Nate Wonders If It’s All Worth It In Uncharted 4 CGI Trailer

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Nate Wonders If It’s All Worth It In Uncharted 4 CGI Trailer

Uncharted 4 might very well be Nathan Drake’s last adventure. And Naughty Dog and Drake himself are wondering the same thing: has it all be worth it?

Based on past outings, we’re thinking the answer is going to be a resounding “yes.” But we’ll find out for sure when it finally arrives on PlayStation 4 on May 10.

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Ex-Blizzard Devs Prep The 8-Player Diablo-Inspired Kings And Heroes

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Ex-Blizzard Devs Prep The 8-Player Diablo-Inspired Kings And Heroes

A group of developers who have previously worked at Blizzard, Turbine, and Certain Affinity are teaming up to make a new hack-and-slash RPG in the vein of Diablo.

The name might be generic, but the game sound promising. Developed by a new studio called Industry Games, Kings and Heroes looks to be an open-world, fantasy RPG, which looks a bit like a first person Diablo. Players will be able to play solo or in groups of up to 8 players as they explore procedurally generated dungeons, smash giant spiders against cave walls, and slowly upgrade their hero with better and better loot.

“We’ve been working really hard to create a game that core gamers will want to play and make their own,” says Industry Games CEO Warren Weems. “We’re big fans of that classic roleplaying gameplay style, and that’s the feel we have with Kings and Heroes.”  

Creative Assembly's Latest Tactical Strategy Title Launches Today

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Developer Creative Assembly and publisher Sega launched the tactical strategy title Total War Battles: Kingdom today for iOS, Android, PC and Mac. The successor to 2011's Total War Battles: Shogun, Kingdom mixes the large-scale tactical warfare of the Total War series with realm building elements packaged in a free-to-play distribution model.

Total War Battles: Kingdom tasks players with building, managing, and defending their domain through head-to-head tactical battles with other players and A.I. enemies. The game features cross-platform play, so players will be able to save their game on one platform and pick it up from the same place on another.

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Bethesda Teams With Pro Athletes To Reveal New Doom Multiplayer Footage

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Bethesda is set to reveal more of Doom’s multiplayer gameplay next week via live stream. To help unveil it, the publisher has teamed up with professional athletes and YouTubers for a “Day of Doom” live stream tournament.

Four six-person teams will compete for the title on March 29, captained by the following duos:

Check out a teaser for the event here:

Homefront: The Revolution Breaks Down The Basics Of Guerrilla Warfare In New Trailer

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Homefront: The Revolution Breaks Down The Basics Of Guerrilla Warfare In New Trailer

The Greater Korean Republic invasion of the United States paid off in Homefront, and American citizens are reeling with the loss of their military structure. To fight back, they'll have to play dirty in Homefront: The Revolution.

The new trailer released by Dambuster Studios and Deep Silver breaks down the weaponry at the resistance's disposal as they employ hit and fade tactics against their superior, entrenched foe. Take a look at the makeshift arsenal and improvised explosives you must craft to take Philadelphia back:

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Pokémon Company Reveals Gameplay Details For Pokémon Go

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Pokémon Company Reveals Gameplay Details For Pokémon Go

Pokémon has long sold the fantasy of living in a world filled with collectible creatures that love to battle. The Pokémon Company's upcoming Pokémon Go isn't a traditional Pokémon game, but it's bound to be the closest that any of us are going to get to being a real-world Pokémon trainer.

The Pokémon Company is developing Pokémon Go in collaboration with Niantic Inc., a company that specializes in augmented reality. The studio's game Ingress provides a glimpse of what's ahead for would-be trainers, though there are some key differences between the games that show it's far from a reskin.

Get A Good Look At Rift Launch Title From Former Darksiders Devs

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Get A Good Look At Rift Launch Title From Former Darksiders Devs

The release of the Oculus Rift will coincide with a hefty lineup of 30 launch titles. Gunfire Games’ Chronos distinctly stands out from the pack with its haunting atmosphere and third-person combat that hinges on a unique time-based mechanic.

In Chronos, humanity has been fractured into small tribes spread across the land. The tribal matron selects you to enter an ancient labyrinth to destroy the evil dragon that has plagued mankind. 

This may sound like a well-trodden narrative path, but what sets Chronos apart from a standard fantasy tale is its relationship with death and time. A portal to the ancient labyrinth only opens once a year, and each death means that you'll be transported back. Your character will be forced to wait a year, which passes instantaneously while you respawn. 

Naughty Dog Discusses Bringing Uncharted To PS4 In Latest Making Of Video

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Naughty Dog Discusses Bringing Uncharted To PS4 In Latest Making Of Video

In the latest episode of their behind-the-scenes series on Uncharted 4, the Naughty Dog developers talk about the game’s improved mobility, more diverse terrain and smarter enemy AI. These new additions, the developers say, are all made possible through the power of the PS4.

The video showcases some of Drake’s new moves, including his grappling hook and new found love of sneaking. Naughty Dog says the gameplay in Last of Us greatly affected the stealth in Uncharted 4, and some enemies will now be entirely avoidable. 

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Latest Trailer Builds Up Ratchet's Origin Story

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A new story trailer has been released for the upcoming Ratchet & Clank reboot on PS4. The game is coming next month along with a new animated movie based on its events.

Sony has stated that the film and the game are designed as complimentary pieces, telling the same origin story in different forms with "the same major beats and story arcs." While the film focuses more on character development, the game is more focused on the action that happens between scenes.

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Drawing First Blood: Hands-On With Total War: Warhammer’s Vampire Counts

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At GDC 2016, I took a few hours to dive into an extended hands-on session with Creative Assembly’s upcoming Total War: Warhammer. During that time I had access to a chunk of the Vampire Counts Campaign and two massive, epic-scale battles with all the units ready to rock-and-roll from the start. While this doesn’t approach any kind of review-style methodology as I was only playing a carefully selected slice of the game, I’m comfortable saying this – It’s easily the most fun I’ve had playing a Total War title in nearly a decade. The decision to break out of the historically restrictive boxes and go full fantasy instead of being mired in axes, swords, and crude siege weaponry has been a massive boon in breathing new life into the franchise. Playing a few hours with the Vampire Counts was a strategic and flavorful experience.

First off, I had my qualms immediately resolved about the complexity outside the battlefield. Nothing has been dumbed down to facilitate the Warhammer universe. All of the standard upgrading off the field that the series is known for is present, including expansive tech trees that let you decide how to shape your armies. These options now take the powerful magic options you have access to into account as well, making your specializations and choices all that much more important when you head into war.