Gameplay Video Demonstrates Zombies Aren’t The Deadliest Enemy

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Gameplay Video Demonstrates Zombies Aren’t The Deadliest Enemy

Capcom has a new gameplay video of its upcoming Resident Evil-themed shooter, Umbrella Corps. The folks at Capcom Japan go hands-on with the title, providing additional insight into the different ways players can experience the frantic, bloody action.

All the matches played take place in the game's One Life Match Mode, where players must eliminate the opposing squad in three-minute rounds without the ability to re-spawn. Thee rapid-fire bouts showcase Umbrella Corps’ fast-paced, close-quarters combat, as well as the unorthodox weaponry. 

Strategies on display include charging with the Brainer melee axe to land one-hit kills, and opening shutters to create new routes. The most entertaining (and fiendish) tactic may be destroying opponent’s zombie jammers, rendering them vulnerable to an overwhelming undead onslaught. 

Survival Of The Smartest In Fallout 4

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It's a tough post-apocalyptic world out there, but Vault-Tec has some tips to help you out.

Today's S.P.E.C.I.A.L. video covers intelligence – a good thing to have in Fallout 4 or just in general.

A high intelligence attribute helps you crack passwords, discover new technologies, create inventions, and more.

343 Details Forge For Halo 5, Brings In Top Cartographers To Test It Out

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Halo 5's take on Forge is getting a whole lot of additions, and a new blog post on 343's website breaks it down in great detail.

The big addition is the ability to group a collection of objects together to move large creations as one bulk piece. The video below, in which 343 brought in players most familiar with Forge's tools, claims its creators were able to create certain things in a matter of minutes that used to take hours. It's all very impressive, but we'll have to wait until Forge is out in the wild to see what it is truly capable of.

To see the game's latest trailers, which aired late last week, head here.

Character Creation Goes Center Stage In New Trailer

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You can be almost anything you want in the director’s cut of Wasteland 2 – even a total jerk. Publisher Deep Silver and developer InXile Entertainment released a new trailer today showing off the multitude of character options players can make in and out of battle.

Studio Head for InXile Entertainment Brian Fargo lists the choices players can make as they try to survive in the Arizona wasteland. Character creation includes squad management, character histories, attributes, skills, appearance, and more. Character creation also affects how certain NPCs regard your squad out in the wilds.

New to the director’s cut (other than being on the console platform) of Wasteland 2 is the “Quirks & Perks” system. Quirks are personality traits that can positively or negatively impact a character’s skillset. Quirks like “Twitchy” result in faster combat movement but lowered attack accuracy, while another guarantees constant success with hostile dialogue options at the expense of less uninviting behavior.

New Demo Starts With Nothing And Ends With A Fully Formed Planet

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Hello Games showed off a surprising amount of No Man's Sky this weekend, and the latest piece to surface shows how a level generates from nothing to become something.

This is the second piece of No Man's Sky video from The New Yorker. You can check out part one here. Hello Games' Sean Murray also visited The Late Show with Stephen Colbert to show off some gameplay there, as well. You can see Murray's (and No Man's Sky) appearance here. For the video about world generation, and a brief look at creature creation, check out the video below from The New Yorker.

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Deus Ex Celebrates 15 Years With An Animated Short Setting Up Its Oppressive World

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Deus Ex Celebrates 15 Years With An Animated Short Setting Up Its Oppressive World

The original Deus Ex released 15 years ago this year, and in celebration (and in anticipation of Mankind Divided) Square Enix has released a short animation that establishes the world.

This isn't the first piece of media covering the game's lineage. You can head here to see the game's original director and creator, Warren Spector, play the first game for an hour here. You can also check out our own playthrough of the game with Warren Spector for a special Deus Ex episode of Replay by following the link. We also played Suikoden.

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Far Cry's Creators Take The Series Back To The Stone Age

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Far Cry's Creators Take The Series Back To The Stone Age

Far Cry players usually walk away from the games with highlight reels of their favorite moments. Clearing out militant bases with help from the wildlife, infiltrating an enemy camp armed only with a knife and living to tell the tale, driving an explosives-laden jeep into a crowd of guards – these are just a few of the things you're likely to have done over the past few installments. As impressive as those experiences may be, one of the most interesting things about Far Cry as a series is how removed each entry is from the previous game. Aside from bringing players to a beautiful, dangerous world and setting them loose, all bets are off when it comes to characters and setting; don't expect any threads from entry to entry. That's especially evident with today's announcement of the new entry in the series, Far Cry Primal. If you grew attached to your gyrocopter in Far Cry 4, you're going to have to let it go. And forget about compound bows, vehicles, or even gunpowder. The series is going back in time – way back.

The Comic Book Puzzle-RPG Assembles On Consoles This Year

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Marvel’s match-three puzzle role-playing title is expanding from its home on mobile devices to the big screens of consoles later this year. In addition to enjoying the game on their televisions, players will be able to pit their teams against each other locally or online for the first time.

In Marvel Puzzle Quest: Dark Reign, players assemble squads of three characters from a roster of Marvel heroes and villains, including Spider-Man, Iron Man, Wolverine, Doctor Doom, Venom, and more. Characters can be upgraded and customized with new abilities to build the perfect dream team to tackle various challenges spread across the Marvel universe. 

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Alternate History And Sci-Fi Mysteries Pollinate This VR Game

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Alternate History And Sci-Fi Mysteries Pollinate This VR Game

As the release of virtual reality peripherals grows closer, the games industry is beginning to see more titles built specifically for the kinds of experience VR can provide. P.O.L.L.E.N., an alternate history work of science fiction, is one such title.

I got my hands - and eyes - on P.O.L.L.E.N. earlier this year at GDC, and at that point it seemed like the game was too early in development to make assumptions about anything beyond the VR technology. Even then, P.O.L.L.E.N. stood out as a competent exercise in immersive world-building, with a variety of objects to interact with, all encapsulated in a convincing space station environment that echoed and hummed with what little life inhabited it. Some months later, Mindfield Games has now released a new trailer showing off a number of indoor and underground environments, new dialogue from an unnamed character, and details on P.O.L.L..E.N.’s alternate history timeline.

Menasor Combines To Crush Bumblebee In Transformers: Devastation Launch Trailer

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As if Devastator wasn’t scary enough, the Autobots have another Decepticon combiner to deal with in Transformers: Devastation. You can check out Motormaster and his Stunticons form up to create Menasor in the launch trailer.

Platinum Games has created a game that looks like an idealized version of our 1980s childhoods, with energon axes, fire-breathing Dinobots, and quipping VW Bugs. You can see another explosive filled trailer featuring heroes and villains alike below.

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