Resident Evil 0 HD Has A Retail Release Date In January, Digital Timing Unclear

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January will be filled with the shambling undead. Capcom has confirmed the release date for Resident Evil 0, along with plans for how the title will get into your hands.

For those of you coming to the series fresh on current-generation consoles, Capcom is bundling the new release with this year’s Resident Evil HD Remake. The pair will cost $39.99 on disc for Xbox One and PlayStation 4 on January 19, 2016.

If you already have a copy of HD Remake, you can pick up Resident Evil 0 digitally for $19.99, though Capcom’s language around timing isn’t definite. Capcom says the digital option for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC will be along in “early 2016.”

Watch The Halo 5: Guardians Opening Cinematic

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Watch The Halo 5: Guardians Opening Cinematic

Today Microsoft and 343 Industries dropped a stealth trailer on Buzzfeed showing off the opening cinematic of the next Halo installment.

Watch the explosive trailer below, which features Fireteam Osiris (starring Firefly lead Nathan Fillion) sets out on a critical mission where they run into an old foe. 

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Launch Trailer Teases Story With The Help Of Led Zeppelin

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Launch Trailer Teases Story With The Help Of Led Zeppelin

Destiny: The Taken King is still a little over two weeks away from launch, but Activision is already sending out the launch trailer. In the trailer, we get some new looks at characters like Oryx, Cayde, Eris, and the Awoken Queen Mara Sov, along with some impressive outer space battle sequences.

Check out the trailer below, and share your theories about what you see in the comments below. For more on Destiny: The Taken King, don’t miss out on our now complete hub of cover story-related interviews, articles, and analysis.

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It's Not As Easy As You Think

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Nintendo fans would be forgiven for thinking Yoshi’s Woolly World is a game you can just stroll through. After all, it features cute aesthetics that recall the charming yet simple Kirby’s Epic Yarn. In addition, every level we’ve seen to this point has been mildly challenging at best. That all changed this weekend at PAX Prime, as Nintendo introduced me to some of the more challenging levels of Yoshi’s Woolly World.

The first level I played was called Woollet Bill’s Last Ride. On this stage, Yoshi must ride on a trail that a Woolly Bullet Bill leaves behind as he travels through the fast-scrolling level. Over the course of the stage, enemies bubble onto the screen and drop onto the disappearing trail in the most inconvenient places. Plus, on many occasions, you must quickly jump up to platforms above in order to get over obstacles blocking your path, then get back down to Woollet Bill’s trail before he flies past you.

Bundling Up And Exploring An Icy Area

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Clever dungeon and puzzle designs are nothing new for the Legend of Zelda franchise, but with Tri-Force Heroes, Nintendo is hoping to try out a few new ideas. Resurfacing fond memories of the Four Swords games on Game Boy Advance and GameCube, Tri-Force Heroes removes one from that equation, placing three heroes in a world that shares an art style with A Link Between Worlds.

With three characters traveling through the levels together, the designers have had a field day putting in puzzles that make you think about the levels using your numbers to your advantage. Players must stack, or totem, their characters on top of each other in order to reach high objects, or they must throw each other over obstacles in a particular order to solve a puzzle and make it passable for all. It’s a fun concept with quirky and humorous emotes that help players communicate if they aren’t sitting in the same room since there isn’t any voice chat.

PAX Panel Shares New Concept Art And Gameplay Footage

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Square Enix showcased some new details about Final Fantasy XV last night during its PAX panel, and the full stream of the panel is now archived for viewing online.

You will find some uninterrupted gameplay starting at the 40:54 mark. It focuses mostly on the car driving aspect of the game and includes interesting tidbits like the fact that your car can run out of gas, and you will have to push the car to the nearest gas station if that happens. Additionally, you will see lots of new concept art, as well as some behind the scenes development footage and early work done on the game.

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$89 Special Edition On The Way

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$89 Special Edition On The Way

Xenoblade Chronicles X is getting a fancy special edition that will set you back a little further than the standard edition of the game.

The standard game, which releases December 4, is $59.99, but this special edition, which is exclusive to North America will be $89.99.

You can find the contents of the special edition below:

There Are Too Many Yoshis In Woolly World's PAX Trailer

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There Are Too Many Yoshis In Woolly World's PAX Trailer

Nintendo's PAX trailer for Yoshi's Woolly World features lots of Yarn Yoshis, and shows off some of the game's additional mechanics.

You will see some special attacks and abilities, as well as some of the advantages of using amiibos with the game. You can check out the new trailer below.

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Sixteen Little Reasons You'll Want Watch These Lego World's Collide

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Sixteen Little Reasons You'll Want Watch These Lego World's Collide

As the toys to life genre has blossomed over the years with games like Skylanders and Disney Infinity, I've grown a little weary. I don't like the idea of having to spend hundreds of dollars on toys that will eventually end up in a box next to my plastic guitar controllers and my old Ninja Turtle figures. However, after playing through Lego Dimension's latest build at this year's PAX, I discovered several reasons to drop some of my hard earned cash on these adorable little buildable sets.

Lego Dimensions is headed to the PlayStation 4, Xbox One, Wii U, PlayStation 3, and Xbox 360 on September 27. Watch the game in action in the recent Scooby Doo trailer.

Trion Worlds Announces New Game, Atlas Reactor

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At PAX Prime 2015, Trion Worlds (Rift, Defiance) announced a new title coming to PC - Atlas Reactor. The game defies almost any standard explanation, but it looks like it's done something I really didn't think was possible - a team-based, simultaneous turn-based competitive multiplayer game. In the broadest strokes possible, think speedy Xcom meets League of Legends, with the turn stages meticulously designed to facilitate fast yet strategical gameplay.

Essentially, moves and abilities have priority designations that determine when they "go off" after being locked in each turn. As part of the design of Atlas Reactor, attacks and abilities happen before character movement each turn. For instance, if I expect a rocket barrage is incoming, I could use a "dash" ability to make sure I'm outside of the radius before attacks go off that turn. There's cover, are-of-effect abilities, "ultimate" skills that charge up over the course of a match, and even a taunt system that lets you get a hearty helping of character personality as you lay waste to your opponents. These abilities set up what turns into mind games - will an injured opponent do the traditional play and load up a punishing, reflective shield to survive an impending attack? Or will they know that you know that the shield is coming, so they try a different play completely?