Wasteland 2 GOTY Gets Name Change & New Trailer

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The Wasteland 2: GOTY edition for PC and new-gen consoles is still coming with all its upgrades, only now it's being called Wasteland 2: Director's Cut.

The game is coming out in late summer, and anyone who Kickstarted or bought the PC version will get the Director's Cut for free.

The Director's Cut features upgraded graphics and new game engine, fully-voiced dialog, and more. You can see it in action in the new trailer below.

Mega Man X And Zero Versus Sigma

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I spent a little time with Project X Zone 2 at E3, and much like the original game, seeing disparate characters together was its immediate highlight.

I saw Tekken characters, Yakuza characters, as well as Akira from Virtua Fighter among others, but when I saw I had Mega Man X and Zero on my team and Sigma was on the other, they took all of my focus. I never encountered Sigma in the first game (you can read my review here), so I was excited to take him down in a new setting. Mega Man X and Zero wore their typical outfits, but Sigma was modeled after his Mega Man X4 model, holding a scythe with boomerang weapons in his shoulder.

The gameplay, at least in the short time I spent with the game, seems virtually unchanged form the original. I moved my characters around on a grid, attacked by entering different attacks using the d-pad, and had to cut through enemy shields before actually breaking down their hit-points. Unfortunately, I didn't build up to any super attacks – a memorable spectacle from the first game – but I did defeat Sigma, which was my only goal during my demo.

21 Things We Know About Dishonored 2

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21 Things We Know About Dishonored 2

One of the most pleasant announcements at E3 2015 was the reveal of Dishonored 2, the sequel to Arkane Studio's sleeper 2012 hit that Game Informer immensely enjoyed. In the days following the first trailer viewing at the Bethesda Showcase, we sat down with joint creative directors Harvey Smith and Raphaël Colantonio to find out more about the stealth action sequel. Here is what we know so far.

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Look for more info on Dishonored 2 as we move closer to the Spring 2016 release. 

Shaping Worlds

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The Super Mario franchise has a rich history of strong, iconic level design. With Super Mario Maker, Nintendo puts the power to design these levels in your hands.

Upon first picking up the Wii U GamePad for my Super Mario Maker demo, I'm taken to a large list of pre-created levels. The list contains 40 total levels, which are split into worlds just like the Nintendo-designed Mario games. Answering the calls of many fans, Nintendo is enabling players to more or less create their own Mario games. Levels you create can be separated into worlds, which can then be ordered however you want. When you play the levels, you can set it to take you to the next sequential level after you complete it, giving it the feel of playing a legitimate Mario game.

From this list screen, you can select a level and jump right in to edit it. As you play more, you unlock more elements to drop into your levels. The list of enemies and assets I played around with was robust. Taking an existing medium difficulty stage, I dropped a few Bloopers into a non-water level, as well as a cannon that would normally fire Bullet Bills. Instead of placing Bullet Bills in the cannon, however, I dropped Cheep Cheeps into it. This caused the cannon to intermittently drop a fish, which would then skim across the bottom of the level, jumping up every so often.

Doom Reboot Amps Up Ultraviolence With Fast Combat And Brutal Finishing Moves

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The last time we saw the Doom series, creators id Software strove to frighten and surprise gamers with atmospheric, foreboding environments and monster closets. After an 11-year hiatus that included one scrapped concept, the first-person shooter that put the genre on the map returns with a new look much more closely aligned with the fast-paced, bombastic original.

To be successful at Doom, gamers need to unlearn all the conventions that have dominated the shooter space over the last decade. You won't be hiding behind cover while exchanging bullets, retreating from battle when your health is low, or keeping your distance from menacing beasts. Instead, Doom urges players to run headfirst into the fray with complete abandon and an itchy trigger finger.

This play style, which id has dubbed "push forward combat" is the only way to stay alive. With no ammo crates or health packs to be found in many of the arena environments, players must kill enemies and collect the loot that spills out of their remains to resupply. The best loot comes from conducting melee executions, which id has dubbed "glory kills" to fit the spirit of the series. 

