North Korea Invades The U.S. In Homefront: The Revolution To Collect A Mountain Of Debt

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In Homefront: The Revolution’s alternate history, North Korea embraces free trade following the Korean War. The country becomes home to a Steve Jobs-like tech genius and the nation flourishes by becoming technologically superior.

Of course, with all of the tech coming out of North Korea and the United States’ hunger for consumables and weaponry, we get into debt. A lot of debt. You can see how that plays out in the game’s opening move:

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MXM Makes A Play At The MOBA Market

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At PAX East 2016, I played some of NCSoft's upcoming MOBA MXM (Master X Master). While I readily acknowledge that breaking into this genre today is a difficult task, there were some cool things going on in MXM that makes it an interesting addition to the crowded competitive MOBA market. It's a "pick a character, then go push down some lanes" traditional experience at the core, but there are some new and interesting elements that help set it apart from the endless deluge of clones.

Perhaps the biggest change is that you're actually in control of two heroes instead of one, with a "tag in, tag out" system to swap between them. You can swap freely in battle, though it has a cooldown to prevent constant swapping abuse. This means if you get focused in combat and one of your characters is down to dangerous health, you can pop your other full character out and into the thick of things.

Nintendo And Riot Alums Come Together For Advance Wars-Inspired Super Senso

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Nintendo And Riot Alums Come Together For Advance Wars-Inspired Super Senso

It’s been far too long since we’ve seen a new Advance Wars game. Fans are desperate for a new entry, but Nintendo doesn’t seem to be budging. Thankfully, someone else is stepping in give the people what they want.

Turbo Studios’ Super Senso is a fast-paced turn-based strategy game that gives each player a towering robot (the eponymous Senso) and a number of smaller units. You're on a mission to take out the enemy base, and your opponent is live and playing at the same time, with matches finishing in mere minutes.

Each Sense has different abilities, like stronger counters or being able to take an extra turn after killing a unit. Losing your Sense won’t end the match, but it will set you back.

Naughty Dog Drops One Last Uncharted 4 Trailer Before Nathan Drake's Final Adventure

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Uncharted 4: A Thief's End is the final installment of the series starring Nathan Drake. Will the series go on? Quite possibly given its premier standing in the PlayStation exclusive line-up, but it won't be easy saying goodbye to the franchise's lovable rapscallion.

In the lead-up to this last dance with Nathan Drake, Naughty Dog as released a final trailer that shows what's at stake for the veteran treasure hunter. You can watch it here:

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The Joys Of Controlling A Mech

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The Joys Of Controlling A Mech

Our little pink puffball, Kirby, returns in his newest adventure, Planet Robobot, with a huge power boost – a giant mech. Planet Robobot is a Kirby standby, with the rotund hero sucking up both new and familiar enemies to gain their powers. Borrowing gameplay from its predecessor, Triple Deluxe, you move between two planes to collect different goodies and open blocked areas, collecting keychains along the way.

In my hands-on time, I found a lot to love. As a fan of Triple Deluxe, I felt right home and adapted to the game quickly, platforming through levels. Finding a way to access closed-off areas that contain bonuses is still exciting, but I most enjoyed getting inside Kirby's robobot armor (mech), since it allows you to crush once-powerful enemies with an iron fist. When you're in the robobot armor, you can still copy abilities, allowing you to change its powers. Being able to copy a sword knight and suddenly have swords attached to your mech makes it even more satisfying. The robobot armor doesn't overpower Kirby for too long, since you can only use it at certain points in the level for short periods.

Five Big Takeaways From Our Hands-On

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Since the trailers have surfaced, most people haven't known what to make of this Shin Megami Tensei and Fire Emblem crossover. Both series are usually serious affairs, but Tokyo Mirage Sessions #FE is over the top, transforming vibrant characters into pop stars. It's an unexpected direction, but that's not a bad thing. I spent two hours with the game and loved its lightheartedness and how it has fun nods to both series. Here are my five biggest takeaways.

