Former BioWare Devs Announce Co-op Action RPG Breach

about X hours ago from
Former BioWare Devs Announce Co-op Action RPG Breach

QC Games, a development team made of former BioWare developers, announced today an online cooperative action RPG called Breach. The team is made up of members that worked on Star Wars: The Old Republic, the Dragon Age series, and the cancelled Shadow Realms. We don't know a lot about Shadow Realms, but we do it was a four versus one action role-playing game, like Breach.

In Breach, players must battle creatures of a parallel alternate mythological Earth that is invading modern Earth. Players pick a class to take on the Veil Demon, an antagonist that is controlled by another player. The Veil Demon can control the enemies and summon boss creatures. You can check out the trailer which details some of the available classes like Gunslinger and the Chronomancer.

Breach will enter Early Access later this year with plans to enter a full, free-to-play launch in 2019. You can sign up to participate in the alpha by heading here. You can also check out a screenshot gallery from the game below.

We Played Sekiro And Died More Than Twice

about X hours ago from
We Played Sekiro And Died More Than Twice

From Software’s biggest legacy is Bloodborne and Dark Souls. Fans of the studio’s brutal-but-deliberate combat are always eager to learn about its next project. At E3, the studio revealed Sekiro: Shadows Die Twice, a stealth action game about a shinobi’s quest for revenge. Sekiro introduces a lot of new mechanics and systems that haven’t been seen in the Souls series before, but after getting hands-on time at Gamescom we’re convinced From Software fans will find a lot of love in this new adventure.

With Sekiro, From Software was heavily inspired by the late 16th century Sengoku period Japan. The environments are filled with pagoda-like structures and grass-camouflaged samurai. However, this world is also filled with every kind of nightmare from Japanese myth, and I was overcome repeatedly by headless warriors, giant snakes, and chain-clad giants.

This lone shinobi’s arm has been stolen. In its place are any number of unique prosthetics, which are actually more useful than an arm in battle (good riddance). One prosthetic is called the loaded axe, and this basically functions as a heavy attack that breaks through shields. Another prosthetic fires off a steady stream of shurikens. When I followed this attack up with a traditional katana slash, the shinobi dashes toward his target, so this combo is a great way to close big gaps between opponents.

We Played Sekiro And Died More Than Twice

about X hours ago from
We Played Sekiro And Died More Than Twice

From Software’s biggest legacy is Bloodborne and Dark Souls. Fans of the studio’s brutal-but-deliberate combat are always eager to learn about its next project. At E3, the studio revealed Sekiro: Shadows Die Twice, a stealth action game about a shinobi’s quest for revenge. Sekiro introduces a lot of new mechanics and systems that haven’t been seen in the Souls series before, but after getting hands-on time at Gamescom we’re convinced From Software fans will find a lot of love in this new adventure.

With Sekiro, From Software was heavily inspired by the late 16th century Sengoku period Japan. The environments are filled with pagoda-like structures and grass-camouflaged samurai. However, this world is also filled with every kind of nightmare from Japanese myth, and I was overcome repeatedly by headless warriors, giant snakes, and chain-clad giants.

This lone shinobi’s arm has been stolen. In its place are any number of unique prosthetics, which are actually more useful than an arm in battle (good riddance). One prosthetic is called the loaded axe, and this basically functions as a heavy attack that breaks through shields. Another prosthetic fires off a steady stream of shurikens. When I followed this attack up with a traditional katana slash, the shinobi dashes toward his target, so this combo is a great way to close big gaps between opponents.

Five Takeaways From Our Deliriously Fun Just Cause 4 Demo

about X hours ago from
Five Takeaways From Our Deliriously Fun Just Cause 4 Demo

The Just Cause series has never been known for subtlety, but it’s tossing all restraint through the window for its fourth entry. We were wowed by Just Cause 4’s E3 showing, and that enthusiasm has only grown after playing a portion of that E3 demo at Gamescom. Here are five of our biggest takeaways.

Rico gets around, thanks in part to his skills with a wingsuit, parachute, and wrist-mounted grappling hook. After getting some practice in Just Cause 3, players were able to string together these three abilities seamlessly, propelling Rico along at an impressive clip. It’s been a while since I played that game, but getting back in the groove in Just Cause 4 took all of two minutes. Shifting from chute to wingsuit, then back again feels really, really good. During the demo, I kept hearing about how there were new vehicles with fun little gimmicks, such as a truck with a ramp-shaped attachment that you could stunt off. Sorry. Once I mastered traversal in Just Cause 3, I only drove when I had to. Seeing how well flight controls are in the sequel, I don’t see that changing.

