Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction

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Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction

I've always been fascinated with tabletop miniatures. Unfortunately, cost and time get in the way of painting and longer session wargaming. As a result, I'm always on the lookout for experiences that capture the miniature gaming ethos without the physical version's high investment.

When Divinity: Original Sin II ships, it will include a competitive multiplayer mode in which players can square off against friends in short arena encounters. Teams of two, three, or four heroes battle on pre-configured maps that include treasure chests, empowering source points, and deadly exploding and poison barrels.

Divinity's most important combat feature is the way map elements and spells interact for unique and potent combinations. By itself, poison can splash an area. However, toss it onto a surface engulfed in flames and you'll create a poison cloud as the goop evaporates into vapor form.

Square's I Am Setsuna Captures Active Time Battle RPG Nostalgia In A Contemporary Package

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When we got our first look at Square Enix's I Am Setsuna at GDC, it wore its Chrono Trigger inspiration on its sleeve. At PAX East, we got our first chance to play the gorgeous return to Active Time Battle RPGs of yore to learn more about how it resembles classic titles and how it diverges.

The demo was brief, but structured in a way to give us a chance to understand how the game improves on the static lineups of turn-based 8- and 16-bit RPGs. Instead of standing in place when encountering enemies, all of which are visible on the field, combatants move around the small battle area.

The elegance of this becomes clear when encountering enemies that can self-destruct or deal damage in an area. Your party members only move when attacking or using tech (I Am Setsuna's magic system). But some skills allow you to charge through foes, sweep for area of effect damage, or push enemies back to give your hero clearance. The shift to a more fluid battlefield is a brilliant change that modernizes the classic turn-based JRPG without sacrificing what we loved about those games in their heyday.

Dress Up As Okami's Wolf In Upcoming Monster Hunter Generations

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Capcom's latest trailer for the upcoming game Monster Hunter Generations, known as Monster Hunter X in Japan, teases a new wearable Okami outfit.

This new addition will allow you to dress up as Amaterasu, as well as use his Glaive weapon. No details have surfaced yet in terms of how to obtain the outfit.

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Hello Games Dives Deep Into No Man's Sky Art Design In Latest Video

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Hello Games Dives Deep Into No Man's Sky Art Design In Latest Video

A new video from Sony takes an in-depth look at the art design of No Man's Sky with the very people who are crafting it over at Hello Games.

The video shows off the plethora of concept art the game has amassed, talks about the sci-fi novel covers that inspired the game's art direction, shows new gameplay and creatures, and reveals the current state of Sean Murray's beard – which much like the game itself, is procedurally generated.

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Persona 5 Website Teasing May 5 Reveal

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Persona 5 Website Teasing May 5 Reveal

The Japanese Persona 5 website has a countdown timer set to expire on May 5, but it's unclear what it will reveal.

The site has a hat with a flaming mask and the words "Take Your Heart" and the timer, but that's about it. It could be a new trailer, or a release date reveal, or maybe the game will receive a surprise release on May 5, though I can't imagine that last option will be the case.

For significantly more information about the game, head here for a list of details from Persona 5 director Katsura Hashino.

New Screenshots From Expansion Revealed

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There's still no word on when Blood and Wine is coming out but we've got some new shinys to hold us over until then. CD Projekt Red's new screens show Geralt roaming strange mushroom gardens and chatting with ladies. In a press release CD Projket Red said it would be revealing more information about the expansion pack in May.

You can check out all the screens in the gallery below.

The Witcher 3: The Wild Hunt was our Game of the Year in 2015. You can read our review of the game here.

Square Enix's Throwback RPG Releasing In July

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Square Enix's I am Setsuna, which often references Chrono Trigger as inspiration, is set to arrive in three months.

The game will be available on July 19 on PC and PlayStation 4. The game is meant to be a callback to Square Enix's calssic 16-bit RPGs, like the early Final Fantasys and Chrono Trigger, but does not serve as a sequel to either franchise. Here's how Square Enix describes the plot:

I am Setsuna tells the sorrowful story of Setsuna, a young woman of incredible inner strength, and the sacrifice she must undertake to the save the people of her land. Players will be immersed in an emotional and unforgettable story of true bravery as Setsuna leaves her hometown with her bodyguards on a journey to the farthest land.

New Mayhem-Packed Trailer Sets The Tone For Gears Of War 4's Multiplayer Beta

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New Mayhem-Packed Trailer Sets The Tone For Gears Of War 4's Multiplayer Beta

Last week, we told you about (and showed off) Gears of War 4's multiplayer action. Playing is believing, however, and Xbox Live Gold members will get a chance to experience the action themselves next week. In advance of the multiplayer beta, Microsoft has released a new trailer, set to the sonic stylings of DJ Shadow, featuring El-P and Killer Mike.

The clip shows some of the new tools that players will have access to, including the ability to do vaulting kicks and yank unsuspecting opponents from cover. In other words, your turtling tactics may not see you through the end of the match.

The beta begins April 25 and runs through May 1. Participants will unlock a Vintage Kait character for the full version of the game, when it launches later in the year.

Competitive eSports Survival Experience Coming To PS4 This Summer

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The original Ark: Survival Evolved has found a healthy following on PC and Xbox One, and a PS4 version is set to arrive in June. However, developer Studio Wildcard is eager to see the franchise expand, which led to the PC release of Ark: Survival of the Fittest, a competitive online arena game built with eSports competition in mind, and that PC version is already in full swing. The spin-off project is now steering towards release for PS4 on July 19.

The new PS4 release is promised to have the same content as the PC release, but also add a new Practice mode, so that players can become familiar with gameplay prior to diving into the competitive action. The PS4 version will also support a full suite of eSports rankings, matchmaking, leaderboards, and monthly cash prizes to further cement its potential as an eSports contender. 

Ark: Survival of the Fittest borrows the humans-meet-dinosaur vibe of Survival Evolved, but sets the action in an ever-shrinking arena that pushes up to 72 survivors into ever closer conflict with one another. Within a given match, players form up into tribes, tame dinosaurs and other creatures, and aim to take each other out.