Senau Struggles With Inner Demons In Moody, Beautiful New Hellblade Trailer

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Today at GDC, Ninja Theory took the stage at the Epic Games talk to show off a new trailer and subtitle for its upcoming game, Hellblade.

Hellblade: Senua's Sacrifice, as the game is now called, follows a Celtic warrior's spirit quest into Vikings territory. The new trailer showcases some amazing atmosphere, and toward the end of its reveal the developers pulled away a black curtain to reveal the trailer was being performed by the actress in real-time using a powerful new nonlinear cinematic scripting tool called Sequencer. This shot based workflow allows developers to edit individual shots on the fly and see the edits as the actor is working in the virtual scene. As the actress talked and made facial expressions, we could see it translate immediately into the scene. 

Check out the trailer here:

Learn About The Art Design And Characters In New Video

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Learn About The Art Design And Characters In New Video

Naughty Dog and PlayStation have released a new video about the making of Uncharted 4: A Thief's End, which tackles the art design and character development.

The video includes interviews with several of the games designers, developers, and voice actors, from art director Roph Ruppel to voice actor Nolan North.

Ruppel gives insight onto Nathan Drake's character development over the course of the series, and how technological advancements now make it possible to present small details like wrinkles and other facial aging qualities on Nathan. "As we got better, and as the platforms got better, we can see [Nathan] not only get more complex and more sophisticated, but he also is aging," Ruppel said.

In Challenging Platformer Gonner, You Have To Use Your Head

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Raw Fury Games’s upcoming platformer Gonner has a lot to love in a lightweight package. The concept is fairly simple; it’s a tough platformer roguelite where your character has to choose from a variety of heads and weapons to complete the task at hand, tackling expansive levels and deadly boss rooms.

Players will unlock new heads through gameplay, though there are a decent amount of options to start with. Players can select heads that give them an additional jump, double fire, and extra pips of health. If you get hit (with most heads) your head will pop off and you have a chance to collect it with your body instead of dying immediately, but it can be tricky to get your essentials back when enemies are in the way. In true Mario fashion, you can also jump on top of most enemies to take them out, but be wary of prickly foes that won’t play nice with that strategy.

Gun selection is also important. Do you opt for the powerful but focused shotgun or the crowd clearing laser beam? Like the heads, it’s more about having options than finding the “overpowered” option; you’re basically selecting the right tool for the job based on what enemies you’re planning to face in the trials ahead.

Chronicle: RuneScape Legends Takes The Iconic Game Into The Digital Card Realm

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Chronicle: RuneScape Legends Takes The Iconic Game Into The Digital Card Realm

The digital card game market is exploding on PC and mobile, and old-school MMORPG RuneScape isn’t falling behind. Next week on March 23, everyone can get in on the action with the launch of open beta. Progress won’t be wiped for official launch, making this a soft launch.

The game attempts to do something markedly different than many others available today by incorporating board game elements into the mix, and having players essentially build their own decks to beat. While a dragon or massive monster might be difficult to defeat, including them in your deck can confer massive rewards to your character as well over the course of a match. In essence, players are building decks for their own champion to beat, not a deck to defeat the opponent.

There’s still plenty of room for interaction with the enemy though, and that can take place in a number of ways, both directly and indirectly. Perhaps you’re the type that wants to fight the opponent directly with battle cards, or maybe you just want to buff enemy monsters – making it harder for the opponent to fulfill their plans. If you’re playing as the thief, maybe you’re focused on stealing enemy resources to hinder their progression and resource acquisition. A multitude of playstyles are available to explore.

Take TrackMania Turbo For A Spin In This Week's Open Beta

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Ubisoft has announced an open console beta for its upcoming TrackMania Turbo, giving PlayStation 4 and Xbox One players a chance to take the game for a test drive in advance of its release next week. Since it's an open beta, getting in will be as easy as starting a download once it goes live – no license tests required.

The beta begins March 18 at 6 a.m. Pacific, running through March 21 at 6 a.m. The full game includes 200 tracks split between four environments, custom-creation tools, and a random track builder for people who just want to get into the action.

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Ninja Theory's Latest Gets A Small Title Change With The Addition Of A Subtitle

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Hellblade, the upcoming game from Ninja Theory, the studio behind the recent Devil May Cry reboot and Enslaved: Odyssey to the West, has changed its name.

