Details Emerge Including New Characters, Story, And Setting

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Details Emerge Including New Characters, Story, And Setting

Several new details for Halo Wars 2 were revealed yesterday at San Diego Comic-Con. The panel featured Kiki Wolfkill, franchise director Frank O'Connor, studio head Dan Ayoub, and narrative director Kevin Grace, along with Blur Studios' creative director Dave Wilson and actress Erika Soto.

The group discussed what's in store for the next sequel, including new characters and how it will follow the ending of the original game. In Halo Wars 2, the Spirit of Fire and its crew awake from cryogenic sleep 28 years later. After drifting in space for so many years, they find themselves above a Forerunner installation and UNSC research facility known as the Ark. Here, they discover a distress signal, which leads them to meet the new AI character Isabelle (played by Erika Soto).

In 343 Industries' new development video, Ayoub describes her as "a very different kind of AI" in comparison to past AI from the Halo series, such as Cortana and Serina. 

New Trailer Highlights Killer Combo Moves

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The heroes from DC Comics will be at each other's throats yet again when Injustice 2 launches for PlayStation 4 and Xbox One. The latest trailer unveiled at San Diego Comic Con shows off the newest additions to the roster, Wonder Woman and Blue Beetle.

We get a brief story introduction for the two heroes, as we learn through some dialogue that Blue Beetle is aligned with Batman. The real focus of this footage is on how the new characters play, including some of their finishing moves. Wonder Woman expertly uses her whip and sword while Blue Beetle is agile and loaded with laser weapons. Check it out for yourself below.

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Limited Edition Includes Art Book, Animal Pins, And More

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Limited Edition Includes Art Book, Animal Pins, And More

NIS America has partnered with developer and publisher Natsume to release a special limited edition for the latest in the Harvest Moon series, Harvest Moon: Skytree Village.

The limited edition can currently be pre-ordered on the online NIS America store for $49.99, but the shipping date is not yet announced. The edition includes the 3DS game, a collector's box featuring the male/female protagonist characters with a crew of adorable animals, a 44-page softcover art book, the original soundtrack, a blue feather rubber keychain not yet pictured, and a set of six animal pins including an animal that's brand new to the series, the Poitou donkey.  

NIS announced the game a few weeks before E3 2016, and then revealed the first trailer at the event. Taking place in the "Oasis of the Harvest Goddess," it is up to you to bring back her power by reminding the villagers in your town of her long forgotten existence and revive the seven Skytrees. 

Vocaloid Hatsune Miku Gets A Western Release Date For Her Latest Game

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Vocaloid Hatsune Miku Gets A Western Release Date For Her Latest Game

Hatsune Miku: Project Diva X got a European and North American release date today, which means the turquoise-haired vocaloid singer is headed west yet again.

The game is releasing on the PS4 and PS Vita as a digital-only title on August 30. If you can't wait that long, a demo for both platforms will be available on August 9, containing three songs: "Satisfaction, "LOL -lots of laugh-," and "Raspberry * Monster."  The full game has four difficulty levels, but the demo only includes easy and normal.

The demo also has costume modules that players can unlock and equip, and an Event Request feature so you can create your own music festival with those three songs.  

See How You’ll Harvest And Trade In No Man’s Sky

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We’ve previously seen glimpses of exploration and combat in No Man’s Sky. The third installment in the four-part series gives us a quick look at interstellar commerce.

In the video below, you’ll get a short preview of how you’ll gather resources on the ground and in your ship. Once you have cargo, you’ll need to take it to a trading post, where you can also beef up your gear.

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Remixing The Arcade Once Again

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Remixing The Arcade Once Again

The 2007 release of Pac-Man Championship Edition revitalized the classic arcade series in unprecedented ways. The rules were bent, a bit of adrenaline was injected, and the result was a pulse-pounding arcade experience that reinvigorated a fan base.

With Pac-Man Championship Edition 2, Bandai Namco looks to do even more renovating. The team is taking more liberties with its legendary formulas. While that kind of expansion beyond what made the original so great in the first place doesn't always work in entertainment mediums, if what I played of Pac-Man Championship Edition 2 is any indication, this follow-up is well on its way to giving fans yet another reason to binge on dots and devour wandering ghosts.

