We Go Hands-On With Supermassive's New Horror Anthology, The Dark Pictures

about X hours ago from
We Go Hands-On With Supermassive's New Horror Anthology, The Dark Pictures

When Supermassive’s cult-classic horror hit Until Dawn released on PlayStation 4 in 2015, fans were surprised by the tropey-but-fun take on decades of horror movies. The adventure game was for anyone that has ever yelled at a scary movie to scold the characters for making illogical decisions by placing those decisions in the players’ hands, more or less deciding who lives and dies. Supermassive’s follow ups failed to capture the same charm, with Rush of Blood, the fairly different VR prequel Inpatient, and social PlayLink initiative Hidden Agenda failing to hit the same notes that made Until Dawn well-loved.

At Gamescom this year, Bandai Namco announced Supermassive has begun working on The Dark Pictures Anthology, a series of games centered around scaring the player with the same gameplay style as Until Dawn. When I asked Bandai Namco for information on what exactly the anthology entailed, it took a few analogies and examples to clarify that The Dark Pictures Anthology is a game series and the first game announced for it is Man of Medan, which we got to take for a spin this week.

Former Bioware Devs Come Announce Co-op Action RPG Breach

about X hours ago from
Former Bioware Devs Come Announce Co-op Action RPG Breach

QC Games, a development team made of former Bioware developers, announced today an online cooperative action RPG called Breach.

In Breach, players must battle creatures of a parallel alternate mythological Earth that is invading modern Earth. Players pick a class to take on the Veil Demon, an antagonist that is controlled by another player. The Veil Demon can control the enemies and summon boss creatures. You can check out the trailer which details some of the available classes like Gunslinger and the Chronomancer.

Breach will enter early access later this year with plans to enter a full, free-to-play launch in 2019. You can sign up to participate in the alpha by heading here. You can also check out a screenshot gallery from the game below.

Former Bioware Devs Announce Co-op Action RPG Breach

about X hours ago from
Former Bioware Devs Announce Co-op Action RPG Breach

QC Games, a development team made of former Bioware developers, announced today an online cooperative action RPG called Breach. The team is made up of members that worked on Star Wars: The Old Republic, the Dragon Age series, and the cancelled, Shadow Realms. We don't know a lot about Shadow Realms, but we do it was a four versus one action game, like Breach.

In Breach, players must battle creatures of a parallel alternate mythological Earth that is invading modern Earth. Players pick a class to take on the Veil Demon, an antagonist that is controlled by another player. The Veil Demon can control the enemies and summon boss creatures. You can check out the trailer which details some of the available classes like Gunslinger and the Chronomancer.

Breach will enter early access later this year with plans to enter a full, free-to-play launch in 2019. You can sign up to participate in the alpha by heading here. You can also check out a screenshot gallery from the game below.

Former BioWare Devs Announce Co-op Action RPG Breach

about X hours ago from
Former BioWare Devs Announce Co-op Action RPG Breach

QC Games, a development team made of former BioWare developers, announced today an online cooperative action RPG called Breach. The team is made up of members that worked on Star Wars: The Old Republic, the Dragon Age series, and the cancelled Shadow Realms. We don't know a lot about Shadow Realms, but we do it was a four versus one action role-playing game, like Breach.

In Breach, players must battle creatures of a parallel alternate mythological Earth that is invading modern Earth. Players pick a class to take on the Veil Demon, an antagonist that is controlled by another player. The Veil Demon can control the enemies and summon boss creatures. You can check out the trailer which details some of the available classes like Gunslinger and the Chronomancer.

Breach will enter Early Access later this year with plans to enter a full, free-to-play launch in 2019. You can sign up to participate in the alpha by heading here. You can also check out a screenshot gallery from the game below.

We Played Sekiro And Died More Than Twice

about X hours ago from
We Played Sekiro And Died More Than Twice

From Software’s biggest legacy is Bloodborne and Dark Souls. Fans of the studio’s brutal-but-deliberate combat are always eager to learn about its next project. At E3, the studio revealed Sekiro: Shadows Die Twice, a stealth action game about a shinobi’s quest for revenge. Sekiro introduces a lot of new mechanics and systems that haven’t been seen in the Souls series before, but after getting hands-on time at Gamescom we’re convinced From Software fans will find a lot of love in this new adventure.

With Sekiro, From Software was heavily inspired by the late 16th century Sengoku period Japan. The environments are filled with pagoda-like structures and grass-camouflaged samurai. However, this world is also filled with every kind of nightmare from Japanese myth, and I was overcome repeatedly by headless warriors, giant snakes, and chain-clad giants.

This lone shinobi’s arm has been stolen. In its place are any number of unique prosthetics, which are actually more useful than an arm in battle (good riddance). One prosthetic is called the loaded axe, and this basically functions as a heavy attack that breaks through shields. Another prosthetic fires off a steady stream of shurikens. When I followed this attack up with a traditional katana slash, the shinobi dashes toward his target, so this combo is a great way to close big gaps between opponents.

