Feudal Alloy: Exploring The Middle-Ages As A Fish Inside A Robot

about X hours ago from
Feudal Alloy: Exploring The Middle-Ages As A Fish Inside A Robot

Feudal Alloy is a platformer in the Metroid vein set in a medieval world following the story of a fish-controlled robot. To see what’s behind the intriguing concept, we played an early build and reached out to Eva Balikova and Lukáš Navrátil, the two-person development team at Attu Games.

The game’s artistic appeal is apparent right from the get-go. The whimsical hand-drawn trees flow in the breeze and grass sways underfoot as clouds float lazily by. In the center stands our champion, Attu, thrust on a hero's journey to recover his village's plundered oil – a vital resource that will heal Attu throughout his expedition. The villagers' fate rests on his spindly legs. His boxy metal chest bears the unfamiliar weight of a sword. And the fish encased in his glass dome blubs with determination. 

“After we finished our previous game, we were just sketching some characters, and we really liked this one with a robot controlled by a fish in its head, explains Navrátil. “We had our fish-controlled robots and we needed to put them in some cool environment. We wanted something uncommon, so we came up with this crazy medieval world.”

Feudal Alloy: Exploring The Middle Ages As A Fish Inside A Robot

about X hours ago from
Feudal Alloy: Exploring The Middle Ages As A Fish Inside A Robot

Feudal Alloy is a platformer in the Metroid vein set in a medieval world following the story of a fish-controlled robot. To see what’s behind the intriguing concept, we played an early build and reached out to Eva Balikova and Lukáš Navrátil, the two-person development team at Attu Games.

The game’s artistic appeal is apparent right from the get-go. The whimsical hand-drawn trees flow in the breeze and grass sways underfoot as clouds float lazily by. In the center stands our champion, Attu, thrust on a hero's journey to recover his village's plundered oil – a vital resource that will heal Attu throughout his expedition. The villagers' fate rests on his spindly legs. His boxy metal chest bears the unfamiliar weight of a sword. And the fish encased in his glass dome blubs with determination. 

“After we finished our previous game, we were just sketching some characters, and we really liked this one with a robot controlled by a fish in its head, explains Navrátil. “We had our fish-controlled robots and we needed to put them in some cool environment. We wanted something uncommon, so we came up with this crazy medieval world.”

God Eater 3 Release Date Trailer Shows Off The Action Gameplay

about X hours ago from
God Eater 3 Release Date Trailer Shows Off The Action Gameplay

Bandai Namco has been somewhat quiet about their hunting action title God Eater 3 since its announcement in 2017, with occasional trailer drops here and there. It makes sense, then, that the game would get its release date announced the same way, with a completely English voice-acted trailer announcing a February date.

The hunting game kind of rides the line between Monster Hunter and other character action titles and was fairly successful on the PSP and Vita. God Eater 3 is the first title built without a handheld in mind, as the other games, even with console versions, shared their foundation with Sony's handheld systems.

The story definitely seems dramatic, and more than a little bit confusing, but snippets of previous games' stories would probably not fair any better in trailer form. God Eater 3 will release on PlayStation 4 and PC on February 8.

God Eater 3 Release Date Trailer Shows Off The Action Gameplay

about X hours ago from
God Eater 3 Release Date Trailer Shows Off The Action Gameplay

Bandai Namco has been somewhat quiet about their hunting action title God Eater 3 since its announcement in 2017, with occasional trailer drops here and there. It makes sense, then, that the game would get its release date announced the same way, with a completely English voice-acted trailer announcing a February date.

The hunting game kind of rides the line between Monster Hunter and other character action titles and was fairly successful on the PSP and Vita. God Eater 3 is the first title built without a handheld in mind, as the other games, even with console versions, shared their foundation with Sony's handheld systems.

The story definitely seems dramatic, and more than a little bit confusing, but snippets of previous games' stories would probably not fair any better in trailer form. God Eater 3 will release on PlayStation 4 and PC on February 8.

Twin Mirror Trailer Reveals Dontnod's Newest Cerebral Adventure

about X hours ago from
Twin Mirror Trailer Reveals Dontnod's Newest Cerebral Adventure

Dontnod, developers behind games like Life is Strange and Vampyr, have released a trailer for their newest adventure game, the Bandai Namco-published Twin Mirror. We talked about it a bit a few months ago on the GI Show and wanted to see more of the Twin Peaks-inspired story from the French developers at Dontnod.

At Paris Games Week, we finally got our wish with a new gameplay trailer, explaining a bit more about the game, to the point where actual metaphors and symbols are explained from the trailer's narration. You can check out the trailer below.

As you can see in the trailer, the gameplay has you reconstructing scenes based on half-forgotten memories and interacting with your internal monologue in multiple ways. There's also a very Life is Strange-style tone and tenor to the dialogue and the narrative, at this point fairly emblematic of Dontnod's writing.

