Male And Female Protagonists, New Villains, And A New World

about X hours ago from
Male And Female Protagonists, New Villains, And A New World

Square-Enix recently opened the Japanese website for Dragon Quest Builders 2, showing off the designs for the male and female protagonist choices, the villain, and some new screenshots.

Much like the first game, Dragon Quest Builders 2 is Minecraft meets Dragon Quest, with the game putting you on a campaign to build and defend worlds from Dragon Quest monsters. The first game had players rebuilding the kingdom from the first Dragon Quest game, Alefgard. This time around, players wash ashore on a deserted island devoid of any life and, as a descendant of an ancient builder, try to build something there.

Malroth, the scaly boss of Dragon Quest II, plays an important role in the story and even gets attention in the game's Japanese subtitle. The sequel also boasts a few improvements over its predecessor, like online multiplayer for up to four players, swimming, and more.

The Action Platformer Chasm Releases This Summer

about X hours ago from
The Action Platformer Chasm Releases This Summer

Chasm, the long-awaited action platformer that fans might remember playing on PlayStation 4 launch demo units, will finally release this summer on PC, PlayStation 4, and Vita.

The announcement, which was made today via a PSBlog update, recalls Chasm's 2013 Kickstarter that hoped to bring the game out within a year or two. The goal is slightly delayed, but the game is finally coming this summer. The team is putting their final touches on the game in preparation for release in a few months.

Chasm combines elements of Castlevania, Super Meat Boy, and more in an interesting blend on action platformers.

We Check Out The Latest Build Of SpyParty

about X hours ago from
We Check Out The Latest Build Of SpyParty

At this year's Game Developer Conference, I finally got to sit down with SpyParty and developer Chris Hecker in a San Francisco hotel room. Hecker started up the laptop with the game on it and then booted up a laptop with screenshots, sliding past numerous comparison shots to the beginning of a presentation.

Hecker was excited. And with good reason.

SpyParty, a game first shown as a concept at the experimental gameplay workshop at GDC 2009, is finally hitting Steam Early Access on April 12. After eight years and 24,000 copies sold through the SpyParty website, the game was finally going to be available for a wide release on Steam.

Can Your Violent Delights Avoid A Violent End In Westworld Mobile?

about X hours ago from
Can Your Violent Delights Avoid A Violent End In Westworld Mobile?

With season two of the HBO hit Westworld just around the corner, Warner Bros. Interactive is ready to capitalize on that hype with a Fallout Shelter-style simulation that puts the control of the park into your hands. No more blaming upper management or clandestine operations if the park fails miserably – you're in control of host creation, pairing tourists with their ideal companions, and everything in between. 

Keeping the game in the series fiction, the Westworld mobile games operations as a Delos training simulator to find out who is well suited for park management. The timeline of your training program begins shortly after the William and Logan timeline in the show, before the park expands rapidly. As the game runs in tandem with season two, don't expect that timeline to prevent developer Behaviour Interactive from integrating new elements of the show into the experience over time. 

Final Two Characters, Potential DLC Plans Revealed In New Trailer

about X hours ago from
Final Two Characters, Potential DLC Plans Revealed In New Trailer

Fighting EX Layer has revealed two more characters for its roster, and its plans for including DLC characters – assuming the game sells well enough.

The two new characters are only shown briefly, and while they're returning characters, you'd be remiss if you were a fan of the original Street Fighter EX games but didn't recognize them. Hayate, who wields a sword during some of his special moves and supers, sports a very different look, wearing a jacket, t-shirt, and jeans instead of the more traditional garb he wore in EX2. Nanase, introduced in EX3, returns as Sanane ("Nanase" backwards in Japanese), and also sports more modern clothes. She also wields a naginata instead of a bo staff.

In addition to the new characters, developer Arika founder Akira Nishitani outlined a few other plans for the game. First, the game will have another mode beyond arcade, training, versus, and online modes, but didn't reveal what that would be.

Save The Mexiverse Again On Steam PC

about X hours ago from
Save The Mexiverse Again On Steam PC

Guacamelee 2, the sequel to 2013's heavyweight champion of indie darlings, is coming to PC via Steam (previously, the game had only been announced for PS4). To celebrate in style, Drinkbox Studios announced that they're taking 90% off of their games on Steam. If you have a couple bucks to spare and are into Metroidvania games, the original Guacamelee is well worth your time.

