More Than Just A Dragon Ball Fan's Dream Fighter

about X hours ago from
More Than Just A Dragon Ball Fan's Dream Fighter

This past E3, a Cinderalla story started formed around Arc System Works’ Dragon Ball Z fighting game, efficiently named Dragon Ball FighterZ. Comparisons to other fighting games flattered Dragon Ball, but the game is impressive all on its own, and it continues to look and play far better than you would think a licensed fighting game could.

The build I played featured the newly announced Androids 18 and 16, along with Piccolo and Krillin who were announced a few weeks prior but haven’t been playable until now. I kept coming back to the table where FighterZ was set up just to get a few more rounds in.

I can’t say at this point that FighterZ is the best fighting game I have ever played, but it is one of the most fun times I have had playing a fighting game.

A Brutal Platformer That Is Both Punishing And Beautifully Wacky

about X hours ago from
A Brutal Platformer That Is Both Punishing And Beautifully Wacky

Reminiscent of games like Contra, StudioMDHR's Cuphead is a run 'n gun platformer with a steep but satisfying learning curve, and it's got one of the most unique aesthetics I've seen in a game to date. Inspired by both retro games and 1930s cartoons, Cuphead is absolutely endearing, but also so brutally hard that I kept dying over and over again -- and that's far from a bad thing.

Cuphead is a difficult game, but in an incredibly satisfying way. As I struggled to even make it through the first level of the game, I was hit with a wave of joy when I finally beat it. My tiny Cuphead character waved his arms around and cheered, as if he were as happy as I was for the success. In the demo I played, I got to try the opening level solo, and two boss battles in co-op. 

With infinite enemies coming at you without pause, Cuphead keeps you on your feet. You can swap between two attacks at a time, which in the demo included both blue and red projectiles. Swapping is essential: I learnt quickly that the blue attack was best at long distance, and the red attack has a larger area of effect. At the end of each stage, you're graded on how well you do, but that doesn't involve just surviving or how quickly you beat it. For example, you can accumulate extra points and fill up a special attack meter by hitting color coded objects with a parry ability. 

We Take Out The Rebel Scum In New Starfighter Assault Mode

about X hours ago from
We Take Out The Rebel Scum In New Starfighter Assault Mode

As any veteran of Star Wars: TIE Fighter knows, flying for the bad guys is a thankless job. You're a disposable hunk of sentient meat piloting an equally disposable spacecraft. What they lack in sentimentality, the Empire makes up for in the raw numbers. Go ahead and gloat over those kills, rebels. There are more where they came from. After spending some hands-on time with Star Wars Battlefront II's new Starfighter Assault mode, however, I have a greater appreciation for TIE fighters – not for the sacrifices that their pilots make, but for how these much-maligned ships are actually quite great.

Our battle took place over the planet of Fondor, around one of its orbital shipyards. A recuperating imperial star destroyer was in dry dock, and as an imperial pilot, my job was to ensure that the rebels didn't take out the incapacitated titan. Fortunately, I was part of a team of 12, bolstered by a variety of A.I. controlled ships to add to the delightful confusion and visual impact of this 24-player battle. 

An Existential Undersea Threat

about X hours ago from
An Existential Undersea Threat

THQ Nordic and Digital Arrow are bringing back the AquaNox series in Aquanox: Deep Descent, a game that blends atmospheric undersea exploration with combat that's reminiscent of sci-fi space battles. We got to see the latest version of the game today at Gamescom, and it's shaping up nicely.

The game's set in 2370, in a post-apocalyptic future where mankind has moved undersea after ravaging the Earth's surface. Humans being human, old rivalries have reemerged in the new setting, and factions fight underwater for resources and power. You play as one of four crew members who has been brought back from suspended animation to help address a new threat: a new type of plankton that consumes anything manmade that it touches.  

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Five Things You Need To Know About This Wonderfully Weird Game

about X hours ago from
Five Things You Need To Know About This Wonderfully Weird Game

When I first heard about Biomutant, I was skeptical. It was billed as a “post-apocalyptic kung-fu fable,” which sounded a lot like one of those horrible pizzas that the Teenage Mutant Ninja Turtles would order. Every ingredient is fine on its own, but does anyone really want to put a slice of chocolate fudge, sardine, chili pepper, and whipped-cream pizza in their mouth? After getting a demo of Experiment 101’s game at Gamescom, I’m surprised to have had my mind changed so abruptly. Here are five reasons why you may want to keep an eye on Biomutant, too.

