New Trailer Details Daring Allies And Menacing Forces

about X hours ago from
New Trailer Details Daring Allies And Menacing Forces

Nintendo has kept a lot of Xenoblade Chronicles 2 under wraps, but during today's direct it finally revealed more of the game's unique story and thrilling combat.

A new trailer, which you can see below, introduces you to how Rex and Pyra become allies after Pyra brings Rex back from the dead. Rex wants to repay her by taking her to Elysium, a fabled paradise for humanity.

Throughout the footage, you see your various allies and the imposing forces that are trying to keep you from your goal. At the very end, we're introduced to Mythra, a mysterious fourth Blade for Rex. 

New Trailer Details Daring Allies And Menacing Forces

about X hours ago from
New Trailer Details Daring Allies And Menacing Forces

Nintendo has kept a lot of Xenoblade Chronicles 2 under wraps, but during today's direct it finally revealed more of the game's unique story and thrilling combat.

A new trailer, which you can see below, introduces you to how Rex and Pyra become allies after Pyra brings Rex back from the dead. Rex wants to repay her by taking her to Elysium, a fabled paradise for humanity.

Throughout the footage, you see your various allies and the imposing forces that are trying to keep you from your goal. At the very end, we're introduced to Mythra, a mysterious fourth Blade for Rex. 

New Dragon Ball FighterZ Trailer Explores Game's Story Structure

about X hours ago from
New Dragon Ball FighterZ Trailer Explores Game's Story Structure

When clones appear and warriors drop unconscious in Dragon Ball FighterZ, you must bond with the Super Warriors and explore the game's three story arcs to find out what's going on.

The new trailer for the title both shows off some of the initial story cutscenes as well as the three story arcs.

For more on the game's story, check out our exclusive interview with Dragon Ball FighterZ director Junya Motomura. Also be sure to take a look at our other features related to our latest cover story on the game by clicking on the hub banner below.

New Dragon Ball FighterZ Trailer Explores Game's Story Structure

about X hours ago from
New Dragon Ball FighterZ Trailer Explores Game's Story Structure

When clones appear and warriors drop unconscious in Dragon Ball FighterZ, you must bond with the Super Warriors and explore the game's three story arcs to find out what's going on.

The new trailer for the title both shows off some of the initial story cutscenes as well as the three story arcs.

For more on the game's story, check out our exclusive interview with Dragon Ball FighterZ director Junya Motomura. Also be sure to take a look at our other features related to our latest cover story on the game by clicking on the hub banner below.

Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

about X hours ago from
Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

Monster Hunter: World marks a seismic shift for Capcom’s series, which has gained a massive audience in Japan but hasn’t quite broken through in the West. The latest entry heads to PlayStation 4 and Xbox One in January (with a PC version following), and building the game with high-powered consoles in mind gives Capcom the ability to make some significant changes to the game’s core structure. Most notably, the loading times between individual zones are gone, so there aren’t any pauses when exploring maps. That’s not all that’s changing, however, as we learned during nearly 10 hours of hands-on time with the game during a visit to Capcom’s Osaka offices. Here are some of the best ways that Capcom shakes things up.

No Loading ZonesWe’ll just get this one out of the way: Being able to move freely in a map without having to wait for a loading screen to wrap up is great. Some may miss gaming the system by darting between zones to heal up, sharpen their blades, or simply take a moment to catch their breath, but I say good riddance. A certain amount of disbelief has to be suspended in a Monster Hunter game – the whole bit with the monsters, for instance – but leaping down from a platform to surprise a monster was a moment dramatically made less dramatic by the presence of “Now Loading.” 

Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

about X hours ago from
Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

Monster Hunter: World marks a seismic shift for Capcom’s series, which has gained a massive audience in Japan but hasn’t quite broken through in the West. The latest entry heads to PlayStation 4 and Xbox One in January (with a PC version following), and building the game with high-powered consoles in mind gives Capcom the ability to make some significant changes to the game’s core structure. Most notably, the loading times between individual zones are gone, so there aren’t any pauses when exploring maps. That’s not all that’s changing, however, as we learned during nearly 10 hours of hands-on time with the game during a visit to Capcom’s Osaka offices. Here are some of the best ways that Capcom shakes things up.

No Loading ZonesWe’ll just get this one out of the way: Being able to move freely in a map without having to wait for a loading screen to wrap up is great. Some may miss gaming the system by darting between zones to heal up, sharpen their blades, or simply take a moment to catch their breath, but I say good riddance. A certain amount of disbelief has to be suspended in a Monster Hunter game – the whole bit with the monsters, for instance – but leaping down from a platform to surprise a monster was a moment dramatically made less dramatic by the presence of “Now Loading.” 

Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

about X hours ago from
Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

The latest entry in the Marvel cinematic universe, Thor: Ragnarok, is coming to theaters on Friday, November 3. Warner Interactive and TT Games are using the timing to remind everyone about Lego Marvel Super Heroes 2, with the release of a new trailer that features Thor, Hulk, and a bunch of other familiar faces.

In addition to recreating the big beats from the movie's arena trailer, you can see a bunch of other locations from the game – including Asgard – as well as Grandmaster, Thor Jane Foster, Throg, Beta Ray Bill, Red Hulk, Greenskyn Smashtroll, and Maestro.

(Please visit the site to view this media)

Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

about X hours ago from
Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

The latest entry in the Marvel cinematic universe, Thor: Ragnarok, is coming to theaters on Friday, November 3. Warner Interactive and TT Games are using the timing to remind everyone about Lego Marvel Super Heroes 2, with the release of a new trailer that features Thor, Hulk, and a bunch of other familiar faces.

In addition to recreating the big beats from the movie's arena trailer, you can see a bunch of other locations from the game – including Asgard – as well as Grandmaster, Thor Jane Foster, Throg, Beta Ray Bill, Red Hulk, Greenskyn Smashtroll, and Maestro.

(Please visit the site to view this media)

The Newest Racer From Ghost Games Boasts A Full Open World Single-Player Campaign

about X hours ago from
The Newest Racer From Ghost Games Boasts A Full Open World Single-Player Campaign

The essence of Need for Speed has been something that Marcus Nilsson, executive producer of Need for Speed Payback, has been considering even now a few weeks before the game’s release.

“I think a lot of the DNA just comes down to cars, driving it at 200 miles per hour in the city, you’re drifting through corners, cops are on you, your friends are with you,” Nilsson paused, considering where he was taking the list. “DNA is not the right term for it, I think, but that’s the core of Need for Speed.”

The core he describes does provide an accurate summation for Need for Speed Payback, the first game in the series to heavily feature a single-player campaign since 2011’s Need for Speed: The Run. Within minutes of starting, you’re playing as Tyler, the city’s best street racer, fleeing from the cops at the highest possible speed and doing your best to put them against the wall.

The Newest Racer From Ghost Games Boasts A Full Open World Single-Player Campaign

about X hours ago from
The Newest Racer From Ghost Games Boasts A Full Open World Single-Player Campaign

The essence of Need for Speed has been something that Marcus Nilsson, executive producer of Need for Speed Payback, has been considering even now a few weeks before the game’s release.

“I think a lot of the DNA just comes down to cars, driving it at 200 miles per hour in the city, you’re drifting through corners, cops are on you, your friends are with you,” Nilsson paused, considering where he was taking the list. “DNA is not the right term for it, I think, but that’s the core of Need for Speed.”

The core he describes does provide an accurate summation for Need for Speed Payback, the first game in the series to heavily feature a single-player campaign since 2011’s Need for Speed: The Run. Within minutes of starting, you’re playing as Tyler, the city’s best street racer, fleeing from the cops at the highest possible speed and doing your best to put them against the wall.