Twin Mirror Trailer Reveals Dontnod's Newest Cerebral Adventure

about X hours ago from
Twin Mirror Trailer Reveals Dontnod's Newest Cerebral Adventure

Dontnod, developers behind games like Life is Strange and Vampyr, have released a trailer for their newest adventure game, the Bandai Namco-published Twin Mirror. We talked about it a bit a few months ago on the GI Show and wanted to see more of the Twin Peaks-inspired story from the French developers at Dontnod.

At Paris Games Week, we finally got our wish with a new gameplay trailer, explaining a bit more about the game, to the point where actual metaphors and symbols are explained from the trailer's narration. You can check out the trailer below.

As you can see in the trailer, the gameplay has you reconstructing scenes based on half-forgotten memories and interacting with your internal monologue in multiple ways. There's also a very Life is Strange-style tone and tenor to the dialogue and the narrative, at this point fairly emblematic of Dontnod's writing.

Tetris Effect Is A Colorful Riot Of Falling Musical Blocks

about X hours ago from
Tetris Effect Is A Colorful Riot Of Falling Musical Blocks

Imagine a shimmering kaleidoscope accompanied by meditative sounds wrapping entirely around you, and in the center, a familiar puzzle game of falling blocks. That was my introduction to Tetris Effect in PlayStation VR. Transporting the well-known classic into a plethora of fantastic environments, Tetris Effect has something for long-time fans and new ones.

Game director Tetsuya Mizuguchi flew out to our office recently, and I took the opportunity to jump into the VR headset to experience his immersive addition to the Tetris family. Much like Mizuguchi’s previous creation, Lumines, light, color, and sound vie for my attention as I work through each puzzle. The “Tetris effect,” from which the game derives its name is a phenomenon where repetitive video cues – like rhythmic falling tetrominos ­­– are burned into the player’s mind, and they continue to see patterns everywhere they look. Though you can play Tetris Effect without a headset, in VR, the game simulates its namesake like a beautiful, waking dream. If you have a PlayStation VR set, it would be a waste to play Tetris Effect without it.

Tetris Effect Is A Colorful Riot Of Falling Musical Blocks

about X hours ago from
Tetris Effect Is A Colorful Riot Of Falling Musical Blocks

Imagine a shimmering kaleidoscope accompanied by meditative sounds wrapping entirely around you, and in the center, a familiar puzzle game of falling blocks. That was my introduction to Tetris Effect in PlayStation VR. Transporting the well-known classic into a plethora of fantastic environments, Tetris Effect has something for long-time fans and new ones.

Game director Tetsuya Mizuguchi flew out to our office recently, and I took the opportunity to jump into the VR headset to experience his immersive addition to the Tetris family. Much like Mizuguchi’s previous creation, Lumines, light, color, and sound vie for my attention as I work through each puzzle. The “Tetris effect,” from which the game derives its name is a phenomenon where repetitive video cues – like rhythmic falling tetrominos ­­– are burned into the player’s mind, and they continue to see patterns everywhere they look. Though you can play Tetris Effect without a headset, in VR, the game simulates its namesake like a beautiful, waking dream. If you have a PlayStation VR set, it would be a waste to play Tetris Effect without it.

Call Of Cthulhu's Launch Trailer Sets A Tone

about X hours ago from
Call Of Cthulhu's Launch Trailer Sets A Tone

Not many games have the courage to release so close to Red Dead Redemption II, but considering how close Halloween is, Call of Cthulhu is definitely eager to show why it deserves to do just that. The launch trailer for the game has been released and sets a tone for what you can expect from the Lovecraftian horror game.

 We've been keeping our eye on the game for a while and it definitely seems to show a lot of promise. This title and The Sinking City were once closely linked, but a change in publishers and developers separated them out into different projects, which means all the more Lovecraft goodness for us.

Explore the island of Darkwater as Edward Pierce, a detective looking for answers for the murders that have been occurring on the island. Of course, nothing goes that smoothly, especially when cults and ancient gods are involved.

Call Of Cthulhu's Launch Trailer Sets A Tone

about X hours ago from
Call Of Cthulhu's Launch Trailer Sets A Tone

Not many games have the courage to release so close to Red Dead Redemption II, but considering how close Halloween is, Call of Cthulhu is definitely eager to show why it deserves to do just that. The launch trailer for the game has been released and sets a tone for what you can expect from the Lovecraftian horror game.

 We've been keeping our eye on the game for a while and it definitely seems to show a lot of promise. This title and The Sinking City were once closely linked, but a change in publishers and developers separated them out into different projects, which means all the more Lovecraft goodness for us.

Explore the island of Darkwater as Edward Pierce, a detective looking for answers for the murders that have been occurring on the island. Of course, nothing goes that smoothly, especially when cults and ancient gods are involved.