It's a small change, and it's very likely most will continue to refer to the game simply as Hellblade, but it's new name is Hellblade: Senua’s Sacrifice. Senua is the protagonist's name. You can see Senua in the image above.

For more on Hellblade, specifically focusing on Senua's struggle with mental illness, head here. Hellblade is coming to PlayStation 4 and PC this year.

ARK: Survival Of The Fittest Puts Hunger Games-Like Twist On Dino Survival

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ARK: Survival Of The Fittest Puts Hunger Games-Like Twist On Dino Survival

Survival can be tough enough, even without sadistic forces turning it into a televised sport. The only thing that could possibly be more stressful (and hazardous) than trying to make your way through a dinosaur-filled nightmare would be doing so as teams conspire to slaughter one another in a Hunger Games-like free-for-all. That's the spirit behind the ARK: Survival Evolved spinoff ARK: Survival of the Fittest, which is available today as a standalone title in Early Access on Steam and is in development for consoles.

Survival of the Fittest pits up to 72 players against each other in arenas that shrink over time, encouraging players to meet up and battle to keep online spectators entertained. There are more than 30 creatures to train and ride at the start of the game's Early Access period, with more planned for the eventual launch. Developer Studio Wildcard has created a variety of different modes, tailored for players who are looking for relatively quick 30-minute matches up to battles that can last up to three hours. 

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Hands-On With The Norse RPG

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Expeditions: Viking is the successor to Expeditions: Conquistador. As the name suggests, this time it's all about hairy, axe-wielding vikings. Developer Logic Artists invited me to play through the opening segment of the game.

Expeditions starts mournfully. After creating your avatar in a solid character creator that lets you choose your gender, name, hairstyle, and skill sets, a brief intro cinematic plays. Your father, a chieftain, has died. Your clan and the clans under you are in turmoil. You're in charge now. Uh oh.

The game proper starts at the feast following your father's death. Your mother, Astridr, takes you aside and encourages you to speak with the other chieftains who are attending the feast and measure them up to see who is with you and who is planning to betray you for the throne. Speaking with all of them reveals that they all have complicated feelings about the whole matter. Some of them respected your father as chieftain, but doubt your ability to lead because you're unproven. Others are outright venomous toward both you and dear old dad but claim to be respectful of the traditions that form the hierarchy.

Watch Us Play 16 Uninterrupted Minutes Of Platinum's TMNT

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Watch Us Play 16 Uninterrupted Minutes Of Platinum's TMNT

We recently got some hands-on time with Platinum Games' upcoming Ninja Turtles game, Mutants in Manhattan, and you can see a huge portion of our play session right here.

Unlike our Test Chamber series of videos, where we commentate what's happening on screen, this is just straight gameplay. In the video, you see the events from the perspective of Donatello. Unlike Ninja Turtle games of the past that push you through a linear series of brawls, Mutants in Manhattan places you in a large open area and throws randomized missions at you that you complete in order to build up strength to take on a final boss. What you see in the video below, is a truncated version of that process. Usually you will complete more missions before making it to the boss, but this demo build only had us completing a few before taking on Bebop in a difficult boss fight.

Alongside getting a good look at the combat and cooperative combos, the video also showcases the Turtles' fluid mobility and the bizarre pizza-eating minigame that every turtle must complete before heading back into the battle after being knocked out.

Debating The MOBA Structure And Open-World Super Hero Movement

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Activision recently invited us in for some hands-on time with Platinum’s upcoming brawler, Teenage Mutant Ninja Turtles: Mutants in Manhattan. After playing through a stage with Kyle and Ben, we had plenty to say about Mutants in Manhattan. Though our time with the game was short, its modern take on the multiplayer beat ‘em up left a lasting impression. We sat down to discuss the turtles’ latest adventure and offer some of our impressions.

Connor: When we first started chatting about our Mutants in Manhattan experience, you equated it to the 1992 brawler Turtles in Time, and I agree with that to a degree. The four player co-op is fluid and fun in a similar way, and there are definitely those over-the-top sequences filled with Foot Ninjas. On the other hand, it’s a 3D action game now; the overall structure of the encounters are different. Mutants in Manhattan seems to be trying to pack as much content and fan service into itself as possible.