Watch Our Hands-On Impressions Of Resident Evil 7

about X hours ago from
Watch Our Hands-On Impressions Of Resident Evil 7

Capcom has been very secretive about Resident Evil 7. We've seen short teasers and demos, but nothing substantial from the game itself. We finally got a look at some of Resident Evil 7's mysteries when Capcom's Tim Turi came by Game Informer to give us a lengthy demo of their new horror game.

In this segment of the Game Informer Show, watch as Ben Hanson, Tim Turi, Ben Reeves, and I share our thoughts on what we played from Resident Evil 7. Check out our written preview here.

(Please visit the site to view this media)

Watch Our Hands-On Impressions Of Resident Evil 7

about X hours ago from
Watch Our Hands-On Impressions Of Resident Evil 7

Capcom has been very secretive about Resident Evil 7. We've seen short teasers and demos, but nothing substantial from the game itself. We finally got a look at some of Resident Evil 7's mysteries when Capcom's Tim Turi came by Game Informer to give us a lengthy demo of their new horror game.

In this segment of the Game Informer Show, watch as Ben Hanson, Tim Turi, Ben Reeves, and I share our thoughts on what we played from Resident Evil 7. Check out our written preview here.

(Please visit the site to view this media)

A Much-Needed Refocus For The Series

about X hours ago from
A Much-Needed Refocus For The Series

I’ve been more scared for Resident Evil than by Resident Evil throughout the past few years. The series has progressively moved further away from horror and has suffered an identity crisis along the way. I felt that the future of the franchise looked grim as it carved out the crushing dread and tension and failed to substitute it with something better. Resident Evil 7, from what I played, looks to bring the franchise back to its terror-filled roots.

While set a few years after Resident Evil 6, the story and premise are more personal and not about saving the entire world from some lettered virus. Protagonist Ethan Winters’ simple mission to search for his wife in the fictional town of Dulvey, Louisiana is made more complicated by the previously-teased Baker family. Hostile and not quite human, this dysfunctional group quickly turns Ethan’s search-and-rescue mission into a mission to survive.

A Much-Needed Refocus For The Series

about X hours ago from
A Much-Needed Refocus For The Series

I’ve been more scared for Resident Evil than by Resident Evil throughout the past few years. The series has progressively moved further away from horror and has suffered an identity crisis along the way. I felt that the future of the franchise looked grim as it carved out the crushing dread and tension and failed to substitute it with something better. Resident Evil 7, from what I played, looks to bring the franchise back to its terror-filled roots.

While set a few years after Resident Evil 6, the story and premise are more personal and not about saving the entire world from some lettered virus. Protagonist Ethan Winters’ simple mission to search for his wife in the fictional town of Dulvey, Louisiana is made more complicated by the previously-teased Baker family. Hostile and not quite human, this dysfunctional group quickly turns Ethan’s search-and-rescue mission into a mission to survive.

Briefing Video Introduces Arks And The Nexus

about X hours ago from
Briefing Video Introduces Arks And The Nexus

EA and BioWare released a briefing video today that provides a few details about Mass Effect: Andromeda's intergalactic colony ships and the game's new version of The Citadel, known as the Nexus.

Arks, including Ark Hyperion, are the ships that each carry 20,000 citizens across the 2.5 million light years between the Milky Way and Andromeda galaxies over the course of several centuries. Once they've arrived, they'll assemble the Nexus, which the video describes as a streamlined version of the Milky Way's Citadel station. The Nexus will function as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders, who act as pioneers for new homeworlds.

Check out the full video here. The gameplay trailer revealed at last night's Game Awards ceremony can be found here.

Briefing Video Introduces Arks And The Nexus

about X hours ago from
Briefing Video Introduces Arks And The Nexus

EA and BioWare released a briefing video today that provides a few details about Mass Effect: Andromeda's intergalactic colony ships and the game's new version of The Citadel, known as the Nexus.

Ark Hyperion are the ships that each carry 20,000 citizens across the 2.5 million light years between the Milky Way and Andromeda galaxies over the course of several centuries. Once they've arrived, they'll assemble the Nexus, which the video describes as a streamlined version of the Milky Way's Citadel station. The Nexus will function as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders, who act as pioneers for new homeworlds.

Check out the full video here. The gameplay trailer revealed at last night's Game Awards ceremony can be found here.

Sicilian Holiday – Hunting Nazis In The Picturesque Bittani Village

about X hours ago from
Sicilian Holiday – Hunting Nazis In The Picturesque Bittani Village

When we last saw Lt. Karl Fairburne, he was causing problems for German tank production plans in North Africa. As Sniper Elite 4 begins, Fairburne and his collection of rifles find themselves in nearby Sicily, where the local militia is fighting Nazi occupation. This means it is Fairburne’s job to thin out the local Nazi population, primarily by means of Sniper Elite’s signature long-range shooting and cartoonishly gory slow-motion kills.

I explored the game’s second level, Bittani Village, for about an hour to get a sense of what has changed for Sniper Elite during its transition to current-gen exclusivity. Prior to beginning the level proper, the first big change from Sniper Elite 3 is front and center. Fairburne now has a hubworld to return to between missions where he can talk with resistance NPCs and fellow OSS officers who provide tips and intelligence about the area ahead. One character suggested looking around the church cemetery, while another warned of a dangerous German sniper. These tips and optional objectives are penciled onto your map when you set out on the main mission.

Sicilian Holiday – Hunting Nazis In The Picturesque Bittani Village

about X hours ago from
Sicilian Holiday – Hunting Nazis In The Picturesque Bittani Village

When we last saw Lt. Karl Fairburne, he was causing problems for German tank production plans in North Africa. As Sniper Elite 4 begins, Fairburne and his collection of rifles find themselves in nearby Sicily, where the local militia is fighting Nazi occupation. This means it is Fairburne’s job to thin out the local Nazi population, primarily by means of Sniper Elite’s signature long-range shooting and cartoonishly gory slow-motion kills.

I explored the game’s second level, Bittani Village, for about an hour to get a sense of what has changed for Sniper Elite during its transition to current-gen exclusivity. Prior to beginning the level proper, the first big change from Sniper Elite 3 is front and center. Fairburne now has a hubworld to return to between missions where he can talk with resistance NPCs and fellow OSS officers who provide tips and intelligence about the area ahead. One character suggested looking around the church cemetery, while another warned of a dangerous German sniper. These tips and optional objectives are penciled onto your map when you set out on the main mission.