Five Ways Life Is Strange: Before The Storm Changes Things Up

about X hours ago from
Five Ways Life Is Strange: Before The Storm Changes Things Up

Before the Storm, a prequel to Dontnod’s Life is Strange, is arriving as soon as next week. The three-episode-long series has a lot of changes by having the player embody Chloe Price, Max’s best friend, three years prior to the events of the first game. It also has a completely different development team behind it – Deck Nine – all the while Dontnod is working on its own Life is Strange follow-up. After seeing an extensive presentation, interviewing the developers, and playing a part of the first episode ourselves, I feel a lot of positive changes are on its way for Life is Strange. Here are five ways the prequel changes things up.

Persuading Characters With Backtalk

Forgoing the time travel powers of the first game, Before the Storm instead introduces a new gameplay mechanic that takes the form of a dialogue puzzle. Each time Chloe is conversing with someone who she hopes to persuade, the option of using Backtalk becomes available. Backtalk has Chloe use her wit to throw insults back at the other character, or cleverly try to change their perspective. 

Latest NHL 18 Trailer Details Franchise Mode Improvements

about X hours ago from
Latest NHL 18 Trailer Details Franchise Mode Improvements

We dropped a ton of knowledge about the franchise mode changes coming to EA Sports' hockey title in our 60 Things We Know About NHL 18 feature earlier this year. Today, the dev team shared a trailer that lets you see the expansion draft, mascot creation, mid-season contract extensions, and other changes in action. 

Take a look here:

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Trailer Reveals New Fighters, Beta Sign-Up Open, And Collector's Edition Detailed

about X hours ago from
Trailer Reveals New Fighters, Beta Sign-Up Open, And Collector's Edition Detailed

Bandiai Namco released a number of new details about Dragon Ball FighterZ today including a trailer, beta details, and information about the game's collector's edition.

You can check out the trailer below which highlights Androids 16 and 17 and 18, who appear to be a team. The trailer ends with a tease of dark versions of familiar characters, a montage of defeated heroes, and features a fully modeled version of Bulma.

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Overwatch Meets Football In Amazon's Esports Endeavor

about X hours ago from
Overwatch Meets Football In Amazon's Esports Endeavor

Breakaway marks Amazon's first true attempt to break into the video game industry as a publisher. We finally spent some time with the multiplayer brawler from Double Helix Studios to see how deep its hooks go.

A match of Breakaway is essentially football but with MOBA character classes thrown in. You start in a mid-sized arena with the goal of pushing a metal orb in the middle of the arena (called a relic) to the opponent's goal. Each team is comprised of five players that everyone chooses from a roster of characters. There are your typical tank characters as well as supports and sharpshooters who are fragile but deal high damage.

If you get hit by anyone while carrying the relic, it bounces off of you, so every enemy attack basically functions as a tackle. However, the game doesn't stop whenever you go down with the ball like it does in football. Instead, the relic remains in play, with characters on both sides trying to grab it. If an entire team is eliminated before anyone on it can re spawn, the opposing team wins, which encourages players not to recklessly throw themselves at the ball but to play strategically.

Hands-On Impressions Of Monster Hunter: World

about X hours ago from
Hands-On Impressions Of Monster Hunter: World

The Monster Hunter franchise is coming to Xbox One, PS4, and PC early next year, and after getting a substantial hands-on experience with the title I’m incredibly excited. Longtime franchise fans should be pleased with the adherence to systems, mechanics, and the spirit of the traditional dinosaur hunting jaunts. Newcomers should be even more excited – this is the most accessible title in the franchise, and it doesn’t sacrifice any of its adrenaline-infused adventure to get there.

Selecting one of my old weapon favorites, the heavy bowgun, I glace at my available accessories before the first mission. My options include a variety of defensive upgrades, from stealth enhancements to additional protection. But the most interesting option is a cloak that lets you glide, allowing you to turn jumps into blissful, slow-falling dips perfect for landing directly on top of enemies. If you’re a fan of the “rodeo” style of hopping on these huge creatures and smashing them up on their backs until they fall, this is a perfect choice for your play style. You can also move from posterior to head while you’re on their back, picking your section to score attacks on weak spots or to better hang on while the monster tries to shake you off.