Halo 5’s Breakout eSports Mode Gets Revamped Before Launch

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Halo 5’s Breakout eSports Mode Gets Revamped Before Launch

If you played the Halo 5: Guardians beta in December or January, you had a chance to give the new Breakout mode a try. It’s designed with eSports in mind, with quick, single-elimination rounds. When you play next month, it’s going to be a little different.

343 Industries watched players during the beta and noticed that a number of rounds were ending in ties. When teams were down to their last player, it wasn’t uncommon to see the survivor hiding from opposing forces.

In order to combat this, 343 added a flag to the mode. Now, rounds can be won either by eliminating the other four-person team or running the flag into their base. 

Hatsune Miku Brings The Power Of Vocaloids

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The turquoise, twin-tailed J-pop icon is coming to Persona 4: Dancing All Night as DLC after rumors of her inclusion were teased by developer Atlus.

Atlus also released a handful of new screenshots showing off how the vocaloid looks in the Persona 4 universe. Hatsune will be dancing to the ATOLS remix of “Heaven Feat. Hatsune Miku” in Free Dance Mode, and will be able to change her hair and eye color while she dances.

The Hatsune Miku DLC will be released October 20 for $4.99. Persona 4 characters Adachi and Marie will also be made available on the same date for the same price.

Meet The Mad Villains Of 19th Century London

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Meet The Mad Villains Of 19th Century London

Assassin’s Creed: Syndicate goes full Ocean’s Eleven in its latest trailer, showcasing the wide cast of villainous madmen and women Jacob and Evie Frye will face-off against in 19th Century England.

Chief among those heinous villains is Crawford Starrick, head of the London Templars, who has a quick trigger finger. Aiding Starrick in his plot for domination are his seven cohorts who exemplify the greed and corruption of England’s Industrial Revolution. This includes the crooked businessman Rupert Farris, wealthy tycoon Pearl Attaway, the mad medical duo of Dr. John Elliotson and David Brewster, bankroller Phillip Tupenny, the corrupt politician James Brudenell, and leader of the Blighter gang, Maxwell Roth.

The Frye twins go on to discuss their overall goal of ridding London of Templar influence once and for all, before engaging in a montage of zip-lining and launching a train off a bridge. All in a day’s work, it seems.

Battle Chasers Kickstarter Holding A Contest For Fans To Create A Monster For The Game

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Battle Chasers Kickstarter Holding A Contest For Fans To Create A Monster For The Game

Battle Chasers: Nightwar, the currently being Kickstarted game from the creators of Darksiders, is holding a contest for fans to create a monster.

You can find the full rules of the contest here which are pretty straightforward. Create a creature, describe a pair of attacks for the monster, and post it online with the hashtag #Battlechasers. The contest is being held until October 7 and the winner's creation will appear in the final game, as well as some loot from developer Airship Syndicate and a credit in the game.

This isn't the first time Battle Chasers creator Joe Madureira has gone to the public for a monster design contest. For the comic series, on which the game is based, Madureira held a similar contest which produced the monster seen below.

Here Are Five Tactical Tips For Succcess The Beta

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To prepare players for the Rainbow Six Siege closed beta (set to launch today), Ubisoft is offering a list of top tips for getting a tactical advantage in the team-based shooter.

The five-part overview provides a broad rundown of tactics and pointers. Hide drones when scouting out enemy positions; take advantage of both partially and fully destructible walls and floors to get a bead on an opposing team; and other similar tips. Most of it should come as common sense to tactical shooter veterans, but a refresher course certainly won’t hurt anyone prepping for the game’s strategic matches. 

For more on the combat in Rainbow Six Siege, check out Matt Bertz’s hands-on impressions from E3.

Fallout 4 Doesn’t Have A Level Cap To Hold You Back

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Bethesda has detailed how progress will be handled in Fallout 4. While the skill-based system found in Skyrim won’t be infiltrating the wasteland, there have been some improvements over what you found in Fallout 3.

The SPECIAL system returns, with each of the stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) having a range from one to ten. You’ll get 28 points to allocate at the start, and you’ll get to reallocate early in the game after you’ve played for a bit.

There’s no level cap this time out, and the experience-based progression system has been quickened a bit. That means you’ll be able to grow your skills and pick perks from an enormous chart (below). Oh, and this poster is included in every pre-order copy.

WWE 2K16’s MyCareer Mode Sounds Like A Superstar Dream Come True

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With WWE 2K16 just a month away, it’s finally time for us to find out what the “campaign” looks like. Sure, create superstars and legendary matchups is great, but sometimes you just want to be the scrappy rookie trying to make a name for himself.

MyCareer mode starts you off in NXT (the WWE minor leagues), as you work towards becoming a champion. Once you’ve accomplished that goal, you can stick around and rule the ring or graduate to the main rosters.

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A Message From Battleborn's Big Bad Guy

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A Message From Battleborn's Big Bad Guy

We're all going to die some way or another, and Battleborn's bad guy, Lothar Rendain, wants you to know that. You can go out guns blazing in Battleborn, or as a citizen of the last star, be swallowed up by the void. We know which you'd choose in the game.

Rendain is the antagonist of the title's campaign mode, which can be played by yourself or with up to four friends, and there are 25 playable characters to choose from.

Battleborn comes out for PlayStation 4, Xbox One, and PC on February 9. For more info on the game, take a look at Mike's hands-on time with the title and click on our cover story hub banner below the video.

Rise Of The Tomb Raider’s First Three Hours Put An Emphasis On Exploration

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Rise Of The Tomb Raider’s First Three Hours Put An Emphasis On Exploration

While 2013’s Tomb Raider reboot was heralded as a triumph for a franchise that had gotten stale, some long-time fans weren’t entirely satisfied. Lara was certainly a more relatable character, but her adventure was far more combat-oriented than past outings.

That hasn’t entirely changed in Rise of the Tomb Raider, but Crystal Dynamics seems to be making a concerted effort to bring back elements of classic games. The story opens by setting the tone with compelling environments and exploration.

Our three-hour preview started us at the beginning of the game, which begins on the icy slopes of treacherous Siberian mountains. Lara and her friend Jonah push onward as their expedition party balks at the dangerous conditions.