Platinum Games' Scalebound Isn't Just Action-Packed, It's A Full-Scale RPG, Too

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Platinum Games' Scalebound Isn't Just Action-Packed, It's A Full-Scale RPG, Too

Hideki Kamiya, the man behind games like Devil May Cry and Bayonetta, has become synonymous with stylish action games. Therefore, when he debuted the first gameplay footage for Scalebound at this year's Gamescom, many people were surprised to discover it was a slower-paced, action/RPG. Kamiya obviously has a flair for fast-paced action, but he's also worked on games like Ōkami and Resident Evil that slow things down. For Scalebound, Kamiya was ready for a change of pace and to venture into new territory with a full-scale RPG.

Kamiya is known for putting his own creative stamp on every project he touches. Scalebound should be no different. It follows Drew, a man from Earth who has been transported to a fantasy world called Draconis. Once there, he bonds with a dragon and the pair work together in combat. Here are the most interesting things we found out about Platinum Games' upcoming RPG.

Tomb Raider’s Smarter Side

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Lara Croft is brave, resourceful, and not afraid to get her hands dirty. She’ll also challenge your mind in her next adventure.

Lara Croft Go is Square Enix Montreal’s second puzzle-style adaptation, following last year’s enjoyable Hitman Go. Unlike its predecessor though, the mobile Tomb Raider title doesn’t use a board game aesthetic. 

While the simple swiping puzzles return, Lara and her environment are fully animated but retain a minimalistic appeal with almost no textures. You’ll need to figure out how to maneuver her past obstacles, like decaying platforms and spinning blades.

Crackdown 3's Agility Orbs Won't Play Hard To Get

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At Gamescom last week, I got to play around with Crackdown 3's multiplayer mode. The demo was designed to show off its cloud-based destruction, which meant that things like enemies and character progression weren't in the build. Afterward, I spoke with game director Dave Jones to learn more about the game. During our conversation, he told me something that's bound to come as a relief to players who found themselves frustrated with Crackdown 2's runaway collectibles.

As you know, characters' skills progress through their actions in Crackdown – skills for kills, as the game's ever-present narrator intones. The exception is with agility, which is raised by collecting hard-to-reach orbs that are scattered throughout the city. The sequel put a spin on things by making them mobile; as characters approached the orbs, they'd move from their spawn location and players would have to collect them before the items disappeared. It was a cute idea, but it ultimately was more annoying than entertaining. Jones seems to agree.

"No, they’re not going to be back," he says. "I’m not going to do that. I was an interesting try, but for me, no, they will be static."

Lara Croft Searches For The Prophet

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At Gamescom last week, we had the opportunity to play a Rise of the Tomb Raider demo behind closed doors. Fortunately for our readers, the footage from this demo has since released for the public. In the video below, you can watch Lara Croft get betrayed, navigate the depths of a Syrian tomb, engage in a shootout, and more.

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Still looking for more tomb raiding action? Watch Lara Croft sneak through an enemy base in more footage unveiled at Gamescom. We also wrote about Rise of the Tomb Raider extensively back in March for our cover story. To read those articles, visit our Rise of the Tomb Raider feature hub.

Speeding Around Gamescom With Skylanders: Superchargers Online Racing Mode

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Speeding Around Gamescom With Skylanders: Superchargers Online Racing Mode

Each year, Skylanders introduces a new gimmick to keep the series fresh. This year’s inclusion of vehicles gives way to the one mode we saw coming a mile away: multiplayer racing.

What we weren’t anticipating is that Activision and developer Vicarious Visions would bring the game online for the first time. Fans jump online for racing on one of six tracks (split evenly among air, land, and sea vehicles). The mode is a streamlined approach to the kart racing genre for eight players (four human and four AI), without the depth of Mario Kart or Sonic & All-Stars Racing Transformed.

Power-ups (hidden within blocks along the track) are triggered automatically when collected, instead of saved for later use. Each vehicle has a primary and secondary weapon that can be used to whittle down enemy life bars, stunning them when depleted. These have limited ammunition and must be recharged after the meter is emptied.

Steph Curry Comes Out Of The Shadows For NBA 2K16

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The journey to success isn't always clear and it's not always easy. Check out one of NBA 2K16's cover stars – Steph Curry – and his road to becoming a champion.

The new trailer is the first in a series detailing the stories of the game's three cover stars: Steph Curry, James Harden, and Anthony Davis. They'll also highlight the game's story mode, MyCareer, scripted by director Spike Lee.

For more on Spike Lee's involvement in the game's MyCareer mode, click the link. In other NBA 2K16 news, ProAm mode was also recently revealed.

Here's What You Will Need To Play The Phantom Pain On PC

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Here's What You Will Need To Play The Phantom Pain On PC

There aren't may surprises in The Phantom Pain's system requirements, but it does demand a bit more RAM than Ground Zero's recommended settings.

For comparison's sake, you can find Ground Zeroes' system requirements here and Phantom Pain's below. You will need twice as much RAM than you did for Ground Zeroes if you want the true Phantom Pain experience.

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Just Dance 2016 Will Let You Dance Along To The Angry Birds Theme

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Just Dance 2016 Will Let You Dance Along To The Angry Birds Theme

The latest video for Just Dance 2016 adds a handful of predictable tracks to the game, but there is one that stands out as a bit of a surprise.

We don't highlight the wildly successful Just Dance series often, but the image of four dancers wearing Angry Birds costumes that very likely obscures their vision is one that caught my attention. The clip is brief, only showing up for a few seconds around the 0:39 second mark below.

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Tony Hawk's Pro Skater 5 Gets A New Look

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Tony Hawk's Pro Skater 5 Gets A New Look

At E3, gamers got their first hands-on with the upcoming, old school-but-not-outdated Tony Hawk's Pro Skater 5, but what greeted them at Gamescom this week in Germany had an all new look to it. We talked briefly with one of the game's developers Robomodo (Disruptive Games is also on the project) about the 180 in the game's visual style.

When we first revealed the game earlier this year, some people didn't think the graphics were truly next gen. Robomodo CEO Josh Tsui, however, explains why the studio did it and that the change wasn't the result of any one moment, but rather "the next step in a design."

When did you make the decision to change the art style? Why was the decision made?Josh Tsui: I wouldn't say there was a single decision, per se – this is the design we've been working toward internally for some time now. But as with everything else, it's an evolving process, and we've pushed the visual style forward in increments to balance it alongside other technical benchmarks and gameplay and multiplayer optimizations. So what you're seeing now is more the next step in a design rather than a totally new concept.