We Played Sekiro And Died More Than Twice

about X hours ago from
We Played Sekiro And Died More Than Twice

From Software’s biggest legacy is Bloodborne and Dark Souls. Fans of the studio’s brutal-but-deliberate combat are always eager to learn about its next project. At E3, the studio revealed Sekiro: Shadows Die Twice, a stealth action game about a shinobi’s quest for revenge. Sekiro introduces a lot of new mechanics and systems that haven’t been seen in the Souls series before, but after getting hands-on time at Gamescom we’re convinced From Software fans will find a lot of love in this new adventure.

With Sekiro, From Software was heavily inspired by the late 16th century Sengoku period Japan. The environments are filled with pagoda-like structures and grass-camouflaged samurai. However, this world is also filled with every kind of nightmare from Japanese myth, and I was overcome repeatedly by headless warriors, giant snakes, and chain-clad giants.

This lone shinobi’s arm has been stolen. In its place are any number of unique prosthetics, which are actually more useful than an arm in battle (good riddance). One prosthetic is called the loaded axe, and this basically functions as a heavy attack that breaks through shields. Another prosthetic fires off a steady stream of shurikens. When I followed this attack up with a traditional katana slash, the shinobi dashes toward his target, so this combo is a great way to close big gaps between opponents.

Five Takeaways From Our Deliriously Fun Just Cause 4 Demo

about X hours ago from
Five Takeaways From Our Deliriously Fun Just Cause 4 Demo

The Just Cause series has never been known for subtlety, but it’s tossing all restraint through the window for its fourth entry. We were wowed by Just Cause 4’s E3 showing, and that enthusiasm has only grown after playing a portion of that E3 demo at Gamescom. Here are five of our biggest takeaways.

Rico gets around, thanks in part to his skills with a wingsuit, parachute, and wrist-mounted grappling hook. After getting some practice in Just Cause 3, players were able to string together these three abilities seamlessly, propelling Rico along at an impressive clip. It’s been a while since I played that game, but getting back in the groove in Just Cause 4 took all of two minutes. Shifting from chute to wingsuit, then back again feels really, really good. During the demo, I kept hearing about how there were new vehicles with fun little gimmicks, such as a truck with a ramp-shaped attachment that you could stunt off. Sorry. Once I mastered traversal in Just Cause 3, I only drove when I had to. Seeing how well flight controls are in the sequel, I don’t see that changing.

Five Takeaways From Our Deliriously Fun Just Cause 4 Demo

about X hours ago from
Five Takeaways From Our Deliriously Fun Just Cause 4 Demo

The Just Cause series has never been known for subtlety, but it’s tossing all restraint through the window for its fourth entry. We were wowed by Just Cause 4’s E3 showing, and that enthusiasm has only grown after playing a portion of that E3 demo at Gamescom. Here are five of our biggest takeaways.

Rico gets around, thanks in part to his skills with a wingsuit, parachute, and wrist-mounted grappling hook. After getting some practice in Just Cause 3, players were able to string together these three abilities seamlessly, propelling Rico along at an impressive clip. It’s been a while since I played that game, but getting back in the groove in Just Cause 4 took all of two minutes. Shifting from chute to wingsuit, then back again feels really, really good. During the demo, I kept hearing about how there were new vehicles with fun little gimmicks, such as a truck with a ramp-shaped attachment that you could stunt off. Sorry. Once I mastered traversal in Just Cause 3, I only drove when I had to. Seeing how well flight controls are in the sequel, I don’t see that changing.

Hands-On With Avalanche's Generation Zero

about X hours ago from
Hands-On With Avalanche's Generation Zero

Avalanche Studios’ output appears to be snowballing. In addition to housing the teams that are creating Rage 2 and Just Cause 4, the Swedish developer is working on a self-published game called Generation Zero. The game was announced at E3, and we were impressed with its first showing – as weird as its premise may seem. It features a mysterious robot uprising and environments largely barren of humanity. And, as a kicker, it just so happens to be set in an alternate version of Sweden in the ‘80s. At Gamescom, the studio let us get our hands on Generation Zero to see how we fared against the mechanical threats.

Hands-On With Avalanche's Generation Zero

about X hours ago from
Hands-On With Avalanche's Generation Zero

Avalanche Studios’ output appears to be snowballing. In addition to housing the teams that are creating Rage 2 and Just Cause 4, the Swedish developer is working on a self-published game called Generation Zero. The game was announced at E3, and we were impressed with its first showing – as weird as its premise may seem. It features a mysterious robot uprising and environments largely barren of humanity. And, as a kicker, it just so happens to be set in an alternate version of Sweden in the ‘80s. At Gamescom, the studio let us get our hands on Generation Zero to see how we fared against the mechanical threats.