New Trailer Reveals Version-Specific Pokémon & Features

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New Trailer Reveals Version-Specific Pokémon & Features

A new trailer has been released for Pokémon Sun and Moon for the 3DS, highlighting version-specific Pokémon for each title, as well as some of the games' new features.

Passimian is in Sun as a fighting Pokémon, and Oranguru is in Moon as a psychic. You can see their unique abilities in the trailer below.

Also worth note are the different forms of Rockruff for the two different titles, the use of Z-moves, trainer customization, and the Refresh grooming feature.

Horses Getting Nerfed, Reverting To Original Conquest Mode Following Beta Feedback

about X hours ago from
Horses Getting Nerfed, Reverting To Original Conquest Mode Following Beta Feedback

Dice is looking closely at the highly played Battlefield 1 beta, and has outlined some of the changes it has planned for the final release.

The biggest changes are the ones coming to Conquest mode. Daniel Berlin, lead world designer on Battlefield 1, wrote on Battlefield's blog, "The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match."

Other changes include ambiguous changes coming to Rush mode, weapon and vehicle balancing, and more tools to deal with vehicles earlier in matches. Specific callouts include the light tank, which is "too effective" according to Berlin and the fact that horses can take too many bullets. You can expect them to take fewer hits when the game comes out.

Square Enix Releases A New Trailer For Final Fantasy XII Remaster

about X hours ago from
Square Enix Releases A New Trailer For Final Fantasy XII Remaster

Final Fantasy XII may not have set the world on fire when it first launched in 2006, but a remastered version of the game could be just what it needed. Square Enix has released a new trailer for Final Fantasy XII: The Zodiac Age, which shows off its enhanced visuals and gameplay.

In addition to looking much better than it did the first time around, one of The Zodiac Age's biggest hooks is the inclusion of the Zodiac Job System. This feature wasn't in the original release, but it was added to Final Fantasy XII International Zodiac Job System. That version of the game, which released in 2007, included the 12-job progression system. You'll be able to check it out yourself in 2017, when The Zodiac Age comes to PS4.

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Gears Of War 4 Launch Trailer Takes On The Swarm

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Gears Of War 4 Launch Trailer Takes On The Swarm

It's been 25 years since Marcus Fenix and Delta Squad last saved the planet, but the battle isn't over yet. A new generation of soldiers have come together to fight a new enemy in the game's launch trailer.

The footage not only covers the threat at hand, but the familial ties that make the fight personal for our protagonists.

The game comes out for Xbox One and PC (with the Play Anywhere cross buy and cross play feature) on October 11. For more on the game, check out our preview of its Horde mode and the stories from our cover story hub via the banner below.

Konami Reveals Gameplay For Co-Op Game At Tokyo Game Show

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Konami Reveals Gameplay For Co-Op Game At Tokyo Game Show

At the Tokyo Game Show yesterday, Konami unveiled the first gameplay footage of Metal Gear Survive, a four player co-op game that pits you and your teammates against zombies.

Originally announced at Gamescom, Metal Gear Survive takes place directly after the events of Metal Gear Solid V: Ground Zeroes, but before Phantom Pain. When Mother Base was destroyed, it was assumed that the MSF soldiers were left to die. According to Metal Gear Survive, however, those soldiers were actually pulled through a wormhole that took them to an alternate universe. This new setting is a barren desert landscape similar to Phantom Pain.

The gameplay below demonstrates an infiltration mission, as well as a defense mission where the team protects a transmitter from enemy attacks. In the clip, we find out that you can still Fulton items and enemies, but this time you use wormholes for extraction. In the demo, a player Fultons a sheep, trapping it in the air to lure zombies near it. As a group gathers, the player takes the opportunity to throw a molotov cocktail at the gathered group. 

Gravity Rush 2 Gives More Of What You Loved About The First Game

about X hours ago from
Gravity Rush 2 Gives More Of What You Loved About The First Game

Gravity Rush is one of those underrated gems that I’m glad I had the chance to experience. Something about manipulating gravity to float through the city and attack enemies just captivated me. I also have a collector’s itch, so I enjoyed finding gems all around the world to upgrade Kat. Gravity Rush 2 is offering a grander adventure and improved gameplay that feels more fluid and natural. I recently saw a presentation and got hands-on time with the game to see how it was shaping up -– and the first looks are positive. 

