Building A Fort To Withstand Chaos

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Building A Fort To Withstand Chaos

Sometimes you need to get out of your comfort zone to get your creativity going again. That's the approach Epic Games is taking with Fortnite. The team needed a palate cleanser after Gears of War: Judgment, and wanted to try something completely different. Fortnite is unlike the studio's past work, and looks to be a nice change of pace.

The inspiration for Fortnite struck during a Game Jam - an event where developers come together and plan a game in a short period of time. Since then, Fortnite has continued evolving, even turning toward the free-to-play model. Fortnite is a nod to the forts that many of us built in our childhoods, except this time you actually need to build something solid - almost ndestructible - to hold up against monsters and other competitors.

Epic isn't ready to reveal every available mode, but did confirm the presence of PVP and that a persistent fort-building mode is in the works. I recently got hands-on time with an atlas defense mission, working by myself before trying it out with other players. The basic goal is to gather resources to build a fort to protect the atlas device. Once ready, a storm unleashes a wave of creatures that invade your creation. You must fight them off and repair damage, all in the name of protecting the atlas. If it takes too much damage, you lose.

The Red Hood Doesn't Share Batman's Dislike For Guns In Latest Arkham Knight Trailer

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The Red Hood Doesn't Share Batman's Dislike For Guns In Latest Arkham Knight Trailer

The mysterious Red Hood wears a blood red Bat-symbol on his chest, but his methods are not the Dark Knight's. Batman might not abhor violence, but he doesn't use guns and he certainly doesn't kill.

In this brief trailer for a story pack for Red Hood, you'll see a different path to problem solving. The vigilante uses his guns in combat, and executes enemies with extreme prejudice.

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Capcom Announces Mega Man Legacy Collection Featuring Six Titles

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Capcom Announces Mega Man Legacy Collection Featuring Six Titles

Capcom has announced that you'll soon be able to play classic Mega Man titles on your current-gen console, PC, and eventually 3DS. The publisher has announced a "Legacy Collection" featuring the blue bomber, complete with some extras.

The Mega Man Legacy Collection features Mega Man 1 through Mega Man 6, a challenge mode, and a "museum collection" of art assets. It's scheduled for this summer on PC and current-gen consoles. A 3DS release will be coming this winter.

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Nvidia GameWorks Video Shows The Power Of PC (And New 60 FPS Gameplay)

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Nvidia GameWorks Video Shows The Power Of PC (And New 60 FPS Gameplay)

Nvidia has put together an Arkham Knight trailer showcasing the added power of its technology, and it showcases new unseen footage from the game.

You'll see impressive particle and weather effects, and small touches like a scene where you will see money strewn about the floor reacting impressively to Batman and Nightwing's fancy footwork, all at 60 FPS.

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C-3PO And His Original Voice Coming To Star Wars: Battlefront

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C-3PO And His Original Voice Coming To Star Wars: Battlefront

Anthony Daniels, who has played and voiced C-3PO since the very beginning, recently confirmed his involvement in Battlefront.

Daniels recently tweeted, "One day it's the hilarious YODA CHRONICLES: the next, the astounding BATTLEFRONT! (Just the ying and yang of being C-3PO at the microphone)." Adding to the confirmation, @EAStarWars shared Daniels' tweet writing, "We've got #C3PO."

Learning Daniels is playing C-3PO in the game is no surprise – he has played every iteration of C-3PO from the main films, to smaller appearances like the above mentioned Yoda Chronicles, The Lego Movie, and he will be appearing in the upcoming Disney Infinity 3.0 as the golden robot. What's more surprising and interesting is that C-3PO will be appearing in the new Star Wars: Battlefront. Most are saying he will probably appear in a few cutscenes, but I've got my fingers crossed for playable character.

Fans Breakdown Relative Size And Exact Locations Of The Map

about X hours ago from
Fans Breakdown Relative Size And Exact Locations Of The Map

Using the repeating landmarks that appear in Fallout 4's reveal trailer, comparing those to a real map of Boston, and some math, a group have fans think they have already built an approximation of Fallout 4's map.

The group, calling themselves The Pre-War Hub, estimates that Fallout 4's map is about twice the size of Skyrim's and have even been able to figure out the approximate distance between the assorted landmarks that appear in the trailer, as well as locations like the garage that appears in the end. The group even has a good idea where the nuke blew up and how far the people affected by it are standing from the blast.

You can check out a video of the group's findings below, or check out a breakdown of images by heading here.

Build Your Own Dungeon In This Reverse Roguelike

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Build Your Own Dungeon In This Reverse Roguelike

Guild of Dungeoneering offers a twist on the roguelike formula: Instead of traversing through randomly generated levels, you build a dungeon with the intention of guiding your hero to victory. Developer Gambrinous recently announced this adventure will arrive on PC and Mac this summer.

While the premise sounds simple, your heroes may go off script based on their personality and needs. Considering the so-called heroes are rather pitiful, something noted in the game’s announcement trailer, Guild of Dungeoneering will likely have a high difficulty curve. For a look at the game’s mechanics in action, check out the release trailer below.

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Hold On To Your Butts, Console Owners

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Action Henk and his ragtag band of friends are back. Curve Digital announced today that it's bringing the racer/platformer to the Xbox One, Wii U, PlayStation 3, PlayStation 4, and Vita later this year.

Action Henk takes players on a raucous thrill ride of '90s nostalgia as they race through bedrooms, amusement parks, beaches, and more. Each track has multiple paths to the finish line and four medals to win (bronze, silver, gold, and rainbow). Every millisecond counts, so players have to make smart use of running, jumping, and butt-sliding.

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Use Music To Interact With A Fully Destructible Landscape

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Empty Clip Studios has released a trailer showcasing its upcoming musical action/strategy title Symphony Worlds. The game, which will be debuting on Kickstarter later this summer, allows players to use a variety of musical styles to shape and interact with procedurally generated worlds.

Each planet features weather, a day-night cycle, living vegetation, and environments that can be both molded and destroyed by the player. Music is the number one way to interact with the world; playing a calming classical song will sprout a forest, while playing aggressive heavy metal music is perfect to get out of a dangerous situation.

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