Political Intrigue And Supernatural Beasts Collide In GreedFall

about X hours ago from
Political Intrigue And Supernatural Beasts Collide In GreedFall

A new action RPG from developer Spiders puts diplomacy front and center – when you’re not being mauled by massive creatures, that is.

GreedFall’s art style is inspired by 17th century Europe, albeit with a heavy dose of magic. The game takes place on an island called Teer Fradee. The island has recently been colonized by survivors from the Old World, which was devastated by a deadly plague. That puts land in Teer Fradee at a premium, and it's up to you to navigate the tense relationships between several competing factions.

Players step into the leather boots of a representative for the Congregation of Merchants, and can fully customize your character by selecting your gender, looks, and clothing. The demo we saw tasked the protagonist with aiding Sior, the daughter of a tribal clan who needs help defending their home from an invading army. Spiders says that the choices and dialogue branches you select will have a major impact on the story, as well as your standing with the various factions. In our demo, the player chooses to help Sior, and sets out to follow her back to the tribe.

Project 1v1 Is A Quake III-Style Shooter With An Old-School Arcade Twist

about X hours ago from
Project 1v1 Is A Quake III-Style Shooter With An Old-School Arcade Twist

Project 1v1 may look like a Quake III/Unreal Tournament-style FPS at first glance, but there’s more to it than just the opponent-gibbing action. As the title suggests, Project 1v1’s matches are limited to just two players, and play out on small and twisting maps full of ramps, jump pads, and the occasional insta-kill hazard. Whoever racks up the most frags in the allotted time wins. So far, so ‘90s.

However, Gearbox is adding a few interesting twists to the formula. The first is a queue of spectators, who can watch and comment on the match as it happens. Those onlookers aren’t just watching to boost your ego – whoever is at the top of the queue will be the next competitor to challenge the winner, and hopefully send them packing. This king-of-the-hill format is accentuated by Project 1v1’s HUD, which mirrors what you might find in an arcade fighting game, with the players’ health running in big bright bars across the top, along with their score (frags) and the remaining timer.

Project 1v1 Is A Quake III-Style Shooter With An Old-School Arcade Twist

about X hours ago from
Project 1v1 Is A Quake III-Style Shooter With An Old-School Arcade Twist

Project 1v1 may look like a Quake III/Unreal Tournament-style FPS at first glance, but there’s more to it than just the opponent-gibbing action. As the title suggests, Project 1v1’s matches are limited to just two players, and play out on small and twisting maps full of ramps, jump pads, and the occasional insta-kill hazard. Whoever racks up the most frags in the allotted time wins. So far, so ‘90s.

However, Gearbox is adding a few interesting twists to the formula. The first is a queue of spectators, who can watch and comment on the match as it happens. Those onlookers aren’t just watching to boost your ego – whoever is at the top of the queue will be the next competitor to challenge the winner, and hopefully send them packing. This king-of-the-hill format is accentuated by Project 1v1’s HUD, which mirrors what you might find in an arcade fighting game, with the players’ health running in big bright bars across the top, along with their score (frags) and the remaining timer.

Exploring The Depths Of Starlink: Battle For Atlas

about X hours ago from
Exploring The Depths Of Starlink: Battle For Atlas

It's easy to think of Starlink: Battle for Atlas as a late-comer to the already-dead toys-to-life market, but thankfully the game itself has more going for it than just the plastic ship you attach to your controller.

The game has a complete solar system of planets to explore, including the option to use your hyperdrive to fly between them. Although they weren't in the demo that I played, you'll also encounter random ships and ports in your travels – including some who are spoiling for a fight.

Naturally planets have missions, involving both combat as well as some puzzles, and there are different factions to take missions from in order to upgrade space stations. There's also loot to find as you explore worlds.

Exploring The Depths Of Starlink: Battle For Atlas

about X hours ago from
Exploring The Depths Of Starlink: Battle For Atlas

It's easy to think of Starlink: Battle for Atlas as a late-comer to the already-dead toys-to-life market, but thankfully the game itself has more going for it than just the plastic ship you attach to your controller.

The game has a complete solar system of planets to explore, including the option to use your hyperdrive to fly between them. Although they weren't in the demo that I played, you'll also encounter random ships and ports in your travels – including some who are spoiling for a fight.

