Breaking Down The Biggest Changes Coming To NBA 2K19’s Franchise Modes

about X hours ago from
Breaking Down The Biggest Changes Coming To NBA 2K19’s Franchise Modes

Erick Boenisch has an ax to grind. He sees the constant deluge of negative feedback about NBA 2K and its perceived overreliance on microtransactions in game design. As the resident producer of the multiple franchise modes present in each edition of NBA 2K, this persistent narrative doesn’t sit well with him. 

“Every year when the game comes out, I read these reviews and whatnot, and it always makes me really frustrated when I read a review and it says, ‘2K only cares about microtransactions. All they do is focus all their attention on modes that make money,’” Boenisch says. “And I'm sitting here saying, ‘Man, I've got a 14-page blog SINGLE SPACED that 2K develops with!’ They give me people. They aren't cheap. I'm not cheap! It takes a lot of people to develop these modes… we don't make money on this. But it enhances the NBA 2K experience so much. I look at other games and they just don't do it, so I feel like we don't get a fair shake. We add all these modes like MyGM – two MyGMs now – and MyLeague to really enhance the value of the product and I wish more people would notice that.”

Breaking Down The Biggest Changes Coming To NBA 2K19’s Franchise Modes

about X hours ago from
Breaking Down The Biggest Changes Coming To NBA 2K19’s Franchise Modes

Erick Boenisch has an ax to grind. He sees the constant deluge of negative feedback about NBA 2K and its perceived overreliance on microtransactions in game design. As the resident producer of the multiple franchise modes present in each edition of NBA 2K, this persistent narrative doesn’t sit well with him. 

“Every year when the game comes out, I read these reviews and whatnot, and it always makes me really frustrated when I read a review and it says, ‘2K only cares about microtransactions. All they do is focus all their attention on modes that make money,’” Boenisch says. “And I'm sitting here saying, ‘Man, I've got a 14-page blog SINGLE SPACED that 2K develops with!’ They give me people. They aren't cheap. I'm not cheap! It takes a lot of people to develop these modes… we don't make money on this. But it enhances the NBA 2K experience so much. I look at other games and they just don't do it, so I feel like we don't get a fair shake. We add all these modes like MyGM – two MyGMs now – and MyLeague to really enhance the value of the product and I wish more people would notice that.”

about X hours ago from

The Life is Strange series is known for its deep and emotional stories. Bubbling underneath these personal tales is a hint of superheroes. New teaser footage for Life is Strange 2 hints at the idea of powers playing a large role.

The trailer doesn't last long, and is a bit confusing at first, but shows what appears to be a murder delivered in spectacular fashion. We see officer Matthews call in a 10-10, which is police code for a fight in progress. What happens next is...well...I won't spoil that for you. Watch the video. It's well worth your time.

Life is Strange 2 will unfold across a five-episode series. The first chapter launches on September 27 for PlayStation 4, Xbox One, and PC. If you don't want to wait that long, you should play the offshoot story, The Awesome Adventures of Captain Spirit. Not only is it free, it's damn good.

about X hours ago from

The Life is Strange series is known for its deep and emotional stories. Bubbling underneath these personal tales is a hint of superheroes. New teaser footage for Life is Strange 2 hints at the idea of powers playing a large role.

The trailer doesn't last long, and is a bit confusing at first, but shows what appears to be a murder delivered in spectacular fashion. We see officer Matthews call in a 10-10, which is police code for a fight in progress. What happens next is...well...I won't spoil that for you. Watch the video. It's well worth your time.

Life is Strange 2 will unfold across a five-episode series. The first chapter launches on September 27 for PlayStation 4, Xbox One, and PC. If you don't want to wait that long, you should play the offshoot story, The Awesome Adventures of Captain Spirit. Not only is it free, it's damn good.

Four Fantastic Hours With Spider-Man

about X hours ago from
Four Fantastic Hours With Spider-Man

I recently had the chance to play four hours of Spider-Man. This extensive play session gave me a better understanding of how this superhero experience is stitched together, as well as how it balances the duality of Peter Parker and his masked alter ego. I have dozens of details to share regarding the open world, combat, and missions, but my time with the game can be distilled into one short message: Be excited. Be very excited.

