, though Bandai Namco would not tell us the reason quite yet. They only hinted that it would involve the machinations of Light and the Shinigami Ryuk, who were seen observing the fights from the top of a building at the end of the reveal trailer.

The fights take place, at least from what we were shown, in real-world locations. At E3, the only two levels shown were New York City and the Matterhorn, rendered with fairly realistic graphics. There weren’t any citizens fleeing from Naruto’s Kyuubi super or Freeza’s finger lasers, which is good, because that might have been a bit too much to take in.

Generation Zero Is A Game You Should Keep Your Eye On

about X hours ago from
Generation Zero Is A Game You Should Keep Your Eye On

The latest in the slew of games the Avalanche Studios, Generation Zero is much quieter than the chaos inherent in both Rage 2 and Just Cause 4, both in its gameplay and development. A small project with only around 40 people developing it and no publisher attached to it, the demo we saw for Generation Zero managed to leave an impression thanks to its unique vibe and killer presentation.

Set in an alternate version of the 80s, Generation Zero takes place in Sweden and finds you playing as a teenager (or a group of teenagers) who have come home to find from a trip from an isolated island to find that the nation has been overrun with violent robots made out of junky cart parts. People are missing or worse, and there’s only you, maybe your friends, and a countryside filled with murderous machines.

Generation Zero Is A Game You Should Keep Your Eye On

about X hours ago from
Generation Zero Is A Game You Should Keep Your Eye On

The latest in the slew of games the Avalanche Studios, Generation Zero is much quieter than the chaos inherent in both Rage 2 and Just Cause 4, both in its gameplay and development. A small project with only around 40 people developing it and no publisher attached to it, the demo we saw for Generation Zero managed to leave an impression thanks to its unique vibe and killer presentation.

Set in an alternate version of the 80s, Generation Zero takes place in Sweden and finds you playing as a teenager (or a group of teenagers) who have come home to find from a trip from an isolated island to find that the nation has been overrun with violent robots made out of junky cart parts. People are missing or worse, and there’s only you, maybe your friends, and a countryside filled with murderous machines.

Political Intrigue And Supernatural Beasts Collide In GreedFall

about X hours ago from
Political Intrigue And Supernatural Beasts Collide In GreedFall

A new action RPG from developer Spiders puts diplomacy front and center – when you’re not being mauled by massive creatures, that is.

GreedFall’s art style is inspired by 17th century Europe, albeit with a heavy dose of magic. The game takes place on an island called Teer Fradee. The island has recently been colonized by survivors from the Old World, which was devastated by a deadly plague. That puts land in Teer Fradee at a premium, and it's up to you to navigate the tense relationships between several competing factions.

Players step into the leather boots of a representative for the Congregation of Merchants, and can fully customize your character by selecting your gender, looks, and clothing. The demo we saw tasked the protagonist with aiding Sior, the daughter of a tribal clan who needs help defending their home from an invading army. Spiders says that the choices and dialogue branches you select will have a major impact on the story, as well as your standing with the various factions. In our demo, the player chooses to help Sior, and sets out to follow her back to the tribe.

Political Intrigue And Supernatural Beasts Collide In GreedFall

about X hours ago from
Political Intrigue And Supernatural Beasts Collide In GreedFall

A new action RPG from developer Spiders puts diplomacy front and center – when you’re not being mauled by massive creatures, that is.

GreedFall’s art style is inspired by 17th century Europe, albeit with a heavy dose of magic. The game takes place on an island called Teer Fradee. The island has recently been colonized by survivors from the Old World, which was devastated by a deadly plague. That puts land in Teer Fradee at a premium, and it's up to you to navigate the tense relationships between several competing factions.

Players step into the leather boots of a representative for the Congregation of Merchants, and can fully customize your character by selecting your gender, looks, and clothing. The demo we saw tasked the protagonist with aiding Sior, the daughter of a tribal clan who needs help defending their home from an invading army. Spiders says that the choices and dialogue branches you select will have a major impact on the story, as well as your standing with the various factions. In our demo, the player chooses to help Sior, and sets out to follow her back to the tribe.