Hands-on With The Metroid Game Fans Aren't Sure They Want

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Hands-on With The Metroid Game Fans Aren't Sure They Want

Metroid Prime: Federation Force and its accompanying game, Blast Ball, were not the Metroid announcements fans wanted from Nintendo at E3. Metroid in both its 2D and 3D Prime forms are known for contemplative alien worlds and in-depth exploration, but what we saw on display during Nintendo’s Direct presentation was co-op action-focused shooting, and a sporting event. I’m not sure why the game gets the Metroid name outside of its science-fiction aesthetic, and playing the game did little to convince me it needed it.

That is not to say I did not have fun. The only mode on display at E3 was the Blast Ball game, which will be included in the Federation Force package. The game uses Metroid Prime style controls, which was a little surprising considering we were playing on New 3DS handhelds with second control sticks, but I got used to it quickly. The left stick controls all movements, except vertical looking, and you hold buttons to lock-on, strafe, or stand still and look around, just like the two GameCube titles.

Flying High And Going Big

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The fan favorite Mario Tennis franchise is finally coming to the Wii U. With Mario Tennis: Ultra Smash, Nintendo is going big – literally.

Even for a series that has featured flaming tennis balls and friendly dinosaurs with rackets, the action in Ultra Smash's Mega Battles mode is over-the-top. Characters jump tens of feet in the air to return a high-bouncing smash, have a big arsenal of shot types during play, and field power-ups thrown onto the court by Toad. Though I only played the mode for a brief time, Mario Tennis: Ultra Smash seems like the most frantic entry the series has seen to date.

In the build I played, the only power-up being thrown onto the court was a Mega Mushroom, which caused the character who grabbed it to grow massive in size – so big that Bowser takes up his the majority of his side of the court. There’s no telling if other kinds of power-ups will make an appearance, but with a rich catalog to choose from, the team could get really creative.

Choice-Driven Horror Gets Weird And Campy, In A Good Way

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Going for that b-movie flavor is tricky business. Too often, movie directors will overshoot the mark and end up making something too stupid to be fun or something so painfully trying to self aware that it's embarrassing. The horror genre is filled with examples of failed attempts, and examples of campy horror done right are even rarer in video games. That's why I was so surprised when I finally got a chance to play Supermassive Games' Until Dawn at E3 2015. I went into my hands-on demo with low expectations and decades of horror game/film fandom, but walked away amused and intrigued.

Why Fans Should Be Excited For The Legacy Collection

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New Mega Man titles are a rarity these days, which may cause fans to initially temper their enthusiasm for the recently announced Mega Man Legacy Collection. Even though the game only includes the 6 classic NES titles, there are plenty of cool features that make this collection much more than a bundle of basic Virtual Console ports. I spent some time playing and learning about the Legacy Collection at E3 2015, and walked away with much more excitement about the downloadable offering.

The Best HD Port AvailableMega Man fans are all too familiar with the myriad ports available. The classic games have been released on iOS, PS2-era systems, and multiple Nintendo platforms. However, some of those ports feature less-than-perfect control schemes, muddy 8-bit visuals, and in some instances precious milliseconds of input lag that might botch tough jumps. Capcom is working closely with developer Digital Eclipse to make these iterations look the sharpest they possibly can on HDTVs. I can tell you from playing the game firsthand, this is the best-looking version of the NES classics I've played outside of emulation-based systems like the Retron 5 or using a classic system with a standard TV.

Man's Best Friend(s)

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E3 2015 kicked off earlier this week with an epic trailer for the upcoming Metal Gear Solid V: The Phantom Pain. The video looked great, but a new batch of screens from the trailer show just how pretty the game is.

The selection of screens showcase a variety of different gameplay mechanics. Big Boss pilots a mech, drives a jeep, and rides a horse. Thankfully, the tried-and-true cardboard box stealth tool also makes a return. Scantily-clad sniper Quiet pals around with Big Boss and his one-eyed dog. There's also a sheep strapped to a balloon, floating back to Mother Base. As you can tell, the gameplay is wildly varied. The 20 screenshots barely scratch the surface of Kojima's massive game.

Metal Gear Solid V: The Phantom Pain releases on September 1 for the PlayStation 4, Xbox One, PC, PlayStation 3, and Xbox 360. Read about our hands-on time with the title here.