Destruction With Design

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Dangerous Golf's premise is simple, but it's not brainless. I've played through the game's first 10 boards, and they're already filled with the kinds of moments you'd expect from the creators of Burnout: cathartic destruction, unpredictability, and addictive gameplay.

Any barbarian can smash stuff, but the smart person does so with strategy. Your tee shot must take into account the layout of the room, be cognizant of any bonus score objectives (like hitting certain objects), and tally enough damage to earn a Smashbreaker – the timed shot where you really rack up the points.

During the Smashbreaker you steer the ball (including slight gas/brake) in slow-mo by moving the camera with the left analog to point the ball where you want it to go. The joy and frustration is that it's going to follow its own physics, careening off into new areas and creating near-misses. Sometimes you want to guide the ball places, other times it's best to let it bounce on its own. Still, you have to be mindful where you go with the Smashbreaker since your final shot is a putt that scores more the longer it travels and breaks stuff on the way.

Hearthstone's Biggest Minion Arrives April 26

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Hearthstone's upcoming Whispers of the Old Gods expansion promises to shake things up when it drops on April 26, and today we have a few amazing cards to share with you, one of which is the biggest minion in Hearthstone history - a massive 30/30 monster that can kill an unarmored full-health hero in a single blow. Of course, getting this titan on the tavern table will be no easy task, but you never know what can happen as players find new ways to clone and tinker with the dangerous Blood of the Ancient One.

Hearthstone lead designer Ben Brode offered us some insight on Blood of the Ancient One and The Ancient One, but first let's take a look at the cards themselves.

While the conditions to get The Ancient One on board may be daunting, that is an unbelievable amount of power - almost a caricature of Hearthstone brute strength, and a dangerous win condition. Ben Brode answered a few questions for us about these upcoming cards.

My Star Fox Zero Co-Pilot Sleeps In A Bunk Bed

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One of the more interesting parts about Star Fox Zero is that the game supports co-op play. I’m always looking for games to play with my kids, and Fox McCloud’s latest adventure seemed like a great fit. They love movies like Star Wars, and shooting spaceships has an undeniable appeal. I played through several levels with my 8-year-old son, and it highlighted the strengths – and weaknesses – of this motion-controlled outing.

First, I should get some of the basics out of the way. Star Fox Zero is a fairly complicated game to control, with the Wii U GamePad pulling its share of the load. Pilots have to keep their eyes on both the TV screen and the one in their hand, as each shows a different (and equally important) slice of the action. The main display shows a third-person view of the Arwing, or whatever vehicle is being deployed. The GamePad’s screen pulls the action closer, in a first-person targeting view. Both have their advantages. 

Total War: Warhammer Introduces A Pair Of Undead Terrors

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Being undead has its advantages if you're one of these two terrifying creatures in Total War: Warhammer. Take a look at what terrors await in this pair of new videos.

The Vargheists and Terrorgheists are two deadly airborne units that the Vampire Counts player has at his/her disposel. The Vargheists can shred battle lines and the Terrorgheists count poison as one of their destructive attacks.

Find out about the lore behind these creatures in the videos below.

Nintendo Shows Off Star Fox Zero’s Amiibo-Unlocked Black And Retro Arwings

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Nintendo Shows Off Star Fox Zero’s Amiibo-Unlocked Black And Retro Arwings

When we last previewed Star Fox Zero, we reported that the Fox Amiibo released in the Super Smash Bros. line will unlock a retro Arwing. At the time, Nintendo was quiet on what the Falco Amiibo would give players.

A trailer showing off gameplay for the upcoming Wii U title and its companion, Star Fox Guard, finally reveals what Falco does. As you can see in the image above, it’s a sleek, black Arwing.

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The Dark Souls-Like Nioh From Team Ninja Is Getting A Demo This Month And A Release This Year

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The Dark Souls-Like Nioh From Team Ninja Is Getting A Demo This Month And A Release This Year

The game loosely based on an unfinished Akira Kurosawa script that was announced ten years ago is finally nearing release.

The game is coming exclusively to PlayStation 4 and today Sony announced an alpha demo for the game will be available from April 26 to May 5. The blog post also promises the game will be out this year, though exactly when is unclear. Additionally, players who complete the alpha demo will be able to grab the The Mark of the Conqueror DLC which apparently entitles you to some special DLC in the full game.

If you're unfamiliar, Nioh was announced 10 years ago at E3, but has more or less disappeared in the following years. It is developed by Team Ninja, who known best for the Ninja Gaiden games. As you can see in the new trailer below, the game seems at least somewhat inspired by From Software's Souls games, but with a feudal Japan and Samurai setting. The trailer even features the phrase, "Ready to die?" in big bold letters.

Live-Action Horror Game The Bunker Announced

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Live-Action Horror Game The Bunker Announced

Independent UK developer Splendy Games has announced The Bunker, an entirely live-action horror game. This hybrid of film and video game will be coming to PC, consoles and mobile at some point this summer.

The Bunker follows the disturbed life of John, the last man alive inside a government bunker years after England was destroyed in a nuclear attack. It was filmed completely on location in a real decommissioned nuclear shelter, meaning the game will not have any CGI or motion capture at all. Get the first look in the trailer below.

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The Contraption-Building Puzzle Game Blends Gameplay With Reality

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One of the biggest hurdles for virtual reality developers is showing what an experience is like without actually strapping on a head-mounted display. Northway Games and Radial Games, the developers behind Fantastic Contraption, have finally made strides toward effectively communicating what it’s like to play in a virtual space.

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The trailer above shows off Fantastic Contraptions premise through what Northway Games calls "mixed reality." The room-scale VR game tasks players with achieving one simple goal: get the pink ball to the pink end-zone. The way that you get there depends on your wits and the contraption you manage to create. Imagine a hands-on approach to Banjo Kazooie: Nuts and Bolts' vehicle crafting.

Five Things That Surprised Me In Uncharted 4: A Thief’s End

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I recently got to spend an extended period of time with Uncharted 4. You can see my playthrough here, but there were a handful of things I felt were worth calling out separately. My time featured a number of surprising moments and mechanics, but it still felt like an Uncharted experience.

The JeepNathan Drake is no stranger to riding in vehicles, or jumping off of them as they explode, but it’s rare that he and the player are behind the wheel. Nathan spent some time on a wave runner in the original Uncharted, but this is a much different experience.

In the level I played, which was at about the halfway point in the game, the Jeep isn’t so much about covering lots of ground quickly as it is about serving as an extension of Nathan’s ability to navigate the environment. In this way, it felt a bit like the Batmobile from Batman: Arkham Knight. It doesn’t seem that the Jeep will be as instrumental to Nathan’s adventure as the Batmobile was to Batman’s, but the two share some commonalities. I used the Jeep to navigate steep inclines and took advantage of its winch to drive up slippery, muddy paths. I also used it in combat to run over two enemies, but was quickly taken out by sniper fire, as the jeep has no cover.