Five Takeaways From Our Deliriously Fun Just Cause 4 Demo

about X hours ago from
Five Takeaways From Our Deliriously Fun Just Cause 4 Demo

The Just Cause series has never been known for subtlety, but it’s tossing all restraint through the window for its fourth entry. We were wowed by Just Cause 4’s E3 showing, and that enthusiasm has only grown after playing a portion of that E3 demo at Gamescom. Here are five of our biggest takeaways.

Rico gets around, thanks in part to his skills with a wingsuit, parachute, and wrist-mounted grappling hook. After getting some practice in Just Cause 3, players were able to string together these three abilities seamlessly, propelling Rico along at an impressive clip. It’s been a while since I played that game, but getting back in the groove in Just Cause 4 took all of two minutes. Shifting from chute to wingsuit, then back again feels really, really good. During the demo, I kept hearing about how there were new vehicles with fun little gimmicks, such as a truck with a ramp-shaped attachment that you could stunt off. Sorry. Once I mastered traversal in Just Cause 3, I only drove when I had to. Seeing how well flight controls are in the sequel, I don’t see that changing.

Hands-On With Avalanche's Generation Zero

about X hours ago from
Hands-On With Avalanche's Generation Zero

Avalanche Studios’ output appears to be snowballing. In addition to housing the teams that are creating Rage 2 and Just Cause 4, the Swedish developer is working on a self-published game called Generation Zero. The game was announced at E3, and we were impressed with its first showing – as weird as its premise may seem. It features a mysterious robot uprising and environments largely barren of humanity. And, as a kicker, it just so happens to be set in an alternate version of Sweden in the ‘80s. At Gamescom, the studio let us get our hands on Generation Zero to see how we fared against the mechanical threats.

Hands-On With Avalanche's Generation Zero

about X hours ago from
Hands-On With Avalanche's Generation Zero

Avalanche Studios’ output appears to be snowballing. In addition to housing the teams that are creating Rage 2 and Just Cause 4, the Swedish developer is working on a self-published game called Generation Zero. The game was announced at E3, and we were impressed with its first showing – as weird as its premise may seem. It features a mysterious robot uprising and environments largely barren of humanity. And, as a kicker, it just so happens to be set in an alternate version of Sweden in the ‘80s. At Gamescom, the studio let us get our hands on Generation Zero to see how we fared against the mechanical threats.

Hands On With Claire’s Resident Evil 2 Campaign

about X hours ago from
Hands On With Claire’s Resident Evil 2 Campaign

Claire just wants to find her brother. It has been two months since the events of the original Resident Evil. S.T.A.R.S. member and zombie survivalist Chris Redfield has gone missing. Since Chris isn’t answering his voice mails, Claire takes a break from college homework, and hops on a motorcycle to head over to Racoon City. Unfortunately, she’s not the only newcomer in town, and she quickly discovers the streets are overrun with undead.

During Capcom’s big showcase at E3, we got hands-on time with Leon’s campaign. Both Leon and Claire have their own campaigns, which feature unique characters and environments, but there is some overlap between their journeys. For example, Claire will tour the police station like Leon, but her journey will diverge from his in other places. At Gamescom, we got a chance to see what kind of mess Claire will get into when Leon isn’t around.

Hands-On With Claire’s Resident Evil 2 Campaign

about X hours ago from
Hands-On With Claire’s Resident Evil 2 Campaign

Claire just wants to find her brother. It has been two months since the events of the original Resident Evil. S.T.A.R.S. member and zombie survivalist Chris Redfield has gone missing. Since Chris isn’t answering his voice mails, Claire takes a break from college homework, and hops on a motorcycle to head over to Racoon City. Unfortunately, she’s not the only newcomer in town, and she quickly discovers the streets are overrun with undead.

During Capcom’s big showcase at E3, we got hands-on time with Leon’s campaign. Both Leon and Claire have their own campaigns, which feature unique characters and environments, but there is some overlap between their journeys. For example, Claire will tour the police station like Leon, but her journey will diverge from his in other places. At Gamescom, we got a chance to see what kind of mess Claire will get into when Leon isn’t around.

Soulcalibur VI Adds Tira As DLC, Introduces Libra Of Soul Story Mode

about X hours ago from
Soulcalibur VI Adds Tira As DLC, Introduces Libra Of Soul Story Mode

Update: We received word from Bandai Namco that Tira is available day one regardless of whether you purchased or preordered the Soulcalibur VI season pass. If you did not purchase the season pass at all, she is available standalone, but you do not get her early either way.

The original story is as follows:

With Soulcalibur VI launching later this year, fans are wondering which of their favorite characters might be returning for this soft reboot. While mainstays like Sophitia and Mitsurugi were never in doubt, Soulcalibur VI has not had many major returning villains yet with characters like Cervantes still MIA. The villainous aspect at least is being addressed with the reintroduction of Tira through a new trailer today.