The Zany Premise Makes Things FunThe story is centered on superstars mysteriously disappearing and having their creative energy stolen. You play as blank-slate protagonist Itsuki, and choose his responses for dialogue options, much like the protagonists in the Persona series. To help set things right, you and your friends must enter the Idolasphere, which transports you to an alternate dimension, and use your talent on the battlefield to save the day. Every battle is like a performance, with a crowd cheering you on in the background and the brightly lit stage giving you the perfect arena to display your moves.

New Hitman Trailer Provides Briefing On Second PS4-Exclusive Bonus Contract

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New Hitman Trailer Provides Briefing On Second PS4-Exclusive Bonus Contract

You can run from Agent 47, but you're merely postponing the inevitable. The assassin's second target from the so-called Sarajevo Six has been revealed, and Square Enix and IO Interactive have released a trailer highlighting the PlayStation 4-exclusive bonus contract. Get to know Gary Lunn, but don't get too attached.

Lunn is another former member of the paramilitary unit CICADA, who is now working as a security officer in Sapienza, Italy. Coincidentally, that's where Agent 47 just so happens to be. Take a look at the clip below to see where Lunn is likely to spend his final moments.

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Suda51's Over-The-Top Let It Die Is Bloody Fun

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Suda51's Over-The-Top Let It Die Is Bloody Fun

If there's one thing we can expect from Goichi Suda (better known as Suda51), it's that anything he does is going to be over the top. Blood doesn't just flow in his games, it spills out over the floor, threatening to soak into the carpet and never come out. Humor isn't tongue-in-cheek, it pokes and prods until maybe you're just a bit uncomfortable.

Such is the way of things in his next game, Let it Die. All we know about the story is that a tower has emerged in Tokyo, destroying part of the city. Suda wouldn't tell me any more when I inquired. He wants players to uncover the story for themselves.

Players are dropped into the environment mostly naked, with human and demon enemies patrolling the area, waiting for a bat to the head. You'll find better gear (and pants) along the way, and you can equip three items in each hand. I had a sword, two-handed halberd, crossbow, nail gun, and circular saw by the time I finished the brief demo.

Monster Hunter Generation's New Styles And Hunter Arts Deepen An Already Intricate Franchise

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With Monster Hunter 4 Ultimate, the West finally started catching on to the franchise's appeal in the East. The 2015 game sold better than any previous entry in the franchise in North America and Europe, as 3DS players reported finding the latest installment more welcoming to new players.

Following the breakout success, Capcom is readying a new title that makes substantial customization improvements to the franchise. I had the opportunity to test out the new Hunter Styles and Hunter Arts systems, which drastically enhanced my enjoyment.

In previous Monster Hunter games, customization was largely relegated to choice of weapon (of which there are 14 in Generations). All of the armaments play differently, but still players were forced to use each in specific ways.

John Romero's First-Person Shooter Comeback Heads To Kickstarter

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Starting with Double Fine's successful crowdfunding campaign for Broken Age back in 2012, Kickstarter has proven to be a great funding option for veteran game designers rekindling favorite genres and games that have fallen out of the limelight in the age of triple-A blockbusters. Today, id Software alumni John Romero and Adrian Carmack (Doom, Quake) announced a new shooter that promises a return to old-school sensibilities.

The duo's new studio, Night Work Games, sees Romero return to level design, while Carmack's vision drives the art direction. Romero first teased this project when he released a new Doom level this past January. 

In Blackroom, players assume the role of Santiago Sonora, a gun-wielding engineer from a company that specializes in holographic simulations. The Blackroom technology is supposed to allow users to travel anywhere at any time. But when a new Predictive Memory technology starts merging these virtual realities with the real world, it's up to you to fight through dangerous simulations set in medieval castles, wild-west ghost towns, and Victorian mansions. In a nod to his early FPS pedigree, Romero promises a 10-plus hour campaign with gameplay driven by fast movement, circle-strafing, and rocket jumps. Sonora also has tools that let him hack the environment around him.