(Please visit the site to view this media)

We're pretty excited to dust off our luchador masks and team up with up to four others for co-op in Guacamelee 2 and after some hands-on time with the demo, we're glad that Drinkbox isn't trying to fix what isn't broken. Guacamelee 2 is scheduled sometime in 2018 on PlayStation 4 and PC.

The White Wolf Gets Explained

about X hours ago from
The White Wolf Gets Explained

Bandai Namco only recently announced that Geralt from the Witcher series will be coming to Soulcalibur VI, but they have now released a video explaining exactly how the Butcher of Blaviken works in the game.

Developers from CD Projekt Red, creators of The Witcher games, explaining what makes Geralt unique, from his animations to his tools. One example is Geralt's use of signs, something he can spec toward or generally just use for trivialities in the Witcher games, as part of his fighting style and repertoire in Soulcalibur VI.

Igni, for example, can be used as part of a combo, while Axii makes the opponent stand up to get comboed as part of Geralt's critical art. You can check out the video below to see more of what the Assassin of Kings can do.

Injecting Interesting New Elements Into The XCOM Formula

about X hours ago from
Injecting Interesting New Elements Into The XCOM Formula

Earlier in the month, a team of former Hitman and Payday developers revealed Mutant Year Zero, a turn-based tactics game that integrates stealth, exploration, and narrative elements into the XCOM formula. At GDC, we got our first chance to see the game in action. 

Mutant Year Zero is based on the Mutant Chronicles pen & paper RPG, which was hugely popular in Sweden during the 90s. After entertaining the idea for years, former Hitman gameplay programmer David Skarin approached fellow I/O Interactive veteran Lee Varley about taking on the project. With Payday designer Ulf Andersson on board in an advisory capacity, the team landed the rights to the license as well as a publishing deal with Funcom, whose CEO, Rui Casais, is an unabashed turn-based strategy enthusiast. 

The story is set in a post-apocalyptic world where most remaining survivors have mutated in some fashion. The group this game follows all live in a shantytown built on top of a bridge they call the Ark. This base is home to The Elder, the only person old enough to have a connection to the world before the nuclear fallout. He doesn't tell too many stories about the past and doesn't want his people to venture out too far into the zone – a graveyard that expands the world beyond them. Unfortunately, they have to given their lack of water, supplies, and food.

Exploring A Lovecraftian Open World

about X hours ago from
Exploring A Lovecraftian Open World

Lovecraftian lore is going through a revival in video games, with several recent and upcoming titles like The Darkest Dungeon, Sunless Sea, and Call of Cthulhu using the horror literature as a jumping off point for their story and settings. Bigben Interactive and Sherlock Holmes developer Frogwares have another title to add to the mix with The Sinking City. Whereas many other games integrate elements of Lovecraftian fiction like antiquated language, reclusive and detached heroes, xenophobia, and that narrow gap between sanity and insanity, Frogwares looks to be wrapping all of these into one faithful package that uses Lovecraft's oeuvre as canon.

Set in the fictional Massachusetts town of Oakmont during the 1920s, The Sinking City follows the journey of a private investigator drawn to the city by its strange predicament. A half-year ago, the city suddenly flooded for no good reason, rendering the city nonfunctional, and ominous monoliths rose from the waters. But rather than evacuating, the Oakmont denizens seem perfectly content living in their newfound water world. Even stranger, others seem to be drawn to the city as well. 

Combining Narrative-Driven Adventure With Action Puzzle Combat

about X hours ago from
Combining Narrative-Driven Adventure With Action Puzzle Combat

Viz Media, primarily known for its prominent work in the anime and manga spaces, recently announced its foray into the gaming world. Its partnership with Rose City Games begins with a supernatural narrative action-puzzler called The World Next Door.

You play as Jun, a teen girl in a parallel world that houses magical creatures. After visiting the realm, she becomes trapped when a plan backfires. The group of characters from that realm reveal to her that humans cannot survive longer than a few days in that realm, and the quest to find a way out begins.

The segment I played had me interacting with a colorful cast of demons and other creatures who live in this parallel world. As I ready for battle, I interact with them through choice-driven, often humorous dialogue. From choosing how to react to bad news or a new challenge, to deciding whether I should accept a beer from one of these creatures, how I react affects my relationships with these characters.