Earlier this year, I spent roughly a half hour getting to know Insomniac Games' version of Spider-Man for Game Informer's May cover story. This limited hands-on opportunity delivered on the game's proof-of-concept. I walked away from it with a good understanding of the vision for the open-world design, combat complexity, and storytelling ambitions. However, as much as I enjoyed webslinging through New York City's bustling streets, I wondered if that experience would have staying power. I also questioned how much variety would be included in the missions and city activities. Insomniac's boast of this experience being as much about Peter Parker as it is Spider-Man also needed to be seen to be believed. Read more...

about X hours ago from

I recently had the chance to play four hours of Spider-Man. This extensive play session gave me a better understanding of how this superhero experience is stitched together, as well as how it balances the duality of Peter Parker and his masked alter ego. I have dozens of details to share regarding the open world, combat, and missions, but my time with the game can be distilled into one short message: Be excited. Be very excited.

Earlier this year, I spent roughly a half hour getting to know Insomniac Games' version of Spider-Man for Game Informer's May cover story. This limited hands-on opportunity delivered on the game's proof-of-concept. I walked away from it with a good understanding of the vision for the open-world design, combat complexity, and storytelling ambitions. However, as much as I enjoyed webslinging through New York City's bustling streets, I wondered if that experience would have staying power. I also questioned how much variety would be included in the missions and city activities. Insomniac's boast of this experience being as much about Peter Parker as it is Spider-Man also needed to be seen to be believed. Read more...

Valve's Artifact Will Be Playable At PAX West, Releases In November

about X hours ago from

Valve has announced that Artifact, their trading card game based on Dota 2, will be playable at PAX West in Seattle at the end of this month. Additionally, they've also revealed that the game will release on November 28 for $20 on Steam, with mobile versions coming in 2019.

Valve announced the card game during their International Dota 2 tournament last year, which makes one of the faster turnarounds for Valve-announced games. While we got a chance to check the game out earlier this year, the PAX West showing is the first time the public will get a chance to test it out.

It would not be surprising if we also see a bit more of Artifact at The International 2018 when it takes place later this month, but fans who want to get hands-on will have to try it out at PAX in Seattle on August 31. For everyone else, November 28 is not that far away.

about X hours ago from

Valve has announced that Artifact, their trading card game based on Dota 2, will be playable at PAX West in Seattle at the end of this month. Additionally, they've also revealed that the game will release on November 28 for $20 on Steam, with mobile versions coming in 2019.

Valve announced the card game during their International Dota 2 tournament last year, which makes one of the faster turnarounds for Valve-announced games. While we got a chance to check the game out earlier this year, the PAX West showing is the first time the public will get a chance to test it out.

It would not be surprising if we also see a bit more of Artifact at The International 2018 when it takes place later this month, but fans who want to get hands-on will have to try it out at PAX in Seattle on August 31. For everyone else, November 28 is not that far away.

Lylat Cruise Stage Confirmed For Super Smash Bros. Ultimate

about X hours ago from
Lylat Cruise Stage Confirmed For Super Smash Bros. Ultimate

The big selling point of Super Smash Bros. Ultimate is it will include every fighter that has ever appeared in the game, but its stage selection has not yet been promised to be as comprehensive. The official Smash Bros. website has been offering frequent updates for the game and the most recent one confirms the inclusion of the Lylat Cruise stage that originally appeared in Super Smash Bros. Brawl.

Nintendo also recently confirmed that Princess Peach's Castle will be making an appearance in Ultimate.

For more on Super Smash Bros. Ultimate, here's just about everything we know so far.

Lylat Cruise Stage Confirmed For Super Smash Bros. Ultimate

about X hours ago from
Lylat Cruise Stage Confirmed For Super Smash Bros. Ultimate

The big selling point of Super Smash Bros. Ultimate is it will include every fighter that has ever appeared in the game, but its stage selection has not yet been promised to be as comprehensive. The official Smash Bros. website has been offering frequent updates for the game and the most recent one confirms the inclusion of the Lylat Cruise stage that originally appeared in Super Smash Bros. Brawl.

Nintendo also recently confirmed that Princess Peach's Castle will be making an appearance in Ultimate.

For more on Super Smash Bros. Ultimate, here's just about everything we know so far.