The Visuals Have Greatly Improved

Unlike the first game, which debuted on the Vita, Gravity Rush 2 was built for the PS4 hardware and it shows. Everything looks sharper, clearer, and more animated. Hekseville, the town from the first game, is just so much grand and beautiful. The town hasn’t changed, but the atmosphere feels more natural. The city has seen a rapid recovery since we last visited it, so it’s only fitting that areas look more lively. You can now use gestures, such as greet, clap, scare, relax, and more, to interact with the NPCs in the town, kind of like you did in the Fable games (but sorry no fart options to report). The new vibrant city you explore, Jirga Para Lhao, is a great change of pace from Hekeseville which was more of a dreary city. Jirga Para Lhao was inspired by Latin America and Asia.

Three Things That Makes Tales Of Berseria Feel New And Exciting

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Three Things That Makes Tales Of Berseria Feel New And Exciting

Tales of Berseria marks a lot of firsts for the series. It stars the franchise's first solo female protagonist, and is the first entry built with the PS4 in mind. I recently went hands-on with the game at a Bandai Namco Event and spoke to its producer, Yasuhiro Fukaya, to get more insight into what this entry offers. Here are my biggest takeaways.

The Revamped Combat Introduces More Options

Gone are the days of regular attacks and artes being separate in this action/RPG. Now you can assign artes to each face button and depending on where you are in your combo each will do a different move. In my hands-on time, the combat felt smooth and responsive, but it's not as button-mashy as the other recent entries, like the Xillia games. Now you only have a certain amount of moves you can do before you need to pull back and recover stamina. You can still attack if you're low on stamina, but these hits will not be as powerful, as you need to take a few moments to catch your breath. Stamina increases by not attacking, so you can still dodge the enemy onslaught while recovering, as you can freely move on the battlefield.

Nioh May Be Like Dark Souls, But It's Fun In Its Own Right

about X hours ago from
Nioh May Be Like Dark Souls, But It's Fun In Its Own Right

To say Nioh has had a long development history is an understatement; it's nearing a decade now with various teams from Omega Force to Team Ninja touching the the project. Team Ninja stayed on the game after entirely rebooting its first attempt. Director Fumihiko Yasuda says Team Ninja's original vision was too "Ninja Gaiden" and not enough like an action/RPG. Since then, the game has been revamped with the genre in mind, and Team Ninja took inspiration from Dark Souls to create a challenging-yet-fun game that places you in the shoes of an Irish samurai named William during the Edo era (the 1600's in Japan). During TGS, I went hands-on with the game and chatted with its director, Fumihiko Yasuda, about how it's coming along and what we can expect. Here are my biggest takeaways.

Death Is Unavoidable

New Trailer Shows Frank West Dealing Damage To Hordes Of Zombies

about X hours ago from
New Trailer Shows Frank West Dealing Damage To Hordes Of Zombies

Dead Rising 4 releases this holiday season, and the game will similarly feature a Christmas setting. In a trailer released today, we see protagonist Frank West brutally rip apart zombies with an array of weapons. 

It also has a humorous tone throughout, which begins with Frank taking selfies with mindless zombies before unleashing havoc. Taking place in a mall, we see Christmas decorations adorned on the walls while blood splatters everywhere.

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Eventide: Slavic Fable Explores Slavic Myth Later This Month

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Eventide: Slavic Fable Explores Slavic Myth Later This Month

Eventide: Slavic Fable explores Slavic mythology under the guise of a puzzle game.

The game will be available on Xbox One, PC, Mac, and mobile platforms on September, 23. It follows a botanist who responds to call from his grandmother and ends up in a magical world where mythological creatures live alongside humans. The game is a mix of point-and-click-style puzzles and hidden object searches.

You can check out a trailer for the game below, as well a collection of its impressive art in the gallery below.