Survival Adventure Game The Solus Project Arrives On Xbox Game Preview

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The Solus Project is the newest title from the creators of The Ball and Unmechanical, billed as a "narrative-driven sci-fi styled survival-adventure." It has been in Early Access on Steam and GOG for about a week, and now it's come to the Xbox One Game Preview program.

The Solus Project places players on a mysterious distant planet, challenging them to survive and explore its volatile environments as they try to find the solution to humanity's impending destruction. Of course, there are plenty of dangers between you and the alien secrets of the planet's lost civilization. Get an idea of the game in the trailer below.

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The Many Ways It Looks To Improve Over Its Predecessor

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EA Sports UFC was a strong first effort when it released in 2014, but EA Sports' debut as the holder of the UFC license was far from perfect. In addition to a repetitive career mode structure, the ground and grapple mechanics were difficult to understand and the game lacked overall depth in the modes it offered. We recently got our hands on the sequel to get a good idea of how UFC 2 looks to improve over its predecessor.

The striking of EA's first UFC was great, and that appears to have remained mostly intact. Some new animations and improved knockout physics made my time operating in the stand-up game more satisfying, but it largely felt the same and my skills learned from the first game were transferable.

Cyanide Goes Lovecraftian With Game Based On Call Of Cthulu RPG

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Cyanide Studios and Focus Home Interactive have announced an upcoming horror game based on Chaosium's long-running pen-and-paper RPG Call of Cthulu. The game, which is coming to consoles and PC in 2017, promises to give players a disturbing take on Lovecraftian horror.

In this Call of Cthulu game, players are investigating the death of an artist and her family on a remote island. This being Call of Cthulu, players will likely have their sanity tested as they face unspeakable horrors and their fraying grasp on reality. Cyanide says it's a psychological-horror game with stealth mechanics, and that it's being built, appropriately enough, in Unreal Engine 4.

We'll have more details on the game in the coming months.

Explore The Anatomy Of A Cult In The Church In The Darkness

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What differentiates a reclusive religious sect from a dangerous cult? History has proven that drawing a line between the two can sometimes be tough, especially when paranoia grips the group. Both traditionally are led by charismatic figureheads who serve as prophets, social engineers, and arbiters of justice. Both typically make concerted efforts to separate their dogmatic ways of life from that of everyday society. So, if you walked into one of these encampments, could you tell the difference between the two? That’s the question Paranoid Productions founder Richard Rouse III (The Suffering), is asking with his new self-financed game set in the 1970s, The Church in the Darkness.

“The interesting thing about these progressive groups, or things that people call a cult, is that it's often hard to tell when you're in a cult that you're in a cult,” Rouse says. “It's also hard to look from the outside at a group of people who are behaving very differently or maybe have walled themselves in somewhere and determine, ‘Is that fine, or is that really dangerous?’ Telling this story in a game, we can explore both sides of that.”

Gearbox Reveals Three New, Weird-Looking Battleborn Characters

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In a post on the official Battleborn website, 2K spills the beans on three new Battleborn characters: Whiskey Foxtrot, Kelvin, and Shayne and Aurox – a supernatural teen/demon duo.

Of the three new characters, Whiskey Foxtrot seems like the most traditional, packing a tactical assault rifle as his main weapon, along with explosive abilities that include sticky bombs and a scrap cannon.

Kelvin, on the other hand, is a melee-focused ice golem that takes on rivals with ice fists, a bite attack (appropriately called Chomp), and a defensive ice wall. Kelvin can also turn into a gaseous cloud that can freeze his enemies when he passes through them.

Jason Voorhees Gets Funny In This Motion-Captured Kills Video

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Jason Voorhees Gets Funny In This Motion-Captured Kills Video

Friday The 13th: The Game has raised over $885,000 during its Kickstarter campaign so far, and now it's in full production. That means a lot of animations need to be made, which is where this cool yet comical motion capture video comes in.

The mo-cap session shows several new and classic kills performed by Kain Hodder, who played Jason Voorhees in Friday The 13th: Part 7 through Jason X. Over 400 animations were captured during the shoot, which means you'll probably be able to murder camp counselors in quite a few creative ways in the final game. Watch it for yourself below.

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Odin Sphere Leifthrasir Shows Off Its Expanded Combat System In Trailer

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Vanillaware is doing more than just refining the visual style of its upcoming remaster of Odin Sphere, Odin Sphere Leifthrasir. This trailer showcases that in addition to giving the hand drawn art style an HD sheen, the combat and skills systems are being updated.

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Leifthrasir will have over 200 new skills which can be unlocked through skill trees that are so enormous that they’re dizzying. Each playable character will have their own skill tree to unlock both passive and active skills, bolstering the progression system of the original game.

Training Day: Why The Opening Missions Have Us Interested

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The Hitman series has seen some drastic changes over the years. Agent 47 took a long hiatus after the release of Blood Money, only to reappear with Absolution in 2012. Absolution reworked the Hitman formula quite a bit, but some of those changes were disappointing to longtime fans. A few of its open levels rivaled previous Hitman games in terms of size and NPC counts, but roughly half of Absolution’s levels were designed to be more linear, including several “escape” sequences that didn’t even have targets to kill. Despite Absolution's problems, though, it introduced a much better control scheme and other improvements to things like hiding bodies and using disguises.

After spending three days playing the closed beta for the upcoming Hitman, I was both intrigued and apprehensive. The beta only included two missions, but the structure that surrounds those missions has the makings of a uniquely great Hitman game. It feels like the technical advancements of Absolution but more focused on the freedom that past Hitman titles gave you. That managed to get me thinking about the future of the full version, and what it could do to make it the ideal combination of old and new.

Grim Dark Souls III Gameplay Trailer Underscored By Haunting Melody

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The newest trailer for Dark Souls III dropped today, bringing with it a wealth of gameplay footage. It shows off a number of enemies, items and areas to a haunting cover of Cyndi Lauper's"True Colors."

In the trailer below, you can see a myriad of opponents that will try to crush your spirits, complete with ominous warnings about the trials you'll face. It also shows off equipment and tactics that you'll have at your disposal to overcome these challenges and find "the darkness within."

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