Rise Of The Tomb Raider’s First Three Hours Put An Emphasis On Exploration

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Rise Of The Tomb Raider’s First Three Hours Put An Emphasis On Exploration

While 2013’s Tomb Raider reboot was heralded as a triumph for a franchise that had gotten stale, some long-time fans weren’t entirely satisfied. Lara was certainly a more relatable character, but her adventure was far more combat-oriented than past outings.

That hasn’t entirely changed in Rise of the Tomb Raider, but Crystal Dynamics seems to be making a concerted effort to bring back elements of classic games. The story opens by setting the tone with compelling environments and exploration.

Our three-hour preview started us at the beginning of the game, which begins on the icy slopes of treacherous Siberian mountains. Lara and her friend Jonah push onward as their expedition party balks at the dangerous conditions.

BioShock Meets Mirror's Edge In Sci-Fi New Survival Horror Game

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BioShock Meets Mirror's Edge In Sci-Fi New Survival Horror Game

Upcoming open-world survival horror game P.A.M.E.L.A. has a new trailer, and it’s a mix of unsettling, dystopic sci-fi imagery reminiscent of BioShock and Deus Ex.

P.A.M.E.L.A., developed by Toronto-based NVYVE Studios, features an RPG-style progression system, as players explore the futuristic city of Eden, desolated by a mysterious affliction that's driven its citizens to madness. P.A.M.E.L.A., the game’s titular A.I that runs Eden, awakens the player character and guides them via the AARM, a bionic attachment that allows access to various technologies found in the city. Should a player die, they are respawned as a new character awoken by P.A.M.E.L.A., a system that’s not entirely unlike ZombiU’s.

Players are able to explore at their leisure, save for the threats posed by the afflicted or Eden’s security systems, and can experience a full day and night cycle that affects gameplay. Players will be on the hook for their actions, as unnecessarily aggressive behavior may trigger power outages, affecting the player’s ability to survive.

Rainbow Six Siege Beta Lands Tomorrow, September 24

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Rainbow Six Siege Beta Lands Tomorrow, September 24

The Rainbow Six Siege closed beta is set to begin tomorrow on Xbox One, PlayStation 4, and PC. In advance of its launch, Ubisoft has detailed what we can expect from the test phase.

The beta will include fourteen operators, three maps, two multiplayer modes, and the terrorist hunt cooperative game type. Ubisoft hasn’t yet detailed how long the beta will run, but it will at least last through this weekend. We’ll update should we hear back on our inquiry about this.

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Co-Op In Divinity Original Sin On Consoles Is More Than Just A Second Controller

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Co-Op In Divinity Original Sin On Consoles Is More Than Just A Second Controller

Larian Studios has released a new trailer for the upcoming console version of its 2014 RPG hit Divinity: Original Sin. In addition to all of the things we liked about the PC version, consoles will support online and local split-screen play.

The cooperative options aren’t just adding a second controller to the mix. Players will be able to adventure together or split up entirely without being tethered or hindered.

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See How The Skaters Made It Into Tony Hawk's Pro Skater 5

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See How The Skaters Made It Into Tony Hawk's Pro Skater 5

By now, we've all seen videos of actors in black leotards, dotted with ping-pong balls. It's an amusing look behind the motion-capture curtain, but it rarely is as interesting as actually seeing the finished product. A new behind-the-scenes trailer for Tony Hawk's Pro Skater 5 breaks that mold, featuring zero ping-pong balls and a ton of in-game footage.

Watch the video below for a glimpse of the facial-scanning tech, which is described as a less-radioactive dental X-ray or, alternately, like being abducted by aliens. The developers also talk about their thoughts on multiplayer. They see it as simulating the experiencing a real-world skate park, where goals and games come up organically. That doesn't mean you won't have plenty of collectibles to snag or structured activities, though.

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Get Your First Look At Hi-Rez Studios’ Paladins, Early Access Soon

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Get Your First Look At Hi-Rez Studios’ Paladins, Early Access Soon

At Gamescom this year, I had a chance to go hands-on with Hi-Rez’s next free-to-play game. Paladins was one of my favorite games of the show, and according to the studio, you’ll be able to find out why soon.

Paladins borrows a bit from MOBAs, but leans more heavily on capture point-style arena combat. It’s character driven rather than based on classes, and relies on a collectible card system for in-match leveling.

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What Endurance Can Do For You In Fallout 4

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Living outside of the vault requires certain qualities, including a high level of the Endurance attribute. Find out how what it does in the latest in Fallout 4's S.P.E.C.I.A.L. video series.

Your Endurance attribute keeps your body from harm (of either the physical or radiation varieties), allows you to find sustenance in new ways, run farther, and more.

For additional details on the game's other attributes, check out these previous videos in this S.P.E.C.I.A.L. series: Strength and Perception.

Alison Brie Reprises Her Role As Unikitty In Lego Dimensions

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The toys-to-life apocalypse is upon us. For some of us, that’s not a bad thing.

With Disney Infinity and Skylander Superchargers available now, our attention turns to the last of the competitors arriving this fall. Lego Dimensions arrives this Sunday, September 27, with a well-known cast including Christopher Lloyd (Back to the Future), Chris Pratt (The Lego Movie, Jurassic World), and now Alison Brie (The Lego Movie).

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Halo 5: Guardians’ Campaign Feels Like A Series Coming To Life

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Halo 5: Guardians’ Campaign Feels Like A Series Coming To Life

There’s no denying the power of Microsoft’s Halo franchise. The series has been synonymous with the Xbox since the original hulking black and green console launched in 2001.

And as much as I’ve enjoyed past outings, something about the two Halo 5: Guardians campaign missions makes me feel like the series is coming alive in a new way. Past adventures with the Master Chief and Halo ODST’s Rookie have felt solitary to the point of loneliness. Even with Cortana’s infrequent chatter, Halo made its bones pitting one man against an army of absurdly powerful adversaries.  

In the bits that I played, it seems that Halo 5 is shifting away from that elegantly. I experienced a mission with Chief, Frederic, Linda, and Kelly (the fabled Blue Team) and one with Spartan Locke (played by Halo: Nightfall’s Mike Colter), ODST’s Buck (voiced by quipster Nathan Fillion), and newly minted Spartans Tanaka and Vale.

Inon Zur Explains How Banging On Lawn Furniture Helped Create Fallout 4’s Music

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Inon Zur Explains How Banging On Lawn Furniture Helped Create Fallout 4’s Music

When you boot up Fallout 3 for the first time, it’s Inon Zur’s haunting melody that begins your time in the wasteland. The composer, who is behind the music of Dragon Age, a number of Prince of Persia games, and both released Everquest MMOs, is returning for Fallout 4 this fall.

In a new post on Bethesda’s website, you can hear Zur hammering out the new theme on his piano. It turns out the grand piano version was too bright for game director Todd Howard and audio director Mark Lampert.

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