New GTFO Footage Shows Off Disturbing New Foes

about X hours ago from
New GTFO Footage Shows Off Disturbing New Foes

Despite the unfortunate name, GTFO is filling an interesting niche in the co-op shooter sphere. Left 4 Dead-style horde waves, but with an Aliens aesthetic and – according to this trailer – disconcerting enemies. 

GTFO comes from the developers of Payday, and it looks like it uses their pedigree for tense cooperation while radically switching tones. The new teaser shows off shadow enemies, which only have shape when defined by an exterior light source. Because of this, they seem to appear out of nowhere, swarming the players and presumably scaring the pants off them.  

GTFO will release at the end of 2018 on Steam, and you can check out our in-depth thoughts on the game here.

Four Things You Should Know About The Bard's Tale IV

about X hours ago from
Four Things You Should Know About The Bard's Tale IV

InXile Entertainment’s The Bard’s Tale IV wears its heart on its sleeve: Starting a new game throws you into a full-motion video cutscene of four actual human people – two of them equipped with obviously fake elf ears – sitting in front of what looks like the interior of a hand-painted inn. Three of the actors listen intently as the fourth plays a small harp, introducing them to the story of the game you’re about to play. The whole thing is drenched in a warm sepia tone, and at the cutscene’s close, the actors tense up as if they’re turning back into a still image. It’s weird and awkward, but charming.

Given the series’ old-school roots, it makes sense that The Bard’s Tale IV feels deeply nostalgic. It reminds me of the old computer games I used to play on the chunky Windows PC in my family’s basement work room. Its presentation may be sub-par, but below the surface lies an interesting battle system and intriguing world.

Here are four things I learned from playing the game’s first two and a half hours.

Four Things You Should Know About The Bard's Tale IV

about X hours ago from
Four Things You Should Know About The Bard's Tale IV

InXile Entertainment’s The Bard’s Tale IV wears its heart on its sleeve: Starting a new game throws you into a full-motion video cutscene of four actual human people – two of them equipped with obviously fake elf ears – sitting in front of what looks like the interior of a hand-painted inn. Three of the actors listen intently as the fourth plays a small harp, introducing them to the story of the game you’re about to play. The whole thing is drenched in a warm sepia tone, and at the cutscene’s close, the actors tense up as if they’re turning back into a still image. It’s weird and awkward, but charming.

Given the series’ old-school roots, it makes sense that The Bard’s Tale IV feels deeply nostalgic. It reminds me of the old computer games I used to play on the chunky Windows PC in my family’s basement work room. Its presentation may be sub-par, but below the surface lies an interesting battle system and intriguing world.

Here are four things I learned from playing the game’s first two and a half hours.

about X hours ago from

As most mainstream fighting games aim to complexify their systems while making the basics accessible. Enter Footsies, a fighting game that will show the power of proper timing and spacing the hard way. It's not exactly easy, but it's simple, and will hopefully teach you proper timing and spacing the hard way.

The game is about landing a special move on your opponent to win the round. Special moves can tough to land, so you can cancel a neutral or forward/back attack into them. You also have access to a Shoryuken-style uppercut, though this one can't be canceled into and serves more as a way to capitalize on predicting your opponent's next attack and countering it. You can also dash forward or backward. Block is allowed, but discouraged; you can only block three attacks per round.

This puts an emphasis on moving back and forth on the small field, making sure you not only press the right attack button at the right time, but aren't just mashing buttons and can follow up any stray move into a special and win the round. It's a neat back-to-basics fighting that not only acts as a teaching tool, but could be fun in its own right. You can download the game for free here.

about X hours ago from

As most mainstream fighting games aim to complexify their systems while making the basics accessible. Enter Footsies, a fighting game that will show the power of proper timing and spacing the hard way. It's not exactly easy, but it's simple, and will hopefully teach you proper timing and spacing the hard way.

The game is about landing a special move on your opponent to win the round. Special moves can tough to land, so you can cancel a neutral or forward/back attack into them. You also have access to a Shoryuken-style uppercut, though this one can't be canceled into and serves more as a way to capitalize on predicting your opponent's next attack and countering it. You can also dash forward or backward. Block is allowed, but discouraged; you can only block three attacks per round.