Naturally planets have missions, involving both combat as well as some puzzles, and there are different factions to take missions from in order to upgrade space stations. There's also loot to find as you explore worlds.

Check Your Expectations – Blades Isn't The Full Elder Scrolls Package

about X hours ago from
Check Your Expectations – Blades Isn't The Full Elder Scrolls Package

One of the best things about open-world role-playing games like the Elder Scrolls titles is they can be many things to many people. Some come for the combat mastery, or leveling characters to god status. Others are most invested in exploring vast open worlds. And then there are the weirdos who fill their house with thousands of skulls. Some of this is inevitably lost in the transition to mobile platforms, but that's not to say fans won't find something to like about Elder Scrolls: Blades. 

Announced at the Bethesda Showcase earlier in the week, Blades is a gorgeous looking mobile title divided into three modes – competitive arena, a story mode about building up a town, and a dedicated dungeon crawl. I got my hands on two scenarios that gave me a good idea of what to expect from the action. 

Check Your Expectations – Blades Isn't The Full Elder Scrolls Package

about X hours ago from
Check Your Expectations – Blades Isn't The Full Elder Scrolls Package

One of the best things about open-world role-playing games like the Elder Scrolls titles is they can be many things to many people. Some come for the combat mastery, or leveling characters to god status. Others are most invested in exploring vast open worlds. And then there are the weirdos who fill their house with thousands of skulls. Some of this is inevitably lost in the transition to mobile platforms, but that's not to say fans won't find something to like about Elder Scrolls: Blades. 

Announced at the Bethesda Showcase earlier in the week, Blades is a gorgeous looking mobile title divided into three modes – competitive arena, a story mode about building up a town, and a dedicated dungeon crawl. I got my hands on two scenarios that gave me a good idea of what to expect from the action. 

about X hours ago from

If you watched Sony’s E3 press conference you probably already know that Ghost of Tsushima is wearing its Samurai film inspirations on its sleeve. The game is bold new direction for the studio, which made its name developing the Sly Cooper and Infamous franchises. Unlike those series, Ghost of Tsushima is incredibly grounded, but that seems to be to the game’s benefit.

During our behind-closed-doors demo of the game we got a slightly closer look at Sucker Punch’s next game. Ghost of Tsushima most striking aspect is its gorgeous art design. At any moment, you can pause the game and get a stunning picturesque view that look as if it were ripped from one of the most visually stunning Samurai films of all time. Sucker Punch is also paying homage to this genre by creatively pacing the action. Combat is full of slow pans as opponents faces off against each other, so players can really soak in the moment, and then the studio punctuates the action with a series of quick (and often deadly) strikes.

about X hours ago from

If you watched Sony’s E3 press conference you probably already know that Ghosts of Tsushima is wearing its Samurai film inspirations on its sleeve. The game is bold new direction for the studio, which made its name developing the Sly Cooper and Infamous franchises. Unlike those series, Ghosts of Tsushima is incredibly grounded, but that seems to be to the game’s benefit.

During our behind-closed-doors demo of the game we got a slightly closer look at Sucker Punch’s next game. Ghosts of Tsushima most striking aspect is its gorgeous art design. At any moment, you can pause the game and get a stunning picturesque view that look as if it were ripped from one of the most visually stunning Samurai films of all time. Sucker Punch is also paying homage to this genre by creatively pacing the action. Combat is full of slow pans as opponents faces off against each other, so players can really soak in the moment, and then the studio punctuates the action with a series of quick (and often deadly) strikes.

about X hours ago from

If you watched Sony’s E3 press conference you probably already know that Ghost of Tsushima is wearing its Samurai film inspirations on its sleeve. The game is bold new direction for the studio, which made its name developing the Sly Cooper and Infamous franchises. Unlike those series, Ghost of Tsushima is incredibly grounded, but that seems to be to the game’s benefit.

During our behind-closed-doors demo of the game we got a slightly closer look at Sucker Punch’s next game. Ghost of Tsushima most striking aspect is its gorgeous art design. At any moment, you can pause the game and get a stunning picturesque view that look as if it were ripped from one of the most visually stunning Samurai films of all time. Sucker Punch is also paying homage to this genre by creatively pacing the action. Combat is full of slow pans as opponents faces off against each other, so players can really soak in the moment, and then the studio punctuates the action with a series of quick (and often deadly) strikes.