Fallout 4 Doesn’t Have A Level Cap To Hold You Back

about X hours ago from

Bethesda has detailed how progress will be handled in Fallout 4. While the skill-based system found in Skyrim won’t be infiltrating the wasteland, there have been some improvements over what you found in Fallout 3.

The SPECIAL system returns, with each of the stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) having a range from one to ten. You’ll get 28 points to allocate at the start, and you’ll get to reallocate early in the game after you’ve played for a bit.

There’s no level cap this time out, and the experience-based progression system has been quickened a bit. That means you’ll be able to grow your skills and pick perks from an enormous chart (below). Oh, and this poster is included in every pre-order copy.

WWE 2K16’s MyCareer Mode Sounds Like A Superstar Dream Come True

about X hours ago from

With WWE 2K16 just a month away, it’s finally time for us to find out what the “campaign” looks like. Sure, create superstars and legendary matchups is great, but sometimes you just want to be the scrappy rookie trying to make a name for himself.

MyCareer mode starts you off in NXT (the WWE minor leagues), as you work towards becoming a champion. Once you’ve accomplished that goal, you can stick around and rule the ring or graduate to the main rosters.

(Please visit the site to view this media)

A Message From Battleborn's Big Bad Guy

about X hours ago from
A Message From Battleborn's Big Bad Guy

We're all going to die some way or another, and Battleborn's bad guy, Lothar Rendain, wants you to know that. You can go out guns blazing in Battleborn, or as a citizen of the last star, be swallowed up by the void. We know which you'd choose in the game.

Rendain is the antagonist of the title's campaign mode, which can be played by yourself or with up to four friends, and there are 25 playable characters to choose from.

Battleborn comes out for PlayStation 4, Xbox One, and PC on February 9. For more info on the game, take a look at Mike's hands-on time with the title and click on our cover story hub banner below the video.

Rise Of The Tomb Raider’s First Three Hours Put An Emphasis On Exploration

about X hours ago from
Rise Of The Tomb Raider’s First Three Hours Put An Emphasis On Exploration

While 2013’s Tomb Raider reboot was heralded as a triumph for a franchise that had gotten stale, some long-time fans weren’t entirely satisfied. Lara was certainly a more relatable character, but her adventure was far more combat-oriented than past outings.

That hasn’t entirely changed in Rise of the Tomb Raider, but Crystal Dynamics seems to be making a concerted effort to bring back elements of classic games. The story opens by setting the tone with compelling environments and exploration.

Our three-hour preview started us at the beginning of the game, which begins on the icy slopes of treacherous Siberian mountains. Lara and her friend Jonah push onward as their expedition party balks at the dangerous conditions.

BioShock Meets Mirror's Edge In Sci-Fi New Survival Horror Game

about X hours ago from
BioShock Meets Mirror's Edge In Sci-Fi New Survival Horror Game

Upcoming open-world survival horror game P.A.M.E.L.A. has a new trailer, and it’s a mix of unsettling, dystopic sci-fi imagery reminiscent of BioShock and Deus Ex.

P.A.M.E.L.A., developed by Toronto-based NVYVE Studios, features an RPG-style progression system, as players explore the futuristic city of Eden, desolated by a mysterious affliction that's driven its citizens to madness. P.A.M.E.L.A., the game’s titular A.I that runs Eden, awakens the player character and guides them via the AARM, a bionic attachment that allows access to various technologies found in the city. Should a player die, they are respawned as a new character awoken by P.A.M.E.L.A., a system that’s not entirely unlike ZombiU’s.

Players are able to explore at their leisure, save for the threats posed by the afflicted or Eden’s security systems, and can experience a full day and night cycle that affects gameplay. Players will be on the hook for their actions, as unnecessarily aggressive behavior may trigger power outages, affecting the player’s ability to survive.

Rainbow Six Siege Beta Lands Tomorrow, September 24

about X hours ago from
Rainbow Six Siege Beta Lands Tomorrow, September 24

The Rainbow Six Siege closed beta is set to begin tomorrow on Xbox One, PlayStation 4, and PC. In advance of its launch, Ubisoft has detailed what we can expect from the test phase.

The beta will include fourteen operators, three maps, two multiplayer modes, and the terrorist hunt cooperative game type. Ubisoft hasn’t yet detailed how long the beta will run, but it will at least last through this weekend. We’ll update should we hear back on our inquiry about this.

(Please visit the site to view this media)

Co-Op In Divinity Original Sin On Consoles Is More Than Just A Second Controller

about X hours ago from
Co-Op In Divinity Original Sin On Consoles Is More Than Just A Second Controller

Larian Studios has released a new trailer for the upcoming console version of its 2014 RPG hit Divinity: Original Sin. In addition to all of the things we liked about the PC version, consoles will support online and local split-screen play.

The cooperative options aren’t just adding a second controller to the mix. Players will be able to adventure together or split up entirely without being tethered or hindered.

(Please visit the site to view this media)

See How The Skaters Made It Into Tony Hawk's Pro Skater 5

about X hours ago from
See How The Skaters Made It Into Tony Hawk's Pro Skater 5

By now, we've all seen videos of actors in black leotards, dotted with ping-pong balls. It's an amusing look behind the motion-capture curtain, but it rarely is as interesting as actually seeing the finished product. A new behind-the-scenes trailer for Tony Hawk's Pro Skater 5 breaks that mold, featuring zero ping-pong balls and a ton of in-game footage.

Watch the video below for a glimpse of the facial-scanning tech, which is described as a less-radioactive dental X-ray or, alternately, like being abducted by aliens. The developers also talk about their thoughts on multiplayer. They see it as simulating the experiencing a real-world skate park, where goals and games come up organically. That doesn't mean you won't have plenty of collectibles to snag or structured activities, though.

(Please visit the site to view this media)

Get Your First Look At Hi-Rez Studios’ Paladins, Early Access Soon

about X hours ago from
Get Your First Look At Hi-Rez Studios’ Paladins, Early Access Soon

At Gamescom this year, I had a chance to go hands-on with Hi-Rez’s next free-to-play game. Paladins was one of my favorite games of the show, and according to the studio, you’ll be able to find out why soon.

Paladins borrows a bit from MOBAs, but leans more heavily on capture point-style arena combat. It’s character driven rather than based on classes, and relies on a collectible card system for in-match leveling.

(Please visit the site to view this media)

What Endurance Can Do For You In Fallout 4

about X hours ago from

Living outside of the vault requires certain qualities, including a high level of the Endurance attribute. Find out how what it does in the latest in Fallout 4's S.P.E.C.I.A.L. video series.

Your Endurance attribute keeps your body from harm (of either the physical or radiation varieties), allows you to find sustenance in new ways, run farther, and more.

For additional details on the game's other attributes, check out these previous videos in this S.P.E.C.I.A.L. series: Strength and Perception.