Umbrella Corps Might Not Be The Resident Evil Game You Want, But Give It A Chance

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Resident Evil fans are understandably feeling left out in the cold lately. The sixth numbered entry in the series diverted significantly from the franchise's survival-horror roots. The next core entry hasn't even been announced, and fans are understandably skeptical about the upcoming budget-priced Umbrella Corps.

I played a number of matches of the upcoming three-versus-three shooter at PAX East. I didn't have high hopes for the $30 digital game, but I was pleasantly surprised.

You'll start out by choosing your loadout before you're dropped into maps based on familiar Resident Evil locations. Resident Evil 4's village, as well as notable places from Code Veronica and Resident Evil 5 have been confirmed.

I Hung My Victims On Meat Hooks In Behaviour's Serial Killer Action Game Dead By Daylight

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With Until Dawn, players got to live the gruesome fantasy of dying horribly in a teen slasher flick. Behaviour has taken its own stab at the horror genre that is less campy and more "I'm going to die a bloody death in the woods and all hope is lost."

The asymmetrical multiplayer genre has gotten off to a rough start. Evolve failed to hold onto a strong community. Fable Legends is DOA. Dead by Daylight has a shot, because Behaviour is learning from the mistakes of others.

First, before you close the link when I say "4v1," let me paint a picture. You're in a ruined estate with three other people. You're task is to repair five generators, find the exits, flip the switches for the door, and get the hell out.

Multiplayer Mode Plunder Will Return In Uncharted 4

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Naughty Dog detailed in a PlayStation Blog post that the multiplayer mode Plunder, which was featured in both Uncharted 2 and 3, will return in the series' upcoming instalment.

This time around, Uncharted 4's Plunder will differ slightly from its previous iterations in the past. Players will now compete in teams of four and they will be able to move around the map freely while the idol is in their possession. Throwing the idol, of course, is still a key part of the gameplay. Plunder will have three maps, including Island, Madagascar City, and Rooftops, each of which have been featured in the Uncharted 4 Beta and the Multiplayer Stress Test. The multiplayer mode is playable at PAX East this weekend.

You can watch a short trailer for the capture the flag themed Plunder below.

Control The Shadows In Upcoming Stealth Game Aragami

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Control The Shadows In Upcoming Stealth Game Aragami

In Aragami, an upcoming stealth game from Spanish developer Lince Works, you play as an undead assassin who can manipulate the dark.

Studio director David León wrote on his PlayStation blog post, "The darkness is your ally and the source of your strength, letting you teleport instantly to any other shadow, create new areas of darkness to stay invisible, materialize physical weapons and traps from thin air, or even summon a shadow dragon to decapitate your target."

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Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction

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Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction

I've always been fascinated with tabletop miniatures. Unfortunately, cost and time get in the way of painting and longer session wargaming. As a result, I'm always on the lookout for experiences that capture the miniature gaming ethos without the physical version's high investment.

When Divinity: Original Sin II ships, it will include a competitive multiplayer mode in which players can square off against friends in short arena encounters. Teams of two, three, or four heroes battle on pre-configured maps that include treasure chests, empowering source points, and deadly exploding and poison barrels.

Divinity's most important combat feature is the way map elements and spells interact for unique and potent combinations. By itself, poison can splash an area. However, toss it onto a surface engulfed in flames and you'll create a poison cloud as the goop evaporates into vapor form.

Square's I Am Setsuna Captures Active Time Battle RPG Nostalgia In A Contemporary Package

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When we got our first look at Square Enix's I Am Setsuna at GDC, it wore its Chrono Trigger inspiration on its sleeve. At PAX East, we got our first chance to play the gorgeous return to Active Time Battle RPGs of yore to learn more about how it resembles classic titles and how it diverges.

The demo was brief, but structured in a way to give us a chance to understand how the game improves on the static lineups of turn-based 8- and 16-bit RPGs. Instead of standing in place when encountering enemies, all of which are visible on the field, combatants move around the small battle area.

The elegance of this becomes clear when encountering enemies that can self-destruct or deal damage in an area. Your party members only move when attacking or using tech (I Am Setsuna's magic system). But some skills allow you to charge through foes, sweep for area of effect damage, or push enemies back to give your hero clearance. The shift to a more fluid battlefield is a brilliant change that modernizes the classic turn-based JRPG without sacrificing what we loved about those games in their heyday.

Dress Up As Okami's Wolf In Upcoming Monster Hunter Generations

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Capcom's latest trailer for the upcoming game Monster Hunter Generations, known as Monster Hunter X in Japan, teases a new wearable Okami outfit.

This new addition will allow you to dress up as Amaterasu, as well as use his Glaive weapon. No details have surfaced yet in terms of how to obtain the outfit.

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Hello Games Dives Deep Into No Man's Sky Art Design In Latest Video

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Hello Games Dives Deep Into No Man's Sky Art Design In Latest Video

A new video from Sony takes an in-depth look at the art design of No Man's Sky with the very people who are crafting it over at Hello Games.

The video shows off the plethora of concept art the game has amassed, talks about the sci-fi novel covers that inspired the game's art direction, shows new gameplay and creatures, and reveals the current state of Sean Murray's beard – which much like the game itself, is procedurally generated.

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Persona 5 Website Teasing May 5 Reveal

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Persona 5 Website Teasing May 5 Reveal

The Japanese Persona 5 website has a countdown timer set to expire on May 5, but it's unclear what it will reveal.

The site has a hat with a flaming mask and the words "Take Your Heart" and the timer, but that's about it. It could be a new trailer, or a release date reveal, or maybe the game will receive a surprise release on May 5, though I can't imagine that last option will be the case.

For significantly more information about the game, head here for a list of details from Persona 5 director Katsura Hashino.