Now We're Thinking With Portals

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A new video has confirmed a previous leak that Portal, The Simpsons, and Jurassic World will be joining the already expansive line-up of properties featured in Lego Dimensions. Here’s the official reveal:

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In the trailer, GLaDOS walks Batman, Gandalf, and Wyldstyle through some Portal-themed levels, all while showing off the expanded functionality of the central peripheral: the Toy Pad.

New Intel For Metal Gear Online

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Metal Gears fans anxiously await the release of Metal Gear Solid V: The Phantom Pain on September 1, and apart from being able to continue the story from Ground Zeroes, players will also get to play the latest iteration of Metal Gear Online. Konami hasn't talked a lot about this aspect of MGS V, but here are a few new details.

A key component to MGO are forward operating bases or FOBs. These are related to the Mother Base of your single-player campaign, but are separate installations that serve as the battlegrounds of MGO. In the multiplayer component of MGS V you'll attack and defend FOBs for resources and other spoils in 8v8 battles (or 6v6 on the older systems). Your single-player Mother Base does have an optional online component whereby you can infiltrate friends' bases, but this is separate from Metal Gear Online.

The single-player component of MGS V, however, is related to MGO in that you will be able to carry over some cosmetic extras from MGS V to MGO.

Unravel Is More Than Adorable And Should Be On Your Radar

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Unravel Is More Than Adorable And Should Be On Your Radar

When I first saw Unravel during a Pre-E3 event in Santa Monica, it immediately piqued my interest. It wasn't like many games I had seen and there was something so heartfelt about this little yarn doll and its mission to mend the broken bonds between people. I've been thinking about it since the event, waiting patiently for EA to finally share it with the world. Thankfully, it finally unveiled it at its E3 press conference today.

Coldwood Interactive is a small studio in the far north of Sweden that wants to set out to make something meaningful and personal with Unravel. Creative director Martin Sahlin spoke passionately about how he feels if players give him their most valuable gift - their time - it's up to him to make sure they get something special in return. Enter Unravel.

The inspiration for the atmospheric platformer came from a song lyric: "While you're away my heart comes undone and slowly unravels in a ball of yarn." Sahlin kept thinking about the lyric and how it sounded like a game character to him. "[He] unravels more and more, the further away [he] gets away from the things you love," Sahlin says. "The concept grew into, 'What if this yarn is actually kind of symbol the bonds between people?' It's like that red thread that runs through your life and connects everything."

Learn More About Garden Warfare 2 From Our Hands-On With Captain Deadbeard

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EA and PopCap Games revealed Plants vs. Zombie Garden Warfare 2 today. The zany third-person shooter is getting a new storyline and more over-the-top characters in the sequel. During a Pre-E3 event held in Santa Monica, I went hands-on and discovered more about the game.

PopCap has taken plenty of fan feedback into consideration from the original Garden Warfare and they didn’t want to leave those fans who poured hours into the first game out in the cold.  Not only will there be free content updates after launch, but players will be able to transfer almost every one of their unlocked characters from the first game into Garden Warfare 2.

This time around, Dr. Zomboss has finally taken over suburbia, turning it into Zomburbia, a place for the zombies to live free from persecution. The plants just aren’t going to sit down and take that; they are ready to fight back for control. For the first time, the plants are on the attack, and PopCap has created all new game modes to cater to that, including all new plant bosses. For example, a mode called 24-player Herbal Assault lets you go on the offense as plants and Graveyard Ops is a four-co-op experience where, as the zombies, you must defend against an assault from the plants.

Terrorist Hunt Comes To Rainbow Six Siege With Bigger, Badder Terrorists

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Throughout the history of Rainbow Six, one of my favorite modes has been Terrorist Hunt, a classic cooperative experience where players team up to take out all the enemies on a map. Being successful required a patient approach and flexibility to react when enemies start flanking and attacking from multiple angles. For Rainbow Six siege, Ubisoft Montreal is reviving this classic mode with a new coat of paint and a deeper experience. Now dubbed Terrohunt, the classic mode is refreshed for a new generation of Rainbow Six.

The centerpiece of Terrohunt is a new A.I. that Ubisoft says is the most challenging CPU controlled force its ever made. Ubisoft Montreal programmed the A.I. to become "siege experts" who are equally capable of attacking or defending. While on the offense, the A.I. will survey your defense, rappel to find a good entry point of attack, disarm your fortifications, and breach walls to create new angles of attack. While defending, the A.I. fortifies its position, monitors its surroundings to identify your point of attack, and sets up traps to halt your progress. You can play solo or cooperatively with up to four other players in both attack and defend scenarios. 

60 Things We Know About NHL 16

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60 Things We Know About NHL 16

Coming off a console era where EA's hockey franchise was one of the sports games most pushing innovation, the NHL series suffered a broken skate on its first shift with new-gen consoles, shipping a product that lacked many features still found in the old-gen games. After getting crosschecked into the boards by reviewers and customers alike, EA Canada is shaking off the woozy effects and jumping back on the ice, hoping the second shift ends with more fanfare. This is what we've learned about the game thus far.

GAMEPLAY

PRESENTATION

Exclusive Hands-On With Platinum’s Nostalgic New Title

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Exclusive Hands-On With Platinum’s Nostalgic New Title

If you grew up in the ‘80s, it was hard to avoid exposure to the Transformers. For many kids, it was an early introduction to serialized storytelling and science fiction. Platinum Games and Activision just announced Transformers: Devastation, a new game for PS4, Xbox One, PS3, Xbox 360, and PC. The surprising new game is strongly inspired by the original cartoon. I visited Activision for an exclusive first look at the title, which included a lengthy hands-on session with three of the game’s five playable Transformers.

Transformers: Devastation is coming to us from the same studio that brought us Vanquish, Bayonetta and its sequel, and Metal Gear Rising: Revengeance. In fact, Devastation is being headed up by Kenji Saito, who directed Revengeance. Many of the team members at Platinum are avowed Transformers enthusiasts, and jumped at the chance to craft a game within the beloved mythology.

Scrotus, AC/DC, And Killer Cars

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A new trailer for the upcoming Mad Max game dropped today, featuring the game's big bad. His name is Scrotus, and like the best Mad Max villains, he's a musclebound psychopath with a wide violent streak. Get a good look at him and his War Boy lackeys:

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The trailer is an action-packed affair, complete with melee combat, vehicular mayhem, and some quick flashes of story cutscenes. Looks like Max has gotten on Scrotus' bad side (think he even has a good side?). To defeat the tyrannical warlord, Max will have to upgrade his Magnum Opus and engage in climactic battles that would make George Miller himself proud.

Harmonix Announces Guitar Solos, A Release Date, And More Songs

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Harmonix Announces Guitar Solos, A Release Date, And More Songs

Harmonix announced today two key elements of their upcoming rhythm game Rock Band 4: A release date of October 6 and the introduction of a new gameplay element: Freestyle Guitar Solos, which we tested out at a recent hands-on event in Santa Monica.

The newest iteration returns to the original roots: shredding your guitar. The Freestyle Guitar Solo doesn't have a specific set of notes like other portions of the gameplay. Instead, several different cues are linked to a specific type of play. While following these guidelines is tantamount for scoring the most points, if you decide that your power ballad needs some 250 BPM thrashing, you can add that if you'd really like.

Single note cues allow each fret to play a particular note (always in key of the song), and depending on which set of keys on the guitar controller is used, higher or lower notes will be played. Moving the neck of the guitar changes the feedback tone and notes can be "bent" by strumming up and holding.