Aside from the updated electronic music and surprisingly 3D visuals (despite the gameplay remaining staunchly 2D), the first thing you notice is that, much like its predecessor, this is no ordinary take on Pac-Man. Rather than playing through as many levels as you can, your focus is completing goals such as leveling up the dots to make them more valuable, or waking up sleeping ghosts in order to form massive ghost trains, which can be consumed for an enormous amount of points. Trust me, few things are as satisfying as finally catching a fleeing train of several ghosts and watching Pac-Man munch all of them down.

A Familiar Display Of Power

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A Familiar Display Of Power

Last year's Dragon Ball Xenoverse was a hit with fans of the anime series, and Dimps is giving players another opportunity to relive the story of the series by jumping into yet another time traveling tale.

Set after the events of Dragon Ball Xenoverse, this sequel presents a story where you create an all-new time-traveler who must attempt to go back and fix the repairs of your character in the first Xenoverse. Since you're creating a new character, players who choose to import their save files will actually encounter their character from Xenoverse 1.

While the gameplay looks and feels very similar to Xenoverse 1, Xenoverse 2 is bulking up its feature set. The vastly larger hub world (which is roughly seven times the size of the one found in Xenoverse 1) is just the beginning. Dimps is promising more environments, deeper character customization (including more races to choose from), and a boss battle mode that brings up to six people together to challenge one powerful opponent. We'll also see a roster that features a good mix of returning characters and new combatants.

Marcus Fenix Joins The Squad

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To this point, all of our time spent with Gears of Wars 4 has seen JD Fenix's squad of three facing the new threat of the Swarm alone. In the latest demo, which was on-hand at San Diego Comic-Con, JD, Kait, and Del are joined by an older, somehow more grizzled version of the main protagonist of the original Gears of War 4 trilogy, Marcus Fenix.

As I start up, the characters remark at the impending wind-flare that's about to hit. They know they've got a limited time to get to shelter, so they begin moving toward a service tower in the distance. Of course, nothing can be as easy as moving from point-A to point-B, so the squad is immediately ambushed by the swarm.

The first encounters are ordinary enough; waist-high pods fill the battlefield as the two sides exchange bullets. I accidentally pop one of the pods and a screamer emerges and shrieks, attracting more enemies. As Marcus gets downed, his signature "Revive me!" brings a smile to my face as I recall how many times I heard that while I played the original three games. Marcus' voice hasn't changed much with age, but subtle differences are evident the more he talks. 

Trailer For Civ Leader Montezuma I Shows Off New Features For The Aztecs

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Montezuma I, the ruler of the Aztec Triple Alliance and second Emperor to the empire, is coming to Sid Meier's Civilization VI as the head for the Aztec people. Along with his leadership, the Aztec pack includes a wealth of new features.

Following in the footsteps of Cleopatra of Egypt, Queen Elizabeth of England, and President Roosevelt for America, the announcement of Montezuma I's inclusion in the game came with a trailer and explanation of the new features surrounding the Aztec people. The Aztecs unique unit is called the eagle warriors, which historically were one of the two infantry classes in the empire along with the jaguar warriors. These fighters are a stronger version of the basic warrior unit and come with the special ability of turning defeated enemies into building units, allowing you to build up your Aztec civilization all the faster.

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From The Streets To The Funeral Parlor

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From The Streets To The Funeral Parlor

Wherever protagonist Lincoln Clay goes, a trail of blood soon follows. In this new live-action trailer, Clay's vengeance is once again the focus, showing the moment of his revenge and the funeral parlor it leads to. There's no new game footage in the trailer, but developer Hangar 13 is really nailing down the game's dark, revenge-heavy narrative. However, that said, the trailer does not shy away from the effects Clay's actions have on others. In pursuit of revenge, his actions seem to mirror those of who he hunts. It'll be interesting to see if his eye-for-an-eye approach is questioned in Mafia III.

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For more on Mafia III, read our hands-on preview from E3 or check out our cover hub below.