This puts an emphasis on moving back and forth on the small field, making sure you not only press the right attack button at the right time, but aren't just mashing buttons and can follow up any stray move into a special and win the round. It's a neat back-to-basics fighting that not only acts as a teaching tool, but could be fun in its own right. You can download the game for free here.

Sega Shows More Shenmue HD Footage In Documentary Form

about X hours ago from
Sega Shows More Shenmue HD Footage In Documentary Form

Few locations are as iconic as Shenmue's Dobuita street, if only for as long as you spend as Ryo wandering the streets looking for answers about his father's killer. Ahead of the HD re-releases of Shenmue I and II, Sega is taking you back to Dobuita Street with a short documentary that features new footage of the HD remaster.

Adam Koralik and Imran Yusuf walk you through why Shenmue was so notable for its time and how Dobuita feels like a home away from home.

Shenmue I and II released together on PlayStation 4, Xbox One, and PC on August 21.

Sega Shows More Shenmue HD Footage In Documentary Form

about X hours ago from
Sega Shows More Shenmue HD Footage In Documentary Form

Few locations are as iconic as Shenmue's Dobuita street, if only for as long as you spend as Ryo wandering the streets looking for answers about his father's killer. Ahead of the HD re-releases of Shenmue I and II, Sega is taking you back to Dobuita Street with a short documentary that features new footage of the HD remaster.

Adam Koralik and Imran Yusuf walk you through why Shenmue was so notable for its time and how Dobuita feels like a home away from home.

Shenmue I and II released together on PlayStation 4, Xbox One, and PC on August 21.

We Happy Few Trailer Shows Off Playable Characters, Crafting, And Stealth

about X hours ago from
We Happy Few Trailer Shows Off Playable Characters, Crafting, And Stealth

Compulsion Games released a new trailer for We Happy Few, the developer's narrative-driven action-adventure game set in an alternate-history 1960s England. The trailer introduces the game's three playable characters – Arthur, Sally, and Ollie – and gives another look at the game's strange, drug-filled world.

Players begin We Happy Few's story as Arthur, a "British everyman" trying to escape the city of Wellington Wells in order to reunite with his brother. Players will meet the two other protagonists – Sally, a chemist who uses drugs to take out enemies and avoid detection, and Ollie, a "mad Scotsman" and former soldier who shares a mutual dislike with almost everyone in town – and play through their stories sequentially.

The trailer also gave a quick look at the game's weapon crafting mechanics, skill trees, and side quests. We Happy Few has changed quite a bit since its initial existence as a survival-focused experience in early access. To read more about the game's transformation, check out Kyle Hilliard's interview with the developers.

We Happy Few Trailer Shows Off Playable Characters, Crafting, And Stealth

about X hours ago from
We Happy Few Trailer Shows Off Playable Characters, Crafting, And Stealth

Compulsion Games released a new trailer for We Happy Few, the developer's narrative-driven action-adventure game set in an alternate-history 1960s England. The trailer introduces the game's three playable characters – Arthur, Sally, and Ollie – and gives another look at the game's strange, drug-filled world.

Players begin We Happy Few's story as Arthur, a "British everyman" trying to escape the city of Wellington Wells in order to reunite with his brother. Players will meet the two other protagonists – Sally, a chemist who uses drugs to take out enemies and avoid detection, and Ollie, a "mad Scotsman" and former soldier who shares a mutual dislike with almost everyone in town – and play through their stories sequentially.

The trailer also gave a quick look at the game's weapon crafting mechanics, skill trees, and side quests. We Happy Few has changed quite a bit since its initial existence as a survival-focused experience in early access. To read more about the game's transformation, check out Kyle Hilliard's interview with the developers.

Find Out What Has Been Added To Tales Of Vesperia: Definitive Edition Other Than Improved Visuals

about X hours ago from
Find Out What Has Been Added To Tales Of Vesperia: Definitive Edition Other Than Improved Visuals

Bandai Namco released a new trailer for the upcoming current-gen remaster of 2008's Tales of Vesperia.

The game will have improved visuals, but also adds more mystic arts, costumes (if you look closely you will see Klonoa and Mr. Driller costumes in the trailer), and new battles.

Tales of Vesperia: Definitive Edition is coming to PS4, Xbox One